2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/physical_world.h"
16 #include "game/level/platforms.h"
17 #include "game/level/player.h"
18 #include "game/level/regions.h"
19 #include "game/level/rigid_bodies.h"
20 #include "system/line_stream.h"
21 #include "system/lt.h"
22 #include "system/lt/lt_adapters.h"
23 #include "system/nth_alloc.h"
25 #define LEVEL_LINE_MAX_LENGTH 512
26 #define LEVEL_GRAVITY 1500.0f
32 Background *background;
37 Platforms *back_platforms;
41 Physical_world *physical_world;
42 RigidBodies *rigid_bodies;
45 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
47 trace_assert(file_name);
49 Lt *const lt = create_lt();
54 Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
59 LineStream *level_stream = PUSH_LT(
64 LEVEL_LINE_MAX_LENGTH),
66 if (level_stream == NULL) {
69 level->background = PUSH_LT(
71 create_background_from_line_stream(level_stream),
73 if (level->background == NULL) {
77 level->player = PUSH_LT(
79 create_player_from_line_stream(level_stream, broadcast),
81 if (level->player == NULL) {
85 level->platforms = PUSH_LT(
87 create_platforms_from_line_stream(level_stream),
89 if (level->platforms == NULL) {
93 level->goals = PUSH_LT(
95 create_goals_from_line_stream(level_stream),
97 if (level->goals == NULL) {
101 level->lava = PUSH_LT(
103 create_lava_from_line_stream(level_stream),
105 if (level->lava == NULL) {
109 level->back_platforms = PUSH_LT(
111 create_platforms_from_line_stream(level_stream),
113 if (level->back_platforms == NULL) {
117 level->boxes = PUSH_LT(
119 create_boxes_from_line_stream(level_stream),
121 if (level->boxes == NULL) {
125 level->labels = PUSH_LT(
127 create_labels_from_line_stream(level_stream),
129 if (level->labels == NULL) {
133 level->regions = PUSH_LT(
135 create_regions_from_line_stream(level_stream, broadcast),
137 if (level->regions == NULL) {
141 level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
142 if (level->physical_world == NULL) {
145 if (physical_world_add_solid(
146 level->physical_world,
147 player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
148 if (boxes_add_to_physical_world(
150 level->physical_world) < 0) { RETURN_LT(lt, NULL); }
152 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
153 if (level->rigid_bodies == NULL) {
158 rect(0.0, -1000.0, 100.0, 100.0),
159 rgba(1.0f, 0.0f, 0.0f, 1.0f));
163 rect(150.0, -1000.0, 100.0, 100.0),
164 rgba(0.0f, 1.0f, 0.0f, 1.0f));
169 destroy_line_stream(RELEASE_LT(lt, level_stream));
174 void destroy_level(Level *level)
177 RETURN_LT0(level->lt);
180 int level_render(const Level *level, Camera *camera)
184 if (background_render(level->background, camera) < 0) {
188 if (platforms_render(level->back_platforms, camera) < 0) {
192 if (player_render(level->player, camera) < 0) {
196 if (boxes_render(level->boxes, camera) < 0) {
200 if (lava_render(level->lava, camera) < 0) {
204 if (platforms_render(level->platforms, camera) < 0) {
208 if (goals_render(level->goals, camera) < 0) {
212 if (labels_render(level->labels, camera) < 0) {
216 if (regions_render(level->regions, camera) < 0) {
220 if (rigid_bodies_render(level->rigid_bodies, camera) < 0) {
227 int level_update(Level *level, float delta_time)
230 trace_assert(delta_time > 0);
232 physical_world_apply_gravity(level->physical_world);
233 boxes_float_in_lava(level->boxes, level->lava);
234 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
236 rigid_bodies_update(level->rigid_bodies, delta_time);
237 boxes_update(level->boxes, delta_time);
238 player_update(level->player, delta_time);
240 rigid_bodies_collide_with_itself(level->rigid_bodies);
241 rigid_bodies_collide_with_platforms(level->rigid_bodies, level->platforms);
242 physical_world_collide_solids(level->physical_world, level->platforms);
244 player_hide_goals(level->player, level->goals);
245 player_die_from_lava(level->player, level->lava);
246 regions_player_enter(level->regions, level->player);
247 regions_player_leave(level->regions, level->player);
249 goals_update(level->goals, delta_time);
250 lava_update(level->lava, delta_time);
251 labels_update(level->labels, delta_time);
256 int level_event(Level *level, const SDL_Event *event)
261 switch (event->type) {
