]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
Merge pull request #684 from tsoding/631
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/physical_world.h"
16 #include "game/level/platforms.h"
17 #include "game/level/player.h"
18 #include "game/level/regions.h"
19 #include "game/level/rigid_bodies.h"
20 #include "system/line_stream.h"
21 #include "system/lt.h"
22 #include "system/lt/lt_adapters.h"
23 #include "system/nth_alloc.h"
24
25 #define LEVEL_LINE_MAX_LENGTH 512
26 #define LEVEL_GRAVITY 1500.0f
27
28 struct Level
29 {
30     Lt *lt;
31
32     Background *background;
33     RigidBodies *rigid_bodies;
34     Player *player;
35     Platforms *platforms;
36     Goals *goals;
37     Lava *lava;
38     Platforms *back_platforms;
39     Boxes *boxes;
40     Labels *labels;
41     Regions *regions;
42     Physical_world *physical_world;
43
44     bool flying_mode;
45     Vec flying_camera_position;
46     float flying_camera_scale;
47 };
48
49 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
50 {
51     trace_assert(file_name);
52
53     Lt *const lt = create_lt();
54     if (lt == NULL) {
55         return NULL;
56     }
57
58     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
59     if (level == NULL) {
60         RETURN_LT(lt, NULL);
61     }
62
63     LineStream *level_stream = PUSH_LT(
64         lt,
65         create_line_stream(
66             file_name,
67             "r",
68             LEVEL_LINE_MAX_LENGTH),
69         destroy_line_stream);
70     if (level_stream == NULL) {
71         RETURN_LT(lt, NULL);
72     }
73     level->background = PUSH_LT(
74         lt,
75         create_background_from_line_stream(level_stream),
76         destroy_background);
77     if (level->background == NULL) {
78         RETURN_LT(lt, NULL);
79     }
80
81     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
82     if (level->rigid_bodies == NULL) {
83         RETURN_LT(lt, NULL);
84     }
85
86     level->player = PUSH_LT(
87         lt,
88         create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
89         destroy_player);
90     if (level->player == NULL) {
91         RETURN_LT(lt, NULL);
92     }
93
94     level->platforms = PUSH_LT(
95         lt,
96         create_platforms_from_line_stream(level_stream),
97         destroy_platforms);
98     if (level->platforms == NULL) {
99         RETURN_LT(lt, NULL);
100     }
101
102     level->goals = PUSH_LT(
103         lt,
104         create_goals_from_line_stream(level_stream),
105         destroy_goals);
106     if (level->goals == NULL) {
107         RETURN_LT(lt, NULL);
108     }
109
110     level->lava = PUSH_LT(
111         lt,
112         create_lava_from_line_stream(level_stream),
113         destroy_lava);
114     if (level->lava == NULL) {
115         RETURN_LT(lt, NULL);
116     }
117
118     level->back_platforms = PUSH_LT(
119         lt,
120         create_platforms_from_line_stream(level_stream),
121         destroy_platforms);
122     if (level->back_platforms == NULL) {
123         RETURN_LT(lt, NULL);
124     }
125
126     level->boxes = PUSH_LT(
127         lt,
128         create_boxes_from_line_stream(level_stream, level->rigid_bodies),
129         destroy_boxes);
130     if (level->boxes == NULL) {
131         RETURN_LT(lt, NULL);
132     }
133
134     level->labels = PUSH_LT(
135         lt,
136         create_labels_from_line_stream(level_stream),
137         destroy_labels);
138     if (level->labels == NULL) {
139         RETURN_LT(lt, NULL);
140     }
141
142     level->regions = PUSH_LT(
143         lt,
144         create_regions_from_line_stream(level_stream, broadcast),
145         destroy_regions);
146     if (level->regions == NULL) {
147         RETURN_LT(lt, NULL);
148     }
149
150     level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
151     if (level->physical_world == NULL) {
152         RETURN_LT(lt, NULL);
153     }
154
155     level->flying_mode = false;
156     level->flying_camera_position = vec(0.0f, 0.0f);
157     level->flying_camera_scale = 1.0f;
158
159     level->lt = lt;
160
161     destroy_line_stream(RELEASE_LT(lt, level_stream));
162
163     return level;
164 }
165
166 void destroy_level(Level *level)
167 {
168     trace_assert(level);
169     RETURN_LT0(level->lt);
170 }
171
172 int level_render(const Level *level, Camera *camera)
173 {
174     trace_assert(level);
175
176     if (background_render(level->background, camera) < 0) {
177         return -1;
178     }
179
180     if (platforms_render(level->back_platforms, camera) < 0) {
