5 #include "game/camera.h"
6 #include "game/level.h"
7 #include "game/level/background.h"
8 #include "game/level/boxes.h"
9 #include "game/level/goals.h"
10 #include "game/level/lava.h"
11 #include "game/level/physical_world.h"
12 #include "game/level/platforms.h"
13 #include "game/level/player.h"
14 #include "system/error.h"
15 #include "system/lt.h"
16 #include "system/lt/lt_adapters.h"
22 physical_world_t *physical_world;
24 platforms_t *platforms;
27 color_t background_color;
28 platforms_t *back_platforms;
29 background_t *background;
33 level_t *create_level_from_file(const char *file_name)
37 lt_t *const lt = create_lt();
42 level_t *const level = PUSH_LT(lt, malloc(sizeof(level_t)), free);
44 throw_error(ERROR_TYPE_LIBC);
48 FILE *level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose_lt);
49 if (level_file == NULL) {
50 throw_error(ERROR_TYPE_LIBC);
55 if (fscanf(level_file, "%6s", color) == EOF) {
56 throw_error(ERROR_TYPE_LIBC);
59 level->background_color = color_from_hexstr(color);
61 level->player = PUSH_LT(lt, create_player_from_stream(level_file), destroy_player);
62 if (level->player == NULL) {
66 level->platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
67 if (level->platforms == NULL) {
71 level->goals = PUSH_LT(lt, create_goals_from_stream(level_file), destroy_goals);
72 if (level->goals == NULL) {
76 level->lava = PUSH_LT(lt, create_lava_from_stream(level_file), destroy_lava);
77 if (level->lava == NULL) {
81 level->back_platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
82 if (level->back_platforms == NULL) {
86 level->boxes = PUSH_LT(lt, create_boxes_from_stream(level_file), destroy_boxes);
87 if (level->boxes == NULL) {
91 level->background = PUSH_LT(lt, create_background(level->background_color), destroy_background);
92 if (level->background == NULL) {
96 level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
97 if (level->physical_world == NULL) {
100 if (physical_world_add_solid(
101 level->physical_world,
102 player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
103 if (boxes_add_to_physical_world(
105 level->physical_world) < 0) { RETURN_LT(lt, NULL); }
109 fclose(RELEASE_LT(lt, level_file));
114 void destroy_level(level_t *level)
117 RETURN_LT0(level->lt);
120 int level_render(const level_t *level, camera_t *camera)
124 player_focus_camera(level->player, camera);
126 if (camera_clear_background(camera, level->background_color) < 0) {
130 if (background_render(level->background, camera) < 0) {
134 if (platforms_render(level->back_platforms, camera) < 0) {
138 if (player_render(level->player, camera) < 0) {
142 if (boxes_render(level->boxes, camera) < 0) {
146 if (lava_render(level->lava, camera) < 0) {
150 if (platforms_render(level->platforms, camera) < 0) {
154 if (goals_render(level->goals, camera) < 0) {
161 int level_update(level_t *level, float delta_time)
164 assert(delta_time > 0);
166 physical_world_apply_gravity(level->physical_world);
168 boxes_update(level->boxes, delta_time);
169 player_update(level->player, delta_time);
171 physical_world_collide_solids(level->physical_world, level->platforms);
173 player_hide_goals(level->player, level->goals);
174 player_die_from_lava(level->player, level->lava);
176 goals_update(level->goals, delta_time);
177 lava_update(level->lava, delta_time);
182 int level_event(level_t *level, const SDL_Event *event)
187 switch (event->type) {
189 switch (event->key.keysym.sym) {
191 player_jump(level->player);
196 case SDL_JOYBUTTONDOWN:
197 if (event->jbutton.button == 1) {
198 player_jump(level->player);
206 int level_input(level_t *level,
207 const Uint8 *const keyboard_state,
208 SDL_Joystick *the_stick_of_joy)
211 assert(keyboard_state);
212 (void) the_stick_of_joy;
214 if (keyboard_state[SDL_SCANCODE_A]) {
215 player_move_left(level->player);
216 } else if (keyboard_state[SDL_SCANCODE_D]) {
217 player_move_right(level->player);
218 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
219 player_move_left(level->player);
220 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
221 player_move_right(level->player);
223 player_stop(level->player);
229 int level_reload_preserve_player(level_t *level, const char *file_name)
231 lt_t * const lt = create_lt();
236 /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
240 FILE * const level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose_lt);
241 if (level_file == NULL) {
242 throw_error(ERROR_TYPE_LIBC);
247 if (fscanf(level_file, "%6s", color) == EOF) {
248 throw_error(ERROR_TYPE_LIBC);
251 level->background_color = color_from_hexstr(color);
253 player_t * const skipped_player = create_player_from_stream(level_file);
254 if (skipped_player == NULL) {
257 destroy_player(skipped_player);
259 platforms_t * const platforms = create_platforms_from_stream(level_file);
260 if (platforms == NULL) {
263 level->platforms = RESET_LT(level->lt, level->platforms, platforms);
265 goals_t * const goals = create_goals_from_stream(level_file);
269 level->goals = RESET_LT(level->lt, level->goals, goals);
271 lava_t * const lava = create_lava_from_stream(level_file);
275 level->lava = RESET_LT(level->lt, level->lava, lava);
277 platforms_t * const back_platforms = create_platforms_from_stream(level_file);
278 if (back_platforms == NULL) {
281 level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
283 boxes_t * const boxes = create_boxes_from_stream(level_file);
284 if (level->boxes == NULL) {
287 level->boxes = RESET_LT(level->lt, level->boxes, boxes);
289 physical_world_clean(level->physical_world);
290 if (physical_world_add_solid(
291 level->physical_world,
292 player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
293 if (boxes_add_to_physical_world(
295 level->physical_world) < 0) { RETURN_LT(lt, -1); }
300 int level_sound(level_t *level, sound_samples_t *sound_samples)
302 if (goals_sound(level->goals, sound_samples) < 0) {
306 if (player_sound(level->player, sound_samples) < 0) {
313 void level_toggle_debug_mode(level_t *level)
315 background_toggle_debug_mode(level->background);
318 int level_enter_camera_event(level_t *level,
319 const camera_t *camera)
321 goals_cue(level->goals, camera);
322 goals_checkpoint(level->goals, level->player);