]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
Merge pull request #787 from tsoding/779
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/proto_rect.h"
21 #include "system/line_stream.h"
22 #include "system/log.h"
23 #include "system/lt.h"
24 #include "system/lt/lt_adapters.h"
25 #include "system/nth_alloc.h"
26 #include "system/str.h"
27 #include "game/level/level_editor.h"
28
29 #define LEVEL_LINE_MAX_LENGTH 512
30 #define LEVEL_GRAVITY 1500.0f
31
32 struct Level
33 {
34     Lt *lt;
35
36     const char *file_name;
37     LevelMetadata *metadata;
38     Background *background;
39     RigidBodies *rigid_bodies;
40     Player *player;
41     Platforms *platforms;
42     Goals *goals;
43     Lava *lava;
44     Platforms *back_platforms;
45     Boxes *boxes;
46     Labels *labels;
47     Regions *regions;
48
49     bool edit_mode;
50     LevelEditor *level_editor;
51 };
52
53 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
54 {
55     trace_assert(file_name);
56
57     Lt *const lt = create_lt();
58     if (lt == NULL) {
59         return NULL;
60     }
61
62     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
63     if (level == NULL) {
64         RETURN_LT(lt, NULL);
65     }
66     level->lt = lt;
67
68     level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
69     if (level->file_name == NULL) {
70         RETURN_LT(lt, NULL);
71     }
72
73     LineStream *level_stream = PUSH_LT(
74         lt,
75         create_line_stream(
76             file_name,
77             "r",
78             LEVEL_LINE_MAX_LENGTH),
79         destroy_line_stream);
80     if (level_stream == NULL) {
81         RETURN_LT(lt, NULL);
82     }
83
84     level->metadata = PUSH_LT(
85         lt,
86         create_level_metadata_from_line_stream(level_stream),
87         destroy_level_metadata);
88     if (level->metadata == NULL) {
89         RETURN_LT(lt, NULL);
90     }
91
92     level->background = PUSH_LT(
93         lt,
94         create_background_from_line_stream(level_stream),
95         destroy_background);
96     if (level->background == NULL) {
97         RETURN_LT(lt, NULL);
98     }
99
100     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
101     if (level->rigid_bodies == NULL) {
102         RETURN_LT(lt, NULL);
103     }
104
105     level->player = PUSH_LT(
106         lt,
107         create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
108         destroy_player);
109     if (level->player == NULL) {
110         RETURN_LT(lt, NULL);
111     }
112
113     level->platforms = PUSH_LT(
114         lt,
115         create_platforms_from_line_stream(level_stream),
116         destroy_platforms);
117     if (level->platforms == NULL) {
118         RETURN_LT(lt, NULL);
119     }
120
121     level->goals = PUSH_LT(
122         lt,
123         create_goals_from_line_stream(level_stream),
124         destroy_goals);
125     if (level->goals == NULL) {
126         RETURN_LT(lt, NULL);
127     }
128
129     level->lava = PUSH_LT(
130         lt,
131         create_lava_from_line_stream(level_stream),
132         destroy_lava);
133     if (level->lava == NULL) {
134         RETURN_LT(lt, NULL);
135     }
136
137     level->back_platforms = PUSH_LT(
138         lt,
139         create_platforms_from_line_stream(level_stream),
140         destroy_platforms);
141     if (level->back_platforms == NULL) {
142         RETURN_LT(lt, NULL);
143     }
144
145     level->boxes = PUSH_LT(
146         lt,
147         create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player),
148         destroy_boxes);
149     if (level->boxes == NULL) {
150         RETURN_LT(lt, NULL);
151     }
152
153     level->labels = PUSH_LT(
154         lt,
155         create_labels_from_line_stream(level_stream),
156         destroy_labels);
157     if (level->labels == NULL) {
158         RETURN_LT(lt, NULL);
159     }
160
161     level->regions = PUSH_LT(
162         lt,
163         create_regions_from_line_stream(level_stream, broadcast),
164         destroy_regions);
165     if (level->regions == NULL) {
166         RETURN_LT(lt, NULL);
167     }
168
169     level->edit_mode = false;
170     level->level_editor = PUSH_LT(
171         lt,
172         create_level_editor(level->boxes),
173         destroy_level_editor);
174     if (level->level_editor == NULL) {
175         RETURN_LT(lt, NULL);
176     }
177
178     destroy_line_stream(RELEASE_LT(lt, level_stream));
179
180     return level;
181 }
182
183 void destroy_level(Level *level)
184 {
185     trace_assert(level);
186     RETURN_LT0(level->lt);
187 }
