]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
Merge pull request #806 from tsoding/803
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/proto_rect.h"
21 #include "system/line_stream.h"
22 #include "system/log.h"
23 #include "system/lt.h"
24 #include "system/lt/lt_adapters.h"
25 #include "system/nth_alloc.h"
26 #include "system/str.h"
27 #include "game/level/level_editor.h"
28
29 #define LEVEL_LINE_MAX_LENGTH 512
30 #define LEVEL_GRAVITY 1500.0f
31
32 struct Level
33 {
34     Lt *lt;
35
36     const char *file_name;
37     LevelMetadata *metadata;
38     Background *background;
39     RigidBodies *rigid_bodies;
40     Player *player;
41     Platforms *platforms;
42     Goals *goals;
43     Lava *lava;
44     Platforms *back_platforms;
45     Boxes *boxes;
46     Labels *labels;
47     Regions *regions;
48
49     bool edit_mode;
50     LevelEditor *level_editor;
51 };
52
53 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
54 {
55     trace_assert(file_name);
56
57     Lt *const lt = create_lt();
58     if (lt == NULL) {
59         return NULL;
60     }
61
62     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
63     if (level == NULL) {
64         RETURN_LT(lt, NULL);
65     }
66     level->lt = lt;
67
68     level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
69     if (level->file_name == NULL) {
70         RETURN_LT(lt, NULL);
71     }
72
73     LineStream *level_stream = PUSH_LT(
74         lt,
75         create_line_stream(
76             file_name,
77             "r",
78             LEVEL_LINE_MAX_LENGTH),
79         destroy_line_stream);
80     if (level_stream == NULL) {
81         RETURN_LT(lt, NULL);
82     }
83
84     level->metadata = PUSH_LT(
85         lt,
86         create_level_metadata_from_line_stream(level_stream),
87         destroy_level_metadata);
88     if (level->metadata == NULL) {
89         RETURN_LT(lt, NULL);
90     }
91
92     level->background = PUSH_LT(
93         lt,
94         create_background_from_line_stream(level_stream),
95         destroy_background);
96     if (level->background == NULL) {
97         RETURN_LT(lt, NULL);
98     }
99
100     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
101     if (level->rigid_bodies == NULL) {
102         RETURN_LT(lt, NULL);
103     }
104
105     level->player = PUSH_LT(
106         lt,
107         create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
108         destroy_player);
109     if (level->player == NULL) {
110         RETURN_LT(lt, NULL);
111     }
112
113     level->platforms = PUSH_LT(
114         lt,
115         create_platforms_from_line_stream(level_stream),
116         destroy_platforms);
117     if (level->platforms == NULL) {
118         RETURN_LT(lt, NULL);
119     }
120
121     level->goals = PUSH_LT(
122         lt,
123         create_goals_from_line_stream(level_stream),
124         destroy_goals);
125     if (level->goals == NULL) {
126         RETURN_LT(lt, NULL);
127     }
128
129     level->lava = PUSH_LT(
130         lt,
131         create_lava_from_line_stream(level_stream),
132         destroy_lava);
133     if (level->lava == NULL) {
134         RETURN_LT(lt, NULL);
135     }
136
137     level->back_platforms = PUSH_LT(
138         lt,
139         create_platforms_from_line_stream(level_stream),
140         destroy_platforms);
141     if (level->back_platforms == NULL) {
142         RETURN_LT(lt, NULL);
143     }
144
145     level->boxes = PUSH_LT(
146         lt,
147         create_boxes_from_line_stream(level_stream, level->rigid_bodies),
148         destroy_boxes);
149     if (level->boxes == NULL) {
150         RETURN_LT(lt, NULL);
151     }
152
153     level->labels = PUSH_LT(
154         lt,
155         create_labels_from_line_stream(level_stream),
156         destroy_labels);
157     if (level->labels == NULL) {
158         RETURN_LT(lt, NULL);
159     }
160
161     level->regions = PUSH_LT(
162         lt,
163         create_regions_from_line_stream(level_stream, broadcast),
164         destroy_regions);
165     if (level->regions == NULL) {
166         RETURN_LT(lt, NULL);
167     }
168
169     level->edit_mode = false;
170     level->level_editor = PUSH_LT(
171         lt,
172         create_level_editor(),
173         destroy_level_editor);
174     if (level->level_editor == NULL) {
175         RETURN_LT(lt, NULL);
176     }
177
178     destroy_line_stream(RELEASE_LT(lt, level_stream));
179
180     return level;
181 }
182
183 void destroy_level(Level *level)
