]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
Merge pull request #613 from tsoding/608
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "color.h"
5 #include "game/camera.h"
6 #include "game/level.h"
7 #include "game/level/background.h"
8 #include "game/level/boxes.h"
9 #include "game/level/goals.h"
10 #include "game/level/labels.h"
11 #include "game/level/lava.h"
12 #include "game/level/physical_world.h"
13 #include "game/level/platforms.h"
14 #include "game/level/player.h"
15 #include "game/level/regions.h"
16 #include "system/line_stream.h"
17 #include "system/lt.h"
18 #include "system/lt/lt_adapters.h"
19 #include "system/nth_alloc.h"
20 #include "ebisp/interpreter.h"
21 #include "ebisp/builtins.h"
22
23 #define LEVEL_LINE_MAX_LENGTH 512
24
25 struct Level
26 {
27     Lt *lt;
28
29     Physical_world *physical_world;
30     Player *player;
31     Platforms *platforms;
32     Goals *goals;
33     Lava *lava;
34     Platforms *back_platforms;
35     Background *background;
36     Boxes *boxes;
37     Labels *labels;
38     Regions *regions;
39 };
40
41 Level *create_level_from_file(const char *file_name, Game *game)
42 {
43     trace_assert(file_name);
44
45     Lt *const lt = create_lt();
46     if (lt == NULL) {
47         return NULL;
48     }
49
50     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
51     if (level == NULL) {
52         RETURN_LT(lt, NULL);
53     }
54
55     LineStream *level_stream = PUSH_LT(
56         lt,
57         create_line_stream(
58             file_name,
59             "r",
60             LEVEL_LINE_MAX_LENGTH),
61         destroy_line_stream);
62     if (level_stream == NULL) {
63         RETURN_LT(lt, NULL);
64     }
65     level->background = PUSH_LT(
66         lt,
67         create_background_from_line_stream(level_stream),
68         destroy_background);
69     if (level->background == NULL) {
70         RETURN_LT(lt, NULL);
71     }
72
73     level->player = PUSH_LT(
74         lt,
75         create_player_from_line_stream(level_stream, game),
76         destroy_player);
77     if (level->player == NULL) {
78         RETURN_LT(lt, NULL);
79     }
80
81     level->platforms = PUSH_LT(
82         lt,
83         create_platforms_from_line_stream(level_stream),
84         destroy_platforms);
85     if (level->platforms == NULL) {
86         RETURN_LT(lt, NULL);
87     }
88
89     level->goals = PUSH_LT(
90         lt,
91         create_goals_from_line_stream(level_stream),
92         destroy_goals);
93     if (level->goals == NULL) {
94         RETURN_LT(lt, NULL);
95     }
96
97     level->lava = PUSH_LT(
98         lt,
99         create_lava_from_line_stream(level_stream),
100         destroy_lava);
101     if (level->lava == NULL) {
102         RETURN_LT(lt, NULL);
103     }
104
105     level->back_platforms = PUSH_LT(
106         lt,
107         create_platforms_from_line_stream(level_stream),
108         destroy_platforms);
109     if (level->back_platforms == NULL) {
110         RETURN_LT(lt, NULL);
111     }
112
113     level->boxes = PUSH_LT(
114         lt,
115         create_boxes_from_line_stream(level_stream),
116         destroy_boxes);
117     if (level->boxes == NULL) {
118         RETURN_LT(lt, NULL);
119     }
120
121     level->labels = PUSH_LT(
122         lt,
123         create_labels_from_line_stream(level_stream),
124         destroy_labels);
125     if (level->labels == NULL) {
126         RETURN_LT(lt, NULL);
127     }
128
129     level->regions = PUSH_LT(
130         lt,
131         create_regions_from_line_stream(level_stream, game),
132         destroy_regions);
133     if (level->regions == NULL) {
134         RETURN_LT(lt, NULL);
135     }
136
137     level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
138     if (level->physical_world == NULL) {
139         RETURN_LT(lt, NULL);
140     }
141     if (physical_world_add_solid(
142             level->physical_world,
143             player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
144     if (boxes_add_to_physical_world(
145             level->boxes,
146             level->physical_world) < 0) { RETURN_LT(lt, NULL); }
147
148     level->lt = lt;
149
150     destroy_line_stream(RELEASE_LT(lt, level_stream));
151