188
189 int level_render(const Level *level, Camera *camera)
190 {
191     trace_assert(level);
192
193     if (background_render(level->background, camera) < 0) {
194         return -1;
195     }
196
197     if (platforms_render(level->back_platforms, camera) < 0) {
198         return -1;
199     }
200
201     if (player_render(level->player, camera) < 0) {
202         return -1;
203     }
204
205     if (boxes_render(level->boxes, camera) < 0) {
206         return -1;
207     }
208
209     if (lava_render(level->lava, camera) < 0) {
210         return -1;
211     }
212
213     if (platforms_render(level->platforms, camera) < 0) {
214         return -1;
215     }
216
217     if (goals_render(level->goals, camera) < 0) {
218         return -1;
219     }
220
221     if (labels_render(level->labels, camera) < 0) {
222         return -1;
223     }
224
225     if (regions_render(level->regions, camera) < 0) {
226         return -1;
227     }
228
229     if (level->edit_mode) {
230         if (level_editor_render(level->level_editor, camera) < 0) {
231             return -1;
232         }
233     }
234
235     return 0;
236 }
237
238 int level_update(Level *level, float delta_time)
239 {
240     trace_assert(level);
241     trace_assert(delta_time > 0);
242
243     boxes_float_in_lava(level->boxes, level->lava);
244     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
245
246     boxes_update(level->boxes, delta_time);
247     player_update(level->player, delta_time);
248
249     rigid_bodies_collide(level->rigid_bodies, level->platforms);
250
251     player_hide_goals(level->player, level->goals);
252     player_die_from_lava(level->player, level->lava);
253     regions_player_enter(level->regions, level->player);
254     regions_player_leave(level->regions, level->player);
255
256     goals_update(level->goals, delta_time);
257     lava_update(level->lava, delta_time);
258     labels_update(level->labels, delta_time);
259
260     if (level->edit_mode) {
261         level_editor_update(level->level_editor, delta_time);
262     }
263
264     return 0;
265 }
266
267 int level_event(Level *level, const SDL_Event *event, const Camera *camera)
268 {
269     trace_assert(level);
270     trace_assert(event);
271
272     switch (event->type) {
273     case SDL_KEYDOWN:
274         switch (event->key.keysym.sym) {
275         case SDLK_SPACE:
276             player_jump(level->player);
277             break;
278         }
279         break;
280
281     case SDL_JOYBUTTONDOWN:
282         if (event->jbutton.button == 1) {
283             player_jump(level->player);
284         }
285         break;
286     }
287
288     if (level->edit_mode) {
289         level_editor_event(level->level_editor, event, camera);
290     }
291
292     return 0;
293 }
294
295 int level_input(Level *level,
296                 const Uint8 *const keyboard_state,
297                 SDL_Joystick *the_stick_of_joy)
298 {
299     trace_assert(level);
300     trace_assert(keyboard_state);
301     (void) the_stick_of_joy;
302
303     if (keyboard_state[SDL_SCANCODE_A]) {
304         player_move_left(level->player);
305     } else if (keyboard_state[SDL_SCANCODE_D]) {
306         player_move_right(level->player);
307     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
308         player_move_left(level->player);
309     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
310         player_move_right(level->player);
311     } else {
312         player_stop(level->player);
313     }
314
315     return 0;
316 }
317
318 int level_reload_preserve_player(Level *level, Broadcast *broadcast)
319 {
320     Lt * const lt = create_lt();
321     if (lt == NULL) {
322         return -1;
323     }
324
325     log_info("Soft-reloading the level from '%s'...\n", level->file_name);
326
327     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
328
329     LineStream * const level_stream = PUSH_LT(
330         lt,
331         create_line_stream(
332             level->file_name,
333             "r",
334             LEVEL_LINE_MAX_LENGTH),
335         destroy_line_stream);
336     if (level_stream == NULL) {
337         RETURN_LT(lt, -1);
338     }
339
340     LevelMetadata *const metadata = create_level_metadata_from_line_stream(level_stream);
341     if (metadata == NULL) {
342         RETURN_LT(lt, -1);
343     }
344     level->metadata = RESET_LT(level->lt, level->metadata, metadata);
345
346     Background * const background = create_background_from_line_stream(level_stream);
347     if (background == NULL) {
348         RETURN_LT(lt, -1);