184 {
185     trace_assert(level);
186     RETURN_LT0(level->lt);
187 }
188
189 int level_render(const Level *level, Camera *camera)
190 {
191     trace_assert(level);
192
193     if (background_render(level->background, camera) < 0) {
194         return -1;
195     }
196
197     if (platforms_render(level->back_platforms, camera) < 0) {
198         return -1;
199     }
200
201     if (player_render(level->player, camera) < 0) {
202         return -1;
203     }
204
205     if (boxes_render(level->boxes, camera) < 0) {
206         return -1;
207     }
208
209     if (lava_render(level->lava, camera) < 0) {
210         return -1;
211     }
212
213     if (platforms_render(level->platforms, camera) < 0) {
214         return -1;
215     }
216
217     if (goals_render(level->goals, camera) < 0) {
218         return -1;
219     }
220
221     if (labels_render(level->labels, camera) < 0) {
222         return -1;
223     }
224
225     if (regions_render(level->regions, camera) < 0) {
226         return -1;
227     }
228
229     if (level->edit_mode) {
230         if (level_editor_render(level->level_editor, camera) < 0) {
231             return -1;
232         }
233     }
234
235     return 0;
236 }
237
238 int level_update(Level *level, float delta_time)
239 {
240     trace_assert(level);
241     trace_assert(delta_time > 0);
242
243     boxes_float_in_lava(level->boxes, level->lava);
244     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
245
246     boxes_update(level->boxes, delta_time);
247     player_update(level->player, delta_time);
248
249     rigid_bodies_collide(level->rigid_bodies, level->platforms);
250
251     player_hide_goals(level->player, level->goals);
252     player_die_from_lava(level->player, level->lava);
253     regions_player_enter(level->regions, level->player);
254     regions_player_leave(level->regions, level->player);
255
256     goals_update(level->goals, delta_time);
257     lava_update(level->lava, delta_time);
258     labels_update(level->labels, delta_time);
259
260     if (level->edit_mode) {
261         level_editor_update(level->level_editor, delta_time);
262     }
263
264     return 0;
265 }
266
267 int level_event(Level *level, const SDL_Event *event, const Camera *camera)
268 {
269     trace_assert(level);
270     trace_assert(event);
271
272     switch (event->type) {
273     case SDL_KEYDOWN:
274         switch (event->key.keysym.sym) {
275         case SDLK_SPACE: {
276             player_jump(level->player);
277         } break;
278
279         case SDLK_TAB: {
280             level->edit_mode = !level->edit_mode;
281             SDL_SetRelativeMouseMode(level->edit_mode);
282         };
283         }
284         break;
285
286     case SDL_JOYBUTTONDOWN:
287         if (event->jbutton.button == 1) {
288             player_jump(level->player);
289         }
290         break;
291     }
292
293     if (level->edit_mode) {
294         level_editor_event(level->level_editor, event, camera);
295     }
296
297     return 0;
298 }
299
300 int level_input(Level *level,
301                 const Uint8 *const keyboard_state,
302                 SDL_Joystick *the_stick_of_joy)
303 {
304     trace_assert(level);
305     trace_assert(keyboard_state);
306     (void) the_stick_of_joy;
307
308     if (keyboard_state[SDL_SCANCODE_A]) {
309         player_move_left(level->player);
310     } else if (keyboard_state[SDL_SCANCODE_D]) {
311         player_move_right(level->player);
312     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
313         player_move_left(level->player);
314     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
315         player_move_right(level->player);
316     } else {
317         player_stop(level->player);
318     }
319
320     return 0;
321 }
322
323 int level_reload_preserve_player(Level *level, Broadcast *broadcast)
324 {
325     Lt * const lt = create_lt();
326     if (lt == NULL) {
327         return -1;
328     }
329
330     log_info("Soft-reloading the level from '%s'...\n", level->file_name);
331
332     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
333
334     LineStream * const level_stream = PUSH_LT(
335         lt,
336         create_line_stream(
337             level->file_name,
338             "r",
339             LEVEL_LINE_MAX_LENGTH),
340         destroy_line_stream);
341     if (level_stream == NULL) {
342         RETURN_LT(lt, -1);
343     }
344