152     return level;
153 }
154
155 void destroy_level(Level *level)
156 {
157     trace_assert(level);
158     RETURN_LT0(level->lt);
159 }
160
161 int level_render(const Level *level, Camera *camera)
162 {
163     trace_assert(level);
164
165     if (background_render(level->background, camera) < 0) {
166         return -1;
167     }
168
169     if (platforms_render(level->back_platforms, camera) < 0) {
170         return -1;
171     }
172
173     if (player_render(level->player, camera) < 0) {
174         return -1;
175     }
176
177     if (boxes_render(level->boxes, camera) < 0) {
178         return -1;
179     }
180
181     if (lava_render(level->lava, camera) < 0) {
182         return -1;
183     }
184
185     if (platforms_render(level->platforms, camera) < 0) {
186         return -1;
187     }
188
189     if (goals_render(level->goals, camera) < 0) {
190         return -1;
191     }
192
193     if (labels_render(level->labels, camera) < 0) {
194         return -1;
195     }
196
197     if (regions_render(level->regions, camera) < 0) {
198         return -1;
199     }
200
201     return 0;
202 }
203
204 int level_update(Level *level, float delta_time)
205 {
206     trace_assert(level);
207     trace_assert(delta_time > 0);
208
209     physical_world_apply_gravity(level->physical_world);
210     boxes_float_in_lava(level->boxes, level->lava);
211
212     boxes_update(level->boxes, delta_time);
213     player_update(level->player, delta_time);
214
215     physical_world_collide_solids(level->physical_world, level->platforms);
216
217     player_hide_goals(level->player, level->goals);
218     player_die_from_lava(level->player, level->lava);
219     regions_player_enter(level->regions, level->player);
220     regions_player_leave(level->regions, level->player);
221
222     goals_update(level->goals, delta_time);
223     lava_update(level->lava, delta_time);
224     labels_update(level->labels, delta_time);
225
226     return 0;
227 }
228
229 int level_event(Level *level, const SDL_Event *event)
230 {
231     trace_assert(level);
232     trace_assert(event);
233
234     switch (event->type) {
235     case SDL_KEYDOWN:
236         switch (event->key.keysym.sym) {
237         case SDLK_SPACE:
238             player_jump(level->player);
239             break;
240         }
241         break;
242
243     case SDL_JOYBUTTONDOWN:
244         if (event->jbutton.button == 1) {
245             player_jump(level->player);
246         }
247         break;
248     }
249
250     return 0;
251 }
252
253 int level_input(Level *level,
254                 const Uint8 *const keyboard_state,
255                 SDL_Joystick *the_stick_of_joy)
256 {
257     trace_assert(level);
258     trace_assert(keyboard_state);
259     (void) the_stick_of_joy;
260
261     if (keyboard_state[SDL_SCANCODE_A]) {
262         player_move_left(level->player);
263     } else if (keyboard_state[SDL_SCANCODE_D]) {
264         player_move_right(level->player);
265     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
266         player_move_left(level->player);
267     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
268         player_move_right(level->player);
269     } else {
270         player_stop(level->player);
271     }
272
273     return 0;
274 }
275
276 int level_reload_preserve_player(Level *level, const char *file_name, Game *game)
277 {
278     Lt * const lt = create_lt();
279     if (lt == NULL) {
280         return -1;
281     }
282
283     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
284
285     LineStream * const level_stream = PUSH_LT(
286         lt,
287         create_line_stream(
288             file_name,
289             "r",
290             LEVEL_LINE_MAX_LENGTH),
291         destroy_line_stream);
292     if (level_stream == NULL) {
293         RETURN_LT(lt, -1);
294     }
295
296     Background * const background = create_background_from_line_stream(level_stream);
297     if (background == NULL) {
298         RETURN_LT(lt, -1);
299     }
300     level->background = RESET_LT(level->lt, level->background, background);
301
302     Player * const skipped_player = create_player_from_line_stream(level_stream, game);
303     if (skipped_player == NULL) {
304         RETURN_LT(lt, -1);
