]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
(#711) Make boxes aware of player's position
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "system/line_stream.h"
20 #include "system/lt.h"
21 #include "system/lt/lt_adapters.h"
22 #include "system/nth_alloc.h"
23
24 #define LEVEL_LINE_MAX_LENGTH 512
25 #define LEVEL_GRAVITY 1500.0f
26
27 struct Level
28 {
29     Lt *lt;
30
31     Background *background;
32     RigidBodies *rigid_bodies;
33     Player *player;
34     Platforms *platforms;
35     Goals *goals;
36     Lava *lava;
37     Platforms *back_platforms;
38     Boxes *boxes;
39     Labels *labels;
40     Regions *regions;
41
42     bool flying_mode;
43     Vec flying_camera_position;
44     float flying_camera_scale;
45 };
46
47 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
48 {
49     trace_assert(file_name);
50
51     Lt *const lt = create_lt();
52     if (lt == NULL) {
53         return NULL;
54     }
55
56     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
57     if (level == NULL) {
58         RETURN_LT(lt, NULL);
59     }
60
61     LineStream *level_stream = PUSH_LT(
62         lt,
63         create_line_stream(
64             file_name,
65             "r",
66             LEVEL_LINE_MAX_LENGTH),
67         destroy_line_stream);
68     if (level_stream == NULL) {
69         RETURN_LT(lt, NULL);
70     }
71     level->background = PUSH_LT(
72         lt,
73         create_background_from_line_stream(level_stream),
74         destroy_background);
75     if (level->background == NULL) {
76         RETURN_LT(lt, NULL);
77     }
78
79     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
80     if (level->rigid_bodies == NULL) {
81         RETURN_LT(lt, NULL);
82     }
83
84     level->player = PUSH_LT(
85         lt,
86         create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
87         destroy_player);
88     if (level->player == NULL) {
89         RETURN_LT(lt, NULL);
90     }
91
92     level->platforms = PUSH_LT(
93         lt,
94         create_platforms_from_line_stream(level_stream),
95         destroy_platforms);
96     if (level->platforms == NULL) {
97         RETURN_LT(lt, NULL);
98     }
99
100     level->goals = PUSH_LT(
101         lt,
102         create_goals_from_line_stream(level_stream),
103         destroy_goals);
104     if (level->goals == NULL) {
105         RETURN_LT(lt, NULL);
106     }
107
108     level->lava = PUSH_LT(
109         lt,
110         create_lava_from_line_stream(level_stream),
111         destroy_lava);
112     if (level->lava == NULL) {
113         RETURN_LT(lt, NULL);
114     }
115
116     level->back_platforms = PUSH_LT(
117         lt,
118         create_platforms_from_line_stream(level_stream),
119         destroy_platforms);
120     if (level->back_platforms == NULL) {
121         RETURN_LT(lt, NULL);
122     }
123
124     level->boxes = PUSH_LT(
125         lt,
126         create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player),
127         destroy_boxes);
128     if (level->boxes == NULL) {
129         RETURN_LT(lt, NULL);
130     }
131
132     level->labels = PUSH_LT(
133         lt,
134         create_labels_from_line_stream(level_stream),
135         destroy_labels);
136     if (level->labels == NULL) {
137         RETURN_LT(lt, NULL);
138     }
139
140     level->regions = PUSH_LT(
141         lt,
142         create_regions_from_line_stream(level_stream, broadcast),
143         destroy_regions);
144     if (level->regions == NULL) {
145         RETURN_LT(lt, NULL);
146     }
147
148     level->flying_mode = false;
149     level->flying_camera_position = vec(0.0f, 0.0f);
150     level->flying_camera_scale = 1.0f;
151
152     level->lt = lt;
153
154     destroy_line_stream(RELEASE_LT(lt, level_stream));
155
156     return level;
157 }
158
159 void destroy_level(Level *level)
160 {
161     trace_assert(level);
162     RETURN_LT0(level->lt);
163 }
164
165 int level_render(const Level *level, Camera *camera)
166 {
167     trace_assert(level);
168
169     if (background_render(level->background, camera) < 0) {
170         return -1;
171     }
172
173     if (platforms_render(level->back_platforms, camera) < 0) {
174         return -1;
175     }
176
177     if (player_render(level->player, camera) < 0) {
178         return -1;
179     }
180
181     if (boxes_render(level->boxes, camera) < 0) {
