2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/rect_layer.h"
21 #include "game/level/level_editor/point_layer.h"
22 #include "game/level/level_editor/player_layer.h"
23 #include "game/level/level_editor/label_layer.h"
24 #include "game/level/level_editor/background_layer.h"
25 #include "system/line_stream.h"
26 #include "system/log.h"
27 #include "system/lt.h"
28 #include "system/nth_alloc.h"
29 #include "system/str.h"
30 #include "game/level/level_editor.h"
31 #include "game/level/script.h"
32 #include "ui/console.h"
34 #define LEVEL_GRAVITY 1500.0f
35 #define JOYSTICK_THRESHOLD 1000
47 LevelMetadata *metadata;
48 Background *background;
49 RigidBodies *rigid_bodies;
54 Platforms *back_platforms;
63 Level *create_level_from_level_editor(const LevelEditor *level_editor,
66 trace_assert(level_editor);
67 trace_assert(broadcast);
71 Level *level = PUSH_LT(
73 nth_calloc(1, sizeof(Level)),
80 level->background = PUSH_LT(
84 &level_editor->background_layer.color_picker)),
86 if (level->background == NULL) {
90 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
91 if (level->rigid_bodies == NULL) {
95 level->player = PUSH_LT(
97 create_player_from_player_layer(
98 &level_editor->player_layer,
102 if (level->player == NULL) {
106 level->platforms = PUSH_LT(
108 create_platforms_from_rect_layer(level_editor->platforms_layer),
110 if (level->platforms == NULL) {
114 level->goals = PUSH_LT(
116 create_goals_from_point_layer(level_editor->goals_layer),
118 if (level->goals == NULL) {
122 level->lava = PUSH_LT(
124 create_lava_from_rect_layer(level_editor->lava_layer),
126 if (level->lava == NULL) {
130 level->back_platforms = PUSH_LT(
132 create_platforms_from_rect_layer(level_editor->back_platforms_layer),
134 if (level->back_platforms == NULL) {
138 level->boxes = PUSH_LT(
140 create_boxes_from_rect_layer(level_editor->boxes_layer, level->rigid_bodies),
142 if (level->boxes == NULL) {
146 level->labels = PUSH_LT(
148 create_labels_from_label_layer(level_editor->label_layer),
150 if (level->labels == NULL) {
154 level->regions = PUSH_LT(
156 create_regions_from_rect_layer(level_editor->regions_layer),
158 if (level->regions == NULL) {
162 level->supa_script = PUSH_LT(
164 create_script_from_string(
166 level_editor->supa_script_source),
168 if (level->supa_script == NULL) {
169 log_fail("Could not construct Supa Script for the level\n");
173 level->console = PUSH_LT(
175 create_console(broadcast),
177 if (level->console == NULL) {
184 void destroy_level(Level *level)
187 RETURN_LT0(level->lt);
190 int level_render(const Level *level, const Camera *camera)
194 if (background_render(level->background, camera) < 0) {
198 if (platforms_render(level->back_platforms, camera) < 0) {
202 if (player_render(level->player, camera) < 0) {
206 if (boxes_render(level->boxes, camera) < 0) {
210 if (lava_render(level->lava, camera) < 0) {
214 if (platforms_render(level->platforms, camera) < 0) {
218 if (goals_render(level->goals, camera) < 0) {
222 if (labels_render(level->labels, camera) < 0) {
226 if (regions_render(level->regions, camera) < 0) {
230 if (level->console_enabled) {
231 if (console_render(level->console, camera) < 0) {
239 int level_update(Level *level, float delta_time)
242 trace_assert(delta_time > 0);
244 if (level->console_enabled) {
245 if (console_update(level->console, delta_time) < 0) {
250 if (level->state == LEVEL_STATE_PAUSE) {
254 boxes_float_in_lava(level->boxes, level->lava);
255 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
257 boxes_update(level->boxes, delta_time);
258 player_update(level->player, delta_time);
260 rigid_bodies_collide(level->rigid_bodies, level->platforms);
262 player_hide_goals(level->player, level->goals);
263 player_die_from_lava(level->player, level->lava);
264 regions_player_enter(level->regions, level->player, level->supa_script);
265 regions_player_leave(level->regions, level->player, level->supa_script);