181         return -1;
182     }
183
184     if (player_render(level->player, camera) < 0) {
185         return -1;
186     }
187
188     if (boxes_render(level->boxes, camera) < 0) {
189         return -1;
190     }
191
192     if (lava_render(level->lava, camera) < 0) {
193         return -1;
194     }
195
196     if (platforms_render(level->platforms, camera) < 0) {
197         return -1;
198     }
199
200     if (goals_render(level->goals, camera) < 0) {
201         return -1;
202     }
203
204     if (labels_render(level->labels, camera) < 0) {
205         return -1;
206     }
207
208     if (regions_render(level->regions, camera) < 0) {
209         return -1;
210     }
211
212     return 0;
213 }
214
215 int level_update(Level *level, float delta_time)
216 {
217     trace_assert(level);
218     trace_assert(delta_time > 0);
219
220     physical_world_apply_gravity(level->physical_world);
221     boxes_float_in_lava(level->boxes, level->lava);
222     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
223
224     boxes_update(level->boxes, delta_time);
225     player_update(level->player, delta_time);
226
227     rigid_bodies_collide(level->rigid_bodies, level->platforms);
228     physical_world_collide_solids(level->physical_world, level->platforms);
229
230     player_hide_goals(level->player, level->goals);
231     player_die_from_lava(level->player, level->lava);
232     regions_player_enter(level->regions, level->player);
233     regions_player_leave(level->regions, level->player);
234
235     goals_update(level->goals, delta_time);
236     lava_update(level->lava, delta_time);
237     labels_update(level->labels, delta_time);
238
239     return 0;
240 }
241
242 int level_event(Level *level, const SDL_Event *event)
243 {
244     trace_assert(level);
245     trace_assert(event);
246
247     switch (event->type) {
248     case SDL_KEYDOWN:
249         switch (event->key.keysym.sym) {
250         case SDLK_SPACE:
251             player_jump(level->player);
252             break;
253         }
254         break;
255
256     case SDL_JOYBUTTONDOWN:
257         if (event->jbutton.button == 1) {
258             player_jump(level->player);
259         }
260         break;
261
262     case SDL_MOUSEMOTION:
263         if (level->flying_mode) {
264             vec_add(&level->flying_camera_position,
265                     vec((float) event->motion.xrel, (float) event->motion.yrel));
266         }
267         break;
268
269     case SDL_MOUSEWHEEL:
270         if (level->flying_mode) {
271             // TODO(#679): zooming in flying mode is not smooth enough
272             if (event->wheel.y > 0) {
273                 level->flying_camera_scale += 0.1f;
274             } else if (event->wheel.y < 0) {
275                 level->flying_camera_scale = fmaxf(0.1f, level->flying_camera_scale - 0.1f);
276             }
277         }
278         break;
279     }
280
281     return 0;
282 }
283
284 int level_input(Level *level,
285                 const Uint8 *const keyboard_state,
286                 SDL_Joystick *the_stick_of_joy)
287 {
288     trace_assert(level);
289     trace_assert(keyboard_state);
290     (void) the_stick_of_joy;
291
292     if (keyboard_state[SDL_SCANCODE_A]) {
293         player_move_left(level->player);
294     } else if (keyboard_state[SDL_SCANCODE_D]) {
295         player_move_right(level->player);
296     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
297         player_move_left(level->player);
298     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
299         player_move_right(level->player);
300     } else {
301         player_stop(level->player);
302     }
303
304     return 0;
305 }
306
307 int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
308 {
309     Lt * const lt = create_lt();
310     if (lt == NULL) {
311         return -1;
312     }
313
314     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
315
316     LineStream * const level_stream = PUSH_LT(
317         lt,
318         create_line_stream(
319             file_name,
320             "r",
321             LEVEL_LINE_MAX_LENGTH),
322         destroy_line_stream);
323     if (level_stream == NULL) {
324         RETURN_LT(lt, -1);
325     }
326
327     Background * const background = create_background_from_line_stream(level_stream);
328     if (background == NULL) {
329         RETURN_LT(lt, -1);
330     }
331     level->background = RESET_LT(level->lt, level->background, background);
332
333     Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