182         return -1;
183     }
184
185     if (lava_render(level->lava, camera) < 0) {
186         return -1;
187     }
188
189     if (platforms_render(level->platforms, camera) < 0) {
190         return -1;
191     }
192
193     if (goals_render(level->goals, camera) < 0) {
194         return -1;
195     }
196
197     if (labels_render(level->labels, camera) < 0) {
198         return -1;
199     }
200
201     if (regions_render(level->regions, camera) < 0) {
202         return -1;
203     }
204
205     return 0;
206 }
207
208 int level_update(Level *level, float delta_time)
209 {
210     trace_assert(level);
211     trace_assert(delta_time > 0);
212
213     boxes_float_in_lava(level->boxes, level->lava);
214     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
215
216     boxes_update(level->boxes, delta_time);
217     player_update(level->player, delta_time);
218
219     rigid_bodies_collide(level->rigid_bodies, level->platforms);
220
221     player_hide_goals(level->player, level->goals);
222     player_die_from_lava(level->player, level->lava);
223     regions_player_enter(level->regions, level->player);
224     regions_player_leave(level->regions, level->player);
225
226     goals_update(level->goals, delta_time);
227     lava_update(level->lava, delta_time);
228     labels_update(level->labels, delta_time);
229
230     return 0;
231 }
232
233 int level_event(Level *level, const SDL_Event *event)
234 {
235     trace_assert(level);
236     trace_assert(event);
237
238     switch (event->type) {
239     case SDL_KEYDOWN:
240         switch (event->key.keysym.sym) {
241         case SDLK_SPACE:
242             player_jump(level->player);
243             break;
244         }
245         break;
246
247     case SDL_JOYBUTTONDOWN:
248         if (event->jbutton.button == 1) {
249             player_jump(level->player);
250         }
251         break;
252
253     case SDL_MOUSEMOTION:
254         if (level->flying_mode) {
255             vec_add(&level->flying_camera_position,
256                     vec((float) event->motion.xrel, (float) event->motion.yrel));
257         }
258         break;
259
260     case SDL_MOUSEWHEEL:
261         if (level->flying_mode) {
262             // TODO(#679): zooming in flying mode is not smooth enough
263             if (event->wheel.y > 0) {
264                 level->flying_camera_scale += 0.1f;
265             } else if (event->wheel.y < 0) {
266                 level->flying_camera_scale = fmaxf(0.1f, level->flying_camera_scale - 0.1f);
267             }
268         }
269         break;
270     }
271
272     return 0;
273 }
274
275 int level_input(Level *level,
276                 const Uint8 *const keyboard_state,
277                 SDL_Joystick *the_stick_of_joy)
278 {
279     trace_assert(level);
280     trace_assert(keyboard_state);
281     (void) the_stick_of_joy;
282
283     if (keyboard_state[SDL_SCANCODE_A]) {
284         player_move_left(level->player);
285     } else if (keyboard_state[SDL_SCANCODE_D]) {
286         player_move_right(level->player);
287     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
288         player_move_left(level->player);
289     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
290         player_move_right(level->player);
291     } else {
292         player_stop(level->player);
293     }
294
295     return 0;
296 }
297
298 int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
299 {
300     Lt * const lt = create_lt();
301     if (lt == NULL) {
302         return -1;
303     }
304
305     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
306
307     LineStream * const level_stream = PUSH_LT(
308         lt,
309         create_line_stream(
310             file_name,
311             "r",
312             LEVEL_LINE_MAX_LENGTH),
313         destroy_line_stream);
314     if (level_stream == NULL) {
315         RETURN_LT(lt, -1);
316     }
317
318     Background * const background = create_background_from_line_stream(level_stream);
319     if (background == NULL) {
320         RETURN_LT(lt, -1);
321     }
322     level->background = RESET_LT(level->lt, level->background, background);
323
324     Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
325     if (skipped_player == NULL) {
326         RETURN_LT(lt, -1);
327     }
328     destroy_player(skipped_player);