305     }
306     destroy_player(skipped_player);
307
308     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
309     if (platforms == NULL) {
310         RETURN_LT(lt, -1);
311     }
312     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
313
314     Goals * const goals = create_goals_from_line_stream(level_stream);
315     if (goals == NULL) {
316         RETURN_LT(lt, -1);
317     }
318     level->goals = RESET_LT(level->lt, level->goals, goals);
319
320     Lava * const lava = create_lava_from_line_stream(level_stream);
321     if (lava == NULL) {
322         RETURN_LT(lt, -1);
323     }
324     level->lava = RESET_LT(level->lt, level->lava, lava);
325
326     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
327     if (back_platforms == NULL) {
328         RETURN_LT(lt, -1);
329     }
330     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
331
332     Boxes * const boxes = create_boxes_from_line_stream(level_stream);
333     if (boxes == NULL) {
334         RETURN_LT(lt, -1);
335     }
336     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
337
338     Labels * const labels = create_labels_from_line_stream(level_stream);
339     if (labels == NULL) {
340         RETURN_LT(lt, -1);
341     }
342     level->labels = RESET_LT(level->lt, level->labels, labels);
343
344     Regions * const regions = create_regions_from_line_stream(level_stream, game);
345     if (regions == NULL) {
346         RETURN_LT(lt, -1);
347     }
348     level->regions = RESET_LT(level->lt, level->regions, regions);
349
350     physical_world_clean(level->physical_world);
351     if (physical_world_add_solid(
352             level->physical_world,
353             player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
354     if (boxes_add_to_physical_world(
355             level->boxes,
356             level->physical_world) < 0) { RETURN_LT(lt, -1); }
357
358     RETURN_LT(lt, 0);
359 }
360
361 int level_sound(Level *level, Sound_samples *sound_samples)
362 {
363     if (goals_sound(level->goals, sound_samples) < 0) {
364         return -1;
365     }
366
367     if (player_sound(level->player, sound_samples) < 0) {
368         return -1;
369     }
370
371     return 0;
372 }
373
374 void level_toggle_debug_mode(Level *level)
375 {
376     background_toggle_debug_mode(level->background);
377 }
378
379 int level_enter_camera_event(Level *level, Camera *camera)
380 {
381     player_focus_camera(level->player, camera);
382     goals_cue(level->goals, camera);
383     goals_checkpoint(level->goals, level->player);
384     labels_enter_camera_event(level->labels, camera);
385     return 0;
386 }
387
388 Rigid_rect *level_rigid_rect(Level *level,
389                              const char *rigid_rect_id)
390 {
391     trace_assert(level);
392     trace_assert(rigid_rect_id);
393
394     Rigid_rect *rigid_rect = player_rigid_rect(level->player,
395                                                rigid_rect_id);
396     if (rigid_rect != NULL) {
397         return rigid_rect;
398     }
399
400     rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id);
401     if (rigid_rect != NULL) {
402         return rigid_rect;
403     }
404
405     return NULL;
406 }
407
408 void level_hide_goal(Level *level, const char *goal_id)
409 {
410     goals_hide(level->goals, goal_id);
411 }
412
413 void level_show_goal(Level *level, const char *goal_id)
414 {
415     goals_show(level->goals, goal_id);
416 }
417
418 void level_hide_label(Level *level, const char *label_id)
419 {
420     trace_assert(level);
421     trace_assert(label_id);
422
423     labels_hide(level->labels, label_id);
424 }
425
426 static struct EvalResult
427 unknown_object(Gc *gc, const char *source, const char *target)
428 {
429     return eval_failure(
430         list(gc, "qqq", "unknown-object", source, target));
431 }
432
433 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
434 {
435     trace_assert(level);
436     trace_assert(gc);
437     trace_assert(scope);
438
439     const char *target = NULL;
440     struct EvalResult res = match_list(gc, "q*", path, &target, NULL);
441     if (res.is_error) {
442         return res;
443     }
444
445     return unknown_object(gc, "level", target);
446 }