345     LevelMetadata *const metadata = create_level_metadata_from_line_stream(level_stream);
346     if (metadata == NULL) {
347         RETURN_LT(lt, -1);
348     }
349     level->metadata = RESET_LT(level->lt, level->metadata, metadata);
350
351     Background * const background = create_background_from_line_stream(level_stream);
352     if (background == NULL) {
353         RETURN_LT(lt, -1);
354     }
355     level->background = RESET_LT(level->lt, level->background, background);
356
357     Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
358     if (skipped_player == NULL) {
359         RETURN_LT(lt, -1);
360     }
361     destroy_player(skipped_player);
362
363     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
364     if (platforms == NULL) {
365         RETURN_LT(lt, -1);
366     }
367     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
368
369     Goals * const goals = create_goals_from_line_stream(level_stream);
370     if (goals == NULL) {
371         RETURN_LT(lt, -1);
372     }
373     level->goals = RESET_LT(level->lt, level->goals, goals);
374
375     Lava * const lava = create_lava_from_line_stream(level_stream);
376     if (lava == NULL) {
377         RETURN_LT(lt, -1);
378     }
379     level->lava = RESET_LT(level->lt, level->lava, lava);
380
381     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
382     if (back_platforms == NULL) {
383         RETURN_LT(lt, -1);
384     }
385     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
386
387     Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies);
388     if (boxes == NULL) {
389         RETURN_LT(lt, -1);
390     }
391     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
392
393     Labels * const labels = create_labels_from_line_stream(level_stream);
394     if (labels == NULL) {
395         RETURN_LT(lt, -1);
396     }
397     level->labels = RESET_LT(level->lt, level->labels, labels);
398
399     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
400     if (regions == NULL) {
401         RETURN_LT(lt, -1);
402     }
403     level->regions = RESET_LT(level->lt, level->regions, regions);
404
405     RETURN_LT(lt, 0);
406 }
407
408 int level_sound(Level *level, Sound_samples *sound_samples)
409 {
410     if (goals_sound(level->goals, sound_samples) < 0) {
411         return -1;
412     }
413
414     if (player_sound(level->player, sound_samples) < 0) {
415         return -1;
416     }
417
418     return 0;
419 }
420
421 void level_toggle_debug_mode(Level *level)
422 {
423     background_toggle_debug_mode(level->background);
424 }
425
426 int level_enter_camera_event(Level *level, Camera *camera)
427 {
428     if (!level->edit_mode) {
429         player_focus_camera(level->player, camera);
430         camera_scale(camera, 1.0f);
431     } else {
432         level_editor_focus_camera(
433             level->level_editor,
434             camera);
435     }
436
437     goals_cue(level->goals, camera);
438     goals_checkpoint(level->goals, level->player);
439     labels_enter_camera_event(level->labels, camera);
440     return 0;
441 }
442
443 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
444 {
445     trace_assert(level);
446     trace_assert(gc);
447     trace_assert(scope);
448
449     const char *target = NULL;
450     struct Expr rest = void_expr();
451     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
452     if (res.is_error) {
453         return res;
454     }
455
456     if (strcmp(target, "goal") == 0) {
457         return goals_send(level->goals, gc, scope, rest);
458     } else if (strcmp(target, "label") == 0) {
459         return labels_send(level->labels, gc, scope, rest);
460     } else if (strcmp(target, "box") == 0) {
461         return boxes_send(level->boxes, gc, scope, rest);
462     } else if (strcmp(target, "body-push") == 0) {
463         long int id = 0, x = 0, y = 0;
464         res = match_list(gc, "ddd", rest, &id, &x, &y);
465         if (res.is_error) {
466             return res;
467         }
468
469         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
470
471         return eval_success(NIL(gc));
472     } else if (strcmp(target, "edit") == 0) {
473         level->edit_mode = !level->edit_mode;
474         SDL_SetRelativeMouseMode(level->edit_mode);
475         return eval_success(NIL(gc));
476     }
477
478     return unknown_target(gc, "level", target);
479 }
480
481 bool level_edit_mode(const Level *level)
482 {
483     trace_assert(level);
484     return level->edit_mode;
485 }