2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/rect_layer.h"
21 #include "game/level/level_editor/point_layer.h"
22 #include "game/level/level_editor/player_layer.h"
23 #include "game/level/level_editor/label_layer.h"
24 #include "game/level/level_editor/background_layer.h"
25 #include "system/line_stream.h"
26 #include "system/log.h"
27 #include "system/lt.h"
28 #include "system/nth_alloc.h"
29 #include "system/str.h"
30 #include "game/level/level_editor.h"
31 #include "game/level/script.h"
33 #define LEVEL_GRAVITY 1500.0f
34 #define JOYSTICK_THRESHOLD 1000
40 LevelMetadata *metadata;
41 Background *background;
42 RigidBodies *rigid_bodies;
47 Platforms *back_platforms;
55 Level *create_level_from_level_editor(const LevelEditor *level_editor,
58 trace_assert(level_editor);
59 trace_assert(broadcast);
63 Level *level = PUSH_LT(
65 nth_calloc(1, sizeof(Level)),
72 level->background = PUSH_LT(
76 &level_editor->background_layer.color_picker)),
78 if (level->background == NULL) {
82 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
83 if (level->rigid_bodies == NULL) {
87 level->player = PUSH_LT(
89 create_player_from_player_layer(
90 &level_editor->player_layer,
94 if (level->player == NULL) {
98 level->platforms = PUSH_LT(
100 create_platforms_from_rect_layer(level_editor->platforms_layer),
102 if (level->platforms == NULL) {
106 level->goals = PUSH_LT(
108 create_goals_from_point_layer(level_editor->goals_layer),
110 if (level->goals == NULL) {
114 level->lava = PUSH_LT(
116 create_lava_from_rect_layer(level_editor->lava_layer),
118 if (level->lava == NULL) {
122 level->back_platforms = PUSH_LT(
124 create_platforms_from_rect_layer(level_editor->back_platforms_layer),
126 if (level->back_platforms == NULL) {
130 level->boxes = PUSH_LT(
132 create_boxes_from_rect_layer(level_editor->boxes_layer, level->rigid_bodies),
134 if (level->boxes == NULL) {
138 level->labels = PUSH_LT(
140 create_labels_from_label_layer(level_editor->label_layer),
142 if (level->labels == NULL) {
146 level->regions = PUSH_LT(
148 create_regions_from_rect_layer(level_editor->regions_layer),
150 if (level->regions == NULL) {
154 level->broadcast = broadcast;
156 level->supa_script = PUSH_LT(
158 create_script_from_string(
160 level_editor->supa_script_source),
162 if (level->supa_script == NULL) {
163 log_fail("Could not construct Supa Script for the level\n");
170 void destroy_level(Level *level)
173 RETURN_LT0(level->lt);
177 int level_render(const Level *level, const Camera *camera)
181 if (background_render(level->background, camera) < 0) {
185 if (platforms_render(level->back_platforms, camera) < 0) {
189 if (player_render(level->player, camera) < 0) {
193 if (boxes_render(level->boxes, camera) < 0) {
197 if (lava_render(level->lava, camera) < 0) {
201 if (platforms_render(level->platforms, camera) < 0) {
205 if (goals_render(level->goals, camera) < 0) {
209 if (labels_render(level->labels, camera) < 0) {
213 if (regions_render(level->regions, camera) < 0) {
220 int level_update(Level *level, float delta_time)
223 trace_assert(delta_time > 0);
225 boxes_float_in_lava(level->boxes, level->lava);
226 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
228 boxes_update(level->boxes, delta_time);
229 player_update(level->player, delta_time);
231 rigid_bodies_collide(level->rigid_bodies, level->platforms);
233 player_hide_goals(level->player, level->goals);
234 player_die_from_lava(level->player, level->lava);
235 regions_player_enter(level->regions, level->player, level->supa_script);
236 regions_player_leave(level->regions, level->player, level->supa_script);
238 goals_update(level->goals, delta_time);
239 lava_update(level->lava, delta_time);
240 labels_update(level->labels, delta_time);
245 int level_event(Level *level, const SDL_Event *event)
250 switch (event->type) {
252 switch (event->key.keysym.sym) {
254 player_jump(level->player, level->supa_script);
259 case SDL_JOYBUTTONDOWN:
260 if (event->jbutton.button == 1) {
261 player_jump(level->player, level->supa_script);
269 int level_input(Level *level,
270 const Uint8 *const keyboard_state,
271 SDL_Joystick *the_stick_of_joy)
274 trace_assert(keyboard_state);
275 (void) the_stick_of_joy;
277 if (keyboard_state[SDL_SCANCODE_A]) {
278 player_move_left(level->player);
279 } else if (keyboard_state[SDL_SCANCODE_D]) {
280 player_move_right(level->player);
281 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < -JOYSTICK_THRESHOLD) {
282 player_move_left(level->player);
283 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > JOYSTICK_THRESHOLD) {
284 player_move_right(level->player);
286 player_stop(level->player);
292 int level_sound(Level *level, Sound_samples *sound_samples)
294 if (goals_sound(level->goals, sound_samples) < 0) {
298 if (player_sound(level->player, sound_samples) < 0) {
305 void level_toggle_debug_mode(Level *level)
307 background_toggle_debug_mode(level->background);
310 int level_enter_camera_event(Level *level, Camera *camera)
312 player_focus_camera(level->player, camera);
313 camera_scale(camera, 1.0f);
315 goals_cue(level->goals, camera);
316 goals_checkpoint(level->goals, level->player);
317 labels_enter_camera_event(level->labels, camera);
321 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
327 const char *target = NULL;
328 struct Expr rest = void_expr();
329 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
334 if (strcmp(target, "goal") == 0) {
335 return goals_send(level->goals, gc, scope, rest);
336 } else if (strcmp(target, "label") == 0) {
337 return labels_send(level->labels, gc, scope, rest);
338 } else if (strcmp(target, "box") == 0) {
339 return boxes_send(level->boxes, gc, scope, rest);
340 } else if (strcmp(target, "body-push") == 0) {
341 long int id = 0, x = 0, y = 0;
342 res = match_list(gc, "ddd", rest, &id, &x, &y);
347 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
349 return eval_success(NIL(gc));
350 } else if (strcmp(target, "edit") == 0) {
351 return eval_success(NIL(gc));
354 return unknown_target(gc, "level", target);