2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/proto_rect.h"
21 #include "game/level/level_editor/rect_layer.h"
22 #include "game/level/level_editor/point_layer.h"
23 #include "game/level/level_editor/player_layer.h"
24 #include "game/level/level_editor/label_layer.h"
25 #include "system/line_stream.h"
26 #include "system/log.h"
27 #include "system/lt.h"
28 #include "system/nth_alloc.h"
29 #include "system/str.h"
30 #include "game/level/level_editor.h"
31 #include "game/level/script.h"
33 #define LEVEL_GRAVITY 1500.0f
39 LevelMetadata *metadata;
40 Background *background;
41 RigidBodies *rigid_bodies;
46 Platforms *back_platforms;
54 Level *create_level_from_level_editor(const LevelEditor *level_editor,
57 trace_assert(level_editor);
58 trace_assert(broadcast);
62 Level *level = PUSH_LT(
64 nth_calloc(1, sizeof(Level)),
71 level->background = PUSH_LT(
73 create_background(color_picker_rgba(&level_editor->background_layer)),
75 if (level->background == NULL) {
79 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
80 if (level->rigid_bodies == NULL) {
84 level->player = PUSH_LT(
86 create_player_from_player_layer(
87 level_editor->player_layer,
91 if (level->player == NULL) {
95 level->platforms = PUSH_LT(
97 create_platforms_from_rect_layer(level_editor->platforms_layer),
99 if (level->platforms == NULL) {
103 level->goals = PUSH_LT(
105 create_goals_from_point_layer(level_editor->goals_layer),
107 if (level->goals == NULL) {
111 level->lava = PUSH_LT(
113 create_lava_from_rect_layer(level_editor->lava_layer),
115 if (level->lava == NULL) {
119 level->back_platforms = PUSH_LT(
121 create_platforms_from_rect_layer(level_editor->back_platforms_layer),
123 if (level->back_platforms == NULL) {
127 level->boxes = PUSH_LT(
129 create_boxes_from_rect_layer(level_editor->boxes_layer, level->rigid_bodies),
131 if (level->boxes == NULL) {
135 level->labels = PUSH_LT(
137 create_labels_from_label_layer(level_editor->label_layer),
139 if (level->labels == NULL) {
143 level->regions = PUSH_LT(
145 create_regions_from_rect_layer(level_editor->regions_layer),
147 if (level->regions == NULL) {
151 level->broadcast = broadcast;
153 level->supa_script = PUSH_LT(
155 create_script_from_string(
157 level_editor->supa_script_source),
159 if (level->supa_script == NULL) {
160 log_fail("Could not construct Supa Script for the level\n");
167 void destroy_level(Level *level)
170 RETURN_LT0(level->lt);
174 int level_render(const Level *level, Camera *camera)
178 if (background_render(level->background, camera) < 0) {
182 if (platforms_render(level->back_platforms, camera) < 0) {
186 if (player_render(level->player, camera) < 0) {
190 if (boxes_render(level->boxes, camera) < 0) {
194 if (lava_render(level->lava, camera) < 0) {
198 if (platforms_render(level->platforms, camera) < 0) {
202 if (goals_render(level->goals, camera) < 0) {
206 if (labels_render(level->labels, camera) < 0) {
210 if (regions_render(level->regions, camera) < 0) {
217 int level_update(Level *level, float delta_time)
220 trace_assert(delta_time > 0);
222 boxes_float_in_lava(level->boxes, level->lava);
223 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
225 boxes_update(level->boxes, delta_time);
226 player_update(level->player, delta_time);
228 rigid_bodies_collide(level->rigid_bodies, level->platforms);
230 player_hide_goals(level->player, level->goals);
231 player_die_from_lava(level->player, level->lava);
232 regions_player_enter(level->regions, level->player, level->supa_script);
233 regions_player_leave(level->regions, level->player, level->supa_script);
235 goals_update(level->goals, delta_time);
236 lava_update(level->lava, delta_time);
237 labels_update(level->labels, delta_time);
242 int level_event(Level *level, const SDL_Event *event)
247 switch (event->type) {
249 switch (event->key.keysym.sym) {
251 player_jump(level->player, level->supa_script);
256 case SDL_JOYBUTTONDOWN:
257 if (event->jbutton.button == 1) {
258 player_jump(level->player, level->supa_script);
266 int level_input(Level *level,
267 const Uint8 *const keyboard_state,
268 SDL_Joystick *the_stick_of_joy)
271 trace_assert(keyboard_state);
272 (void) the_stick_of_joy;
274 if (keyboard_state[SDL_SCANCODE_A]) {
275 player_move_left(level->player);
276 } else if (keyboard_state[SDL_SCANCODE_D]) {
277 player_move_right(level->player);
278 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
279 player_move_left(level->player);
280 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
281 player_move_right(level->player);
283 player_stop(level->player);
289 int level_sound(Level *level, Sound_samples *sound_samples)
291 if (goals_sound(level->goals, sound_samples) < 0) {
295 if (player_sound(level->player, sound_samples) < 0) {
302 void level_toggle_debug_mode(Level *level)
304 background_toggle_debug_mode(level->background);
307 int level_enter_camera_event(Level *level, Camera *camera)
309 player_focus_camera(level->player, camera);
310 camera_scale(camera, 1.0f);
312 goals_cue(level->goals, camera);
313 goals_checkpoint(level->goals, level->player);
314 labels_enter_camera_event(level->labels, camera);
318 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
324 const char *target = NULL;
325 struct Expr rest = void_expr();
326 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
331 if (strcmp(target, "goal") == 0) {
332 return goals_send(level->goals, gc, scope, rest);
333 } else if (strcmp(target, "label") == 0) {
334 return labels_send(level->labels, gc, scope, rest);
335 } else if (strcmp(target, "box") == 0) {
336 return boxes_send(level->boxes, gc, scope, rest);
337 } else if (strcmp(target, "body-push") == 0) {
338 long int id = 0, x = 0, y = 0;
339 res = match_list(gc, "ddd", rest, &id, &x, &y);
344 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
346 return eval_success(NIL(gc));
347 } else if (strcmp(target, "edit") == 0) {
348 return eval_success(NIL(gc));
351 return unknown_target(gc, "level", target);