267 goals_update(level->goals, delta_time);
268 lava_update(level->lava, delta_time);
269 labels_update(level->labels, delta_time);
275 int level_event_idle(Level *level, const SDL_Event *event,
276 Camera *camera, Sound_samples *sound_samples)
280 switch (event->type) {
282 switch (event->key.keysym.sym) {
286 player_jump(level->player, level->supa_script);
290 level->state = LEVEL_STATE_PAUSE;
291 camera->blackwhite_mode = true;
292 sound_samples_toggle_pause(sound_samples);
296 camera_toggle_debug_mode(camera);
297 background_toggle_debug_mode(level->background);
302 case SDL_JOYBUTTONDOWN:
303 if (event->jbutton.button == 1) {
304 player_jump(level->player, level->supa_script);
313 int level_event_pause(Level *level, const SDL_Event *event,
314 Camera *camera, Sound_samples *sound_samples)
318 switch (event->type) {
320 switch (event->key.keysym.sym) {
322 level->state = LEVEL_STATE_IDLE;
323 camera->blackwhite_mode = false;
324 sound_samples_toggle_pause(sound_samples);
334 int level_event_console(Level *level, const SDL_Event *event)
339 if (level->console_enabled) {
340 switch (event->type) {
342 switch (event->key.keysym.sym) {
345 level->console_enabled = 0;
354 switch (event->type) {
356 switch (event->key.keysym.sym) {
359 SDL_StartTextInput();
360 level->console_enabled = 1;
361 console_slide_down(level->console);
368 return console_handle_event(level->console, event);
371 int level_event(Level *level, const SDL_Event *event,
372 Camera *camera, Sound_samples *sound_samples)
377 level_event_console(level, event);
379 if (level->console_enabled) {
383 switch (level->state) {
384 case LEVEL_STATE_IDLE: {
385 return level_event_idle(level, event, camera, sound_samples);
388 case LEVEL_STATE_PAUSE: {
389 return level_event_pause(level, event, camera, sound_samples);
396 int level_input(Level *level,
397 const Uint8 *const keyboard_state,
398 SDL_Joystick *the_stick_of_joy)
401 trace_assert(keyboard_state);
403 if (level->console_enabled) {
407 if (level->state == LEVEL_STATE_PAUSE) {
411 if (keyboard_state[SDL_SCANCODE_A] || keyboard_state[SDL_SCANCODE_LEFT]) {
412 player_move_left(level->player);
413 } else if (keyboard_state[SDL_SCANCODE_D] || keyboard_state[SDL_SCANCODE_RIGHT]) {
414 player_move_right(level->player);
415 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < -JOYSTICK_THRESHOLD) {
416 player_move_left(level->player);
417 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > JOYSTICK_THRESHOLD) {
418 player_move_right(level->player);
420 player_stop(level->player);
426 int level_sound(Level *level, Sound_samples *sound_samples)
428 if (level->state == LEVEL_STATE_PAUSE) {
432 if (goals_sound(level->goals, sound_samples) < 0) {
436 if (player_sound(level->player, sound_samples) < 0) {
443 int level_enter_camera_event(Level *level, Camera *camera)
445 if (level->state == LEVEL_STATE_PAUSE) {
449 player_focus_camera(level->player, camera);
450 camera_scale(camera, 1.0f);
452 goals_cue(level->goals, camera);
453 goals_checkpoint(level->goals, level->player);
454 labels_enter_camera_event(level->labels, camera);
458 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
464 const char *target = NULL;
465 struct Expr rest = void_expr();
466 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
471 if (strcmp(target, "goal") == 0) {
472 return goals_send(level->goals, gc, scope, rest);
473 } else if (strcmp(target, "label") == 0) {
474 return labels_send(level->labels, gc, scope, rest);
475 } else if (strcmp(target, "box") == 0) {
476 return boxes_send(level->boxes, gc, scope, rest);
477 } else if (strcmp(target, "body-push") == 0) {
478 long int id = 0, x = 0, y = 0;
479 res = match_list(gc, "ddd", rest, &id, &x, &y);
484 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
486 return eval_success(NIL(gc));
487 } else if (strcmp(target, "edit") == 0) {
488 return eval_success(NIL(gc));
491 return unknown_target(gc, "level", target);