329
330     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
331     if (platforms == NULL) {
332         RETURN_LT(lt, -1);
333     }
334     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
335
336     Goals * const goals = create_goals_from_line_stream(level_stream);
337     if (goals == NULL) {
338         RETURN_LT(lt, -1);
339     }
340     level->goals = RESET_LT(level->lt, level->goals, goals);
341
342     Lava * const lava = create_lava_from_line_stream(level_stream);
343     if (lava == NULL) {
344         RETURN_LT(lt, -1);
345     }
346     level->lava = RESET_LT(level->lt, level->lava, lava);
347
348     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
349     if (back_platforms == NULL) {
350         RETURN_LT(lt, -1);
351     }
352     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
353
354     Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player);
355     if (boxes == NULL) {
356         RETURN_LT(lt, -1);
357     }
358     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
359
360     Labels * const labels = create_labels_from_line_stream(level_stream);
361     if (labels == NULL) {
362         RETURN_LT(lt, -1);
363     }
364     level->labels = RESET_LT(level->lt, level->labels, labels);
365
366     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
367     if (regions == NULL) {
368         RETURN_LT(lt, -1);
369     }
370     level->regions = RESET_LT(level->lt, level->regions, regions);
371
372     RETURN_LT(lt, 0);
373 }
374
375 int level_sound(Level *level, Sound_samples *sound_samples)
376 {
377     if (goals_sound(level->goals, sound_samples) < 0) {
378         return -1;
379     }
380
381     if (player_sound(level->player, sound_samples) < 0) {
382         return -1;
383     }
384
385     return 0;
386 }
387
388 void level_toggle_debug_mode(Level *level)
389 {
390     background_toggle_debug_mode(level->background);
391 }
392
393 int level_enter_camera_event(Level *level, Camera *camera)
394 {
395     if (!level->flying_mode) {
396         player_focus_camera(level->player, camera);
397         camera_scale(camera, 1.0f);
398     } else {
399         camera_center_at(camera, level->flying_camera_position);
400         camera_scale(camera, level->flying_camera_scale);
401     }
402
403     goals_cue(level->goals, camera);
404     goals_checkpoint(level->goals, level->player);
405     labels_enter_camera_event(level->labels, camera);
406     return 0;
407 }
408
409 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
410 {
411     trace_assert(level);
412     trace_assert(gc);
413     trace_assert(scope);
414
415     const char *target = NULL;
416     struct Expr rest = void_expr();
417     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
418     if (res.is_error) {
419         return res;
420     }
421
422     if (strcmp(target, "goal") == 0) {
423         return goals_send(level->goals, gc, scope, rest);
424     } else if (strcmp(target, "label") == 0) {
425         return labels_send(level->labels, gc, scope, rest);
426     } else if (strcmp(target, "box") == 0) {
427         return boxes_send(level->boxes, gc, scope, rest);
428     } else if (strcmp(target, "body-push") == 0) {
429         long int id = 0, x = 0, y = 0;
430         res = match_list(gc, "ddd", rest, &id, &x, &y);
431         if (res.is_error) {
432             return res;
433         }
434
435         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
436
437         return eval_success(NIL(gc));
438     } else if (strcmp(target, "body-add") == 0) {
439         long int x = 0, y = 0, w = 0, h = 0;
440         const char *color = 0;
441         res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
442         if (res.is_error) {
443             return res;
444         }
445
446         return eval_success(
447             NUMBER(
448                 gc,
449                 (long int) rigid_bodies_add(
450                     level->rigid_bodies,
451                     rect((float)x, (float)y, (float)w, (float)h),
452                     hexstr(color))));
453     } else if (strcmp(target, "fly") == 0) {
454         level->flying_mode = !level->flying_mode;
455         SDL_SetRelativeMouseMode(level->flying_mode);
456         return eval_success(NIL(gc));
457     }
458
459     return unknown_target(gc, "level", target);
460 }