]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
5387e978201d056c2134bee9a04fa99dd679edc8
[nothing.git] / src / game / level.c
1 #include <SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/proto_rect.h"
21 #include "game/level/level_editor/rect_layer.h"
22 #include "game/level/level_editor/point_layer.h"
23 #include "game/level/level_editor/player_layer.h"
24 #include "game/level/level_editor/label_layer.h"
25 #include "system/line_stream.h"
26 #include "system/log.h"
27 #include "system/lt.h"
28 #include "system/nth_alloc.h"
29 #include "system/str.h"
30 #include "game/level/level_editor.h"
31 #include "game/level/script.h"
32
33 #define LEVEL_GRAVITY 1500.0f
34
35 struct Level
36 {
37     Lt *lt;
38
39     LevelMetadata *metadata;
40     Background *background;
41     RigidBodies *rigid_bodies;
42     Player *player;
43     Platforms *platforms;
44     Goals *goals;
45     Lava *lava;
46     Platforms *back_platforms;
47     Boxes *boxes;
48     Labels *labels;
49     Regions *regions;
50     Broadcast *broadcast;
51     Script *supa_script;
52 };
53
54 Level *create_level_from_level_editor(const LevelEditor *level_editor,
55                                       Broadcast *broadcast)
56 {
57     trace_assert(level_editor);
58     trace_assert(broadcast);
59
60     Lt *lt = create_lt();
61
62     Level *level = PUSH_LT(
63         lt,
64         nth_calloc(1, sizeof(Level)),
65         free);
66     if (level == NULL) {
67         RETURN_LT(lt, NULL);
68     }
69     level->lt = lt;
70
71     level->background = PUSH_LT(
72         lt,
73         create_background(color_picker_rgba(&level_editor->background_layer)),
74         destroy_background);
75     if (level->background == NULL) {
76         RETURN_LT(lt, NULL);
77     }
78
79     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
80     if (level->rigid_bodies == NULL) {
81         RETURN_LT(lt, NULL);
82     }
83
84     level->player = PUSH_LT(
85         lt,
86         create_player_from_player_layer(
87             level_editor->player_layer,
88             level->rigid_bodies,
89             broadcast),
90         destroy_player);
91     if (level->player == NULL) {
92         RETURN_LT(lt, NULL);
93     }
94
95     level->platforms = PUSH_LT(
96         lt,
97         create_platforms_from_rect_layer(level_editor->platforms_layer),
98         destroy_platforms);
99     if (level->platforms == NULL) {
100         RETURN_LT(lt, NULL);
101     }
102
103     level->goals = PUSH_LT(
104         lt,
105         create_goals_from_point_layer(level_editor->goals_layer),
106         destroy_goals);
107     if (level->goals == NULL) {
108         RETURN_LT(lt, NULL);
109     }
110
111     level->lava = PUSH_LT(
112         lt,
113         create_lava_from_rect_layer(level_editor->lava_layer),
114         destroy_lava);
115     if (level->lava == NULL) {
116         RETURN_LT(lt, NULL);
117     }
118
119     level->back_platforms = PUSH_LT(
120         lt,
121         create_platforms_from_rect_layer(level_editor->back_platforms_layer),
122         destroy_platforms);
123     if (level->back_platforms == NULL) {
124         RETURN_LT(lt, NULL);
125     }
126
127     level->boxes = PUSH_LT(
128         lt,
129         create_boxes_from_rect_layer(level_editor->boxes_layer, level->rigid_bodies),
130         destroy_boxes);
131     if (level->boxes == NULL) {
132         RETURN_LT(lt, NULL);
133     }
134
135     level->labels = PUSH_LT(
136         lt,
137         create_labels_from_label_layer(level_editor->label_layer),
138         destroy_labels);
139     if (level->labels == NULL) {
140         RETURN_LT(lt, NULL);
141     }
142
143     level->regions = PUSH_LT(
144         lt,
145         create_regions_from_rect_layer(level_editor->regions_layer),
146         destroy_regions);
147     if (level->regions == NULL) {
148         RETURN_LT(lt, NULL);
149     }
150
151     level->broadcast = broadcast;
152
153     level->supa_script = PUSH_LT(
154         lt,
155         create_script_from_string(
156             broadcast,
157             level_editor->supa_script_source),
158         destroy_script);
159     if (level->supa_script == NULL) {
160         log_fail("Could not construct Supa Script for the level\n");
161         RETURN_LT(lt, NULL);
162     }
163
164     return level;
165 }
166
167 void destroy_level(Level *level)
168 {
169     trace_assert(level);
170     RETURN_LT0(level->lt);
171 }
172
173
174 int level_render(const Level *level, Camera *camera)
175 {
176     trace_assert(level);
177
178     if (background_render(level->background, camera) < 0) {
179         return -1;
180     }
181
182     if (platforms_render(level->back_platforms, camera) < 0) {
183         return -1;
184     }
185
186     if (player_render(level->player, camera) < 0) {