349     }
350     level->background = RESET_LT(level->lt, level->background, background);
351
352     Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
353     if (skipped_player == NULL) {
354         RETURN_LT(lt, -1);
355     }
356     destroy_player(skipped_player);
357
358     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
359     if (platforms == NULL) {
360         RETURN_LT(lt, -1);
361     }
362     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
363
364     Goals * const goals = create_goals_from_line_stream(level_stream);
365     if (goals == NULL) {
366         RETURN_LT(lt, -1);
367     }
368     level->goals = RESET_LT(level->lt, level->goals, goals);
369
370     Lava * const lava = create_lava_from_line_stream(level_stream);
371     if (lava == NULL) {
372         RETURN_LT(lt, -1);
373     }
374     level->lava = RESET_LT(level->lt, level->lava, lava);
375
376     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
377     if (back_platforms == NULL) {
378         RETURN_LT(lt, -1);
379     }
380     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
381
382     Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player);
383     if (boxes == NULL) {
384         RETURN_LT(lt, -1);
385     }
386     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
387
388     Labels * const labels = create_labels_from_line_stream(level_stream);
389     if (labels == NULL) {
390         RETURN_LT(lt, -1);
391     }
392     level->labels = RESET_LT(level->lt, level->labels, labels);
393
394     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
395     if (regions == NULL) {
396         RETURN_LT(lt, -1);
397     }
398     level->regions = RESET_LT(level->lt, level->regions, regions);
399
400     RETURN_LT(lt, 0);
401 }
402
403 int level_sound(Level *level, Sound_samples *sound_samples)
404 {
405     if (goals_sound(level->goals, sound_samples) < 0) {
406         return -1;
407     }
408
409     if (player_sound(level->player, sound_samples) < 0) {
410         return -1;
411     }
412
413     return 0;
414 }
415
416 void level_toggle_debug_mode(Level *level)
417 {
418     background_toggle_debug_mode(level->background);
419 }
420
421 int level_enter_camera_event(Level *level, Camera *camera)
422 {
423     if (!level->edit_mode) {
424         player_focus_camera(level->player, camera);
425         camera_scale(camera, 1.0f);
426     } else {
427         level_editor_focus_camera(
428             level->level_editor,
429             camera);
430     }
431
432     goals_cue(level->goals, camera);
433     goals_checkpoint(level->goals, level->player);
434     labels_enter_camera_event(level->labels, camera);
435     return 0;
436 }
437
438 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
439 {
440     trace_assert(level);
441     trace_assert(gc);
442     trace_assert(scope);
443
444     const char *target = NULL;
445     struct Expr rest = void_expr();
446     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
447     if (res.is_error) {
448         return res;
449     }
450
451     if (strcmp(target, "goal") == 0) {
452         return goals_send(level->goals, gc, scope, rest);
453     } else if (strcmp(target, "label") == 0) {
454         return labels_send(level->labels, gc, scope, rest);
455     } else if (strcmp(target, "box") == 0) {
456         return boxes_send(level->boxes, gc, scope, rest);
457     } else if (strcmp(target, "body-push") == 0) {
458         long int id = 0, x = 0, y = 0;
459         res = match_list(gc, "ddd", rest, &id, &x, &y);
460         if (res.is_error) {
461             return res;
462         }
463
464         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
465
466         return eval_success(NIL(gc));
467     } else if (strcmp(target, "body-add") == 0) {
468         long int x = 0, y = 0, w = 0, h = 0;
469         const char *color = 0;
470         res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
471         if (res.is_error) {
472             return res;
473         }
474
475         return eval_success(
476             NUMBER(
477                 gc,
478                 (long int) rigid_bodies_add(
479                     level->rigid_bodies,
480                     rect((float)x, (float)y, (float)w, (float)h),
481                     hexstr(color))));
482     } else if (strcmp(target, "edit") == 0) {
483         level->edit_mode = !level->edit_mode;
484         SDL_SetRelativeMouseMode(level->edit_mode);
485         return eval_success(NIL(gc));
486     }
487
488     return unknown_target(gc, "level", target);
489 }