263 switch (event->key.keysym.sym) {
265 player_jump(level->player);
270 case SDL_JOYBUTTONDOWN:
271 if (event->jbutton.button == 1) {
272 player_jump(level->player);
280 int level_input(Level *level,
281 const Uint8 *const keyboard_state,
282 SDL_Joystick *the_stick_of_joy)
285 trace_assert(keyboard_state);
286 (void) the_stick_of_joy;
288 if (keyboard_state[SDL_SCANCODE_A]) {
289 player_move_left(level->player);
290 } else if (keyboard_state[SDL_SCANCODE_D]) {
291 player_move_right(level->player);
292 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
293 player_move_left(level->player);
294 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
295 player_move_right(level->player);
297 player_stop(level->player);
303 int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
305 Lt * const lt = create_lt();
310 /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
312 LineStream * const level_stream = PUSH_LT(
317 LEVEL_LINE_MAX_LENGTH),
318 destroy_line_stream);
319 if (level_stream == NULL) {
323 Background * const background = create_background_from_line_stream(level_stream);
324 if (background == NULL) {
327 level->background = RESET_LT(level->lt, level->background, background);
329 Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast);
330 if (skipped_player == NULL) {
333 destroy_player(skipped_player);
335 Platforms * const platforms = create_platforms_from_line_stream(level_stream);
336 if (platforms == NULL) {
339 level->platforms = RESET_LT(level->lt, level->platforms, platforms);
341 Goals * const goals = create_goals_from_line_stream(level_stream);
345 level->goals = RESET_LT(level->lt, level->goals, goals);
347 Lava * const lava = create_lava_from_line_stream(level_stream);
351 level->lava = RESET_LT(level->lt, level->lava, lava);
353 Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
354 if (back_platforms == NULL) {
357 level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
359 Boxes * const boxes = create_boxes_from_line_stream(level_stream);
363 level->boxes = RESET_LT(level->lt, level->boxes, boxes);
365 Labels * const labels = create_labels_from_line_stream(level_stream);
366 if (labels == NULL) {
369 level->labels = RESET_LT(level->lt, level->labels, labels);
371 Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
372 if (regions == NULL) {
375 level->regions = RESET_LT(level->lt, level->regions, regions);
377 physical_world_clean(level->physical_world);
378 if (physical_world_add_solid(
379 level->physical_world,
380 player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
381 if (boxes_add_to_physical_world(
383 level->physical_world) < 0) { RETURN_LT(lt, -1); }
388 int level_sound(Level *level, Sound_samples *sound_samples)
390 if (goals_sound(level->goals, sound_samples) < 0) {
394 if (player_sound(level->player, sound_samples) < 0) {
401 void level_toggle_debug_mode(Level *level)
403 background_toggle_debug_mode(level->background);
406 int level_enter_camera_event(Level *level, Camera *camera)
408 player_focus_camera(level->player, camera);
409 goals_cue(level->goals, camera);
410 goals_checkpoint(level->goals, level->player);
411 labels_enter_camera_event(level->labels, camera);
415 Rigid_rect *level_rigid_rect(Level *level,
416 const char *rigid_rect_id)
419 trace_assert(rigid_rect_id);
421 Rigid_rect *rigid_rect = player_rigid_rect(level->player,
423 if (rigid_rect != NULL) {
427 rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id);
428 if (rigid_rect != NULL) {
435 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
441 const char *target = NULL;
442 struct Expr rest = void_expr();
443 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
448 if (strcmp(target, "goal") == 0) {
449 return goals_send(level->goals, gc, scope, rest);
450 } else if (strcmp(target, "label") == 0) {
451 return labels_send(level->labels, gc, scope, rest);
452 } else if (strcmp(target, "box") == 0) {
453 return boxes_send(level->boxes, gc, scope, rest);
454 } else if (strcmp(target, "body") == 0) {
455 long int id = 0, x = 0, y = 0;
456 res = match_list(gc, "ddd", rest, &id, &x, &y);
461 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
462 return eval_success(NIL(gc));
465 return unknown_target(gc, "level", target);