187         return -1;
188     }
189
190     if (boxes_render(level->boxes, camera) < 0) {
191         return -1;
192     }
193
194     if (lava_render(level->lava, camera) < 0) {
195         return -1;
196     }
197
198     if (platforms_render(level->platforms, camera) < 0) {
199         return -1;
200     }
201
202     if (goals_render(level->goals, camera) < 0) {
203         return -1;
204     }
205
206     if (labels_render(level->labels, camera) < 0) {
207         return -1;
208     }
209
210     if (regions_render(level->regions, camera) < 0) {
211         return -1;
212     }
213
214     return 0;
215 }
216
217 int level_update(Level *level, float delta_time)
218 {
219     trace_assert(level);
220     trace_assert(delta_time > 0);
221
222     boxes_float_in_lava(level->boxes, level->lava);
223     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
224
225     boxes_update(level->boxes, delta_time);
226     player_update(level->player, delta_time);
227
228     rigid_bodies_collide(level->rigid_bodies, level->platforms);
229
230     player_hide_goals(level->player, level->goals);
231     player_die_from_lava(level->player, level->lava);
232     regions_player_enter(level->regions, level->player, level->supa_script);
233     regions_player_leave(level->regions, level->player, level->supa_script);
234
235     goals_update(level->goals, delta_time);
236     lava_update(level->lava, delta_time);
237     labels_update(level->labels, delta_time);
238
239     return 0;
240 }
241
242 int level_event(Level *level, const SDL_Event *event)
243 {
244     trace_assert(level);
245     trace_assert(event);
246
247     switch (event->type) {
248     case SDL_KEYDOWN:
249         switch (event->key.keysym.sym) {
250         case SDLK_SPACE: {
251             player_jump(level->player, level->supa_script);
252         } break;
253         }
254         break;
255
256     case SDL_JOYBUTTONDOWN:
257         if (event->jbutton.button == 1) {
258             player_jump(level->player, level->supa_script);
259         }
260         break;
261     }
262
263     return 0;
264 }
265
266 int level_input(Level *level,
267                 const Uint8 *const keyboard_state,
268                 SDL_Joystick *the_stick_of_joy)
269 {
270     trace_assert(level);
271     trace_assert(keyboard_state);
272     (void) the_stick_of_joy;
273
274     if (keyboard_state[SDL_SCANCODE_A]) {
275         player_move_left(level->player);
276     } else if (keyboard_state[SDL_SCANCODE_D]) {
277         player_move_right(level->player);
278     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
279         player_move_left(level->player);
280     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
281         player_move_right(level->player);
282     } else {
283         player_stop(level->player);
284     }
285
286     return 0;
287 }
288
289 int level_sound(Level *level, Sound_samples *sound_samples)
290 {
291     if (goals_sound(level->goals, sound_samples) < 0) {
292         return -1;
293     }
294
295     if (player_sound(level->player, sound_samples) < 0) {
296         return -1;
297     }
298
299     return 0;
300 }
301
302 void level_toggle_debug_mode(Level *level)
303 {
304     background_toggle_debug_mode(level->background);
305 }
306
307 int level_enter_camera_event(Level *level, Camera *camera)
308 {
309     player_focus_camera(level->player, camera);
310     camera_scale(camera, 1.0f);
311
312     goals_cue(level->goals, camera);
313     goals_checkpoint(level->goals, level->player);
314     labels_enter_camera_event(level->labels, camera);
315     return 0;
316 }
317
318 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
319 {
320     trace_assert(level);
321     trace_assert(gc);
322     trace_assert(scope);
323
324     const char *target = NULL;
325     struct Expr rest = void_expr();
326     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
327     if (res.is_error) {
328         return res;
329     }
330
331     if (strcmp(target, "goal") == 0) {
332         return goals_send(level->goals, gc, scope, rest);
333     } else if (strcmp(target, "label") == 0) {
334         return labels_send(level->labels, gc, scope, rest);
335     } else if (strcmp(target, "box") == 0) {
336         return boxes_send(level->boxes, gc, scope, rest);
337     } else if (strcmp(target, "body-push") == 0) {
338         long int id = 0, x = 0, y = 0;
339         res = match_list(gc, "ddd", rest, &id, &x, &y);
340         if (res.is_error) {
341             return res;
342         }
343
344         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
345
346         return eval_success(NIL(gc));
347     } else if (strcmp(target, "edit") == 0) {
348         return eval_success(NIL(gc));
349     }
350
351     return unknown_target(gc, "level", target);
352 }