334     if (skipped_player == NULL) {
335         RETURN_LT(lt, -1);
336     }
337     destroy_player(skipped_player);
338
339     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
340     if (platforms == NULL) {
341         RETURN_LT(lt, -1);
342     }
343     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
344
345     Goals * const goals = create_goals_from_line_stream(level_stream);
346     if (goals == NULL) {
347         RETURN_LT(lt, -1);
348     }
349     level->goals = RESET_LT(level->lt, level->goals, goals);
350
351     Lava * const lava = create_lava_from_line_stream(level_stream);
352     if (lava == NULL) {
353         RETURN_LT(lt, -1);
354     }
355     level->lava = RESET_LT(level->lt, level->lava, lava);
356
357     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
358     if (back_platforms == NULL) {
359         RETURN_LT(lt, -1);
360     }
361     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
362
363     Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies);
364     if (boxes == NULL) {
365         RETURN_LT(lt, -1);
366     }
367     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
368
369     Labels * const labels = create_labels_from_line_stream(level_stream);
370     if (labels == NULL) {
371         RETURN_LT(lt, -1);
372     }
373     level->labels = RESET_LT(level->lt, level->labels, labels);
374
375     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
376     if (regions == NULL) {
377         RETURN_LT(lt, -1);
378     }
379     level->regions = RESET_LT(level->lt, level->regions, regions);
380
381     physical_world_clean(level->physical_world);
382
383     RETURN_LT(lt, 0);
384 }
385
386 int level_sound(Level *level, Sound_samples *sound_samples)
387 {
388     if (goals_sound(level->goals, sound_samples) < 0) {
389         return -1;
390     }
391
392     if (player_sound(level->player, sound_samples) < 0) {
393         return -1;
394     }
395
396     return 0;
397 }
398
399 void level_toggle_debug_mode(Level *level)
400 {
401     background_toggle_debug_mode(level->background);
402 }
403
404 int level_enter_camera_event(Level *level, Camera *camera)
405 {
406     if (!level->flying_mode) {
407         player_focus_camera(level->player, camera);
408         camera_scale(camera, 1.0f);
409     } else {
410         camera_center_at(camera, level->flying_camera_position);
411         camera_scale(camera, level->flying_camera_scale);
412     }
413
414     goals_cue(level->goals, camera);
415     goals_checkpoint(level->goals, level->player);
416     labels_enter_camera_event(level->labels, camera);
417     return 0;
418 }
419
420 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
421 {
422     trace_assert(level);
423     trace_assert(gc);
424     trace_assert(scope);
425
426     const char *target = NULL;
427     struct Expr rest = void_expr();
428     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
429     if (res.is_error) {
430         return res;
431     }
432
433     if (strcmp(target, "goal") == 0) {
434         return goals_send(level->goals, gc, scope, rest);
435     } else if (strcmp(target, "label") == 0) {
436         return labels_send(level->labels, gc, scope, rest);
437     } else if (strcmp(target, "box") == 0) {
438         return boxes_send(level->boxes, gc, scope, rest);
439     } else if (strcmp(target, "body-push") == 0) {
440         long int id = 0, x = 0, y = 0;
441         res = match_list(gc, "ddd", rest, &id, &x, &y);
442         if (res.is_error) {
443             return res;
444         }
445
446         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
447
448         return eval_success(NIL(gc));
449     } else if (strcmp(target, "body-add") == 0) {
450         long int x = 0, y = 0, w = 0, h = 0;
451         const char *color = 0;
452         res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
453         if (res.is_error) {
454             return res;
455         }
456
457         return eval_success(
458             NUMBER(
459                 gc,
460                 (long int) rigid_bodies_add(
461                     level->rigid_bodies,
462                     rect((float)x, (float)y, (float)w, (float)h),
463                     hexstr(color))));
464     } else if (strcmp(target, "fly") == 0) {
465         level->flying_mode = !level->flying_mode;
466         SDL_SetRelativeMouseMode(level->flying_mode);
467         return eval_success(NIL(gc));
468     }
469
470     return unknown_target(gc, "level", target);
471 }