4 #include "game/level.h"
5 #include "game/level/camera.h"
6 #include "game/level/goals.h"
7 #include "game/level/lava.h"
8 #include "game/level/platforms.h"
9 #include "game/level/player.h"
10 #include "system/error.h"
11 #include "system/lt.h"
13 /* TODO(#118): Level doesn't play the Nothing and Something sounds when the goal get into view */
19 platforms_t *platforms;
23 color_t background_color;
24 platforms_t *back_platforms;
27 level_t *create_level_from_file(const char *file_name)
31 lt_t *const lt = create_lt();
36 level_t *const level = PUSH_LT(lt, malloc(sizeof(level_t)), free);
38 throw_error(ERROR_TYPE_LIBC);
42 FILE *level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose);
43 if (level_file == NULL) {
44 throw_error(ERROR_TYPE_LIBC);
49 if (fscanf(level_file, "%6s", color) == EOF) {
50 throw_error(ERROR_TYPE_LIBC);
53 level->background_color = color_from_hexstr(color);
55 level->player = PUSH_LT(lt, create_player_from_stream(level_file), destroy_player);
56 if (level->player == NULL) {
60 level->platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
61 if (level->platforms == NULL) {
65 level->goals = PUSH_LT(lt, create_goals_from_stream(level_file), destroy_goals);
66 if (level->goals == NULL) {
70 level->lava = PUSH_LT(lt, create_lava_from_stream(level_file), destroy_lava);
71 if (level->lava == NULL) {
75 level->back_platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
76 if (level->back_platforms == NULL) {
80 level->camera = PUSH_LT(lt, create_camera(vec(0.0f, 0.0f)), destroy_camera);
81 if (level->camera == NULL) {
87 fclose(RELEASE_LT(lt, level_file));
92 void destroy_level(level_t *level)
95 RETURN_LT0(level->lt);
98 int level_render(const level_t *level, SDL_Renderer *renderer)
103 if (camera_clear_background(level->camera, renderer, level->background_color) < 0) {
107 if (platforms_render(level->back_platforms, renderer, level->camera) < 0) {
111 if (player_render(level->player, renderer, level->camera) < 0) {
115 if (lava_render(level->lava, renderer, level->camera) < 0) {
119 if (platforms_render(level->platforms, renderer, level->camera) < 0) {
123 if (goals_render(level->goals, renderer, level->camera) < 0) {
127 /* TODO(#157): goals_cue is not supposed to be invoked in level_render
129 * But I simply couldn't find a better place for it.
131 goals_cue(level->goals, renderer, level->camera);
136 int level_update(level_t *level, float delta_time)
139 assert(delta_time > 0);
141 player_update(level->player, level->platforms, delta_time);
142 player_focus_camera(level->player, level->camera);
143 player_hide_goals(level->player, level->goals);
144 player_die_from_lava(level->player, level->lava);
146 goals_update(level->goals, delta_time);
147 goals_checkpoint(level->goals, level->player);
148 lava_update(level->lava, delta_time);
153 int level_event(level_t *level, const SDL_Event *event)
158 switch (event->type) {
160 switch (event->key.keysym.sym) {
162 player_jump(level->player);
167 case SDL_JOYBUTTONDOWN:
168 if (event->jbutton.button == 1) {
169 player_jump(level->player);
177 int level_input(level_t *level,
178 const Uint8 *const keyboard_state,
179 SDL_Joystick *the_stick_of_joy)
182 assert(keyboard_state);
183 (void) the_stick_of_joy;
185 if (keyboard_state[SDL_SCANCODE_A]) {
186 player_move_left(level->player);
187 } else if (keyboard_state[SDL_SCANCODE_D]) {
188 player_move_right(level->player);
189 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
190 player_move_left(level->player);
191 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
192 player_move_right(level->player);
194 player_stop(level->player);
200 void level_toggle_debug_mode(level_t *level)
202 camera_toggle_debug_mode(level->camera);
205 void level_toggle_pause_mode(level_t *level)
207 camera_toggle_blackwhite_mode(level->camera);
210 int level_reload_preserve_player(level_t *level, const char *file_name)
212 lt_t * const lt = create_lt();
217 /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
219 FILE * const level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose);
220 if (level_file == NULL) {
221 throw_error(ERROR_TYPE_LIBC);
226 if (fscanf(level_file, "%6s", color) == EOF) {
227 throw_error(ERROR_TYPE_LIBC);
230 level->background_color = color_from_hexstr(color);
232 player_t * const skipped_player = create_player_from_stream(level_file);
233 if (skipped_player == NULL) {
236 destroy_player(skipped_player);
238 platforms_t * const platforms = create_platforms_from_stream(level_file);
239 if (platforms == NULL) {
242 level->platforms = RESET_LT(level->lt, level->platforms, platforms);
244 goals_t * const goals = create_goals_from_stream(level_file);
248 level->goals = RESET_LT(level->lt, level->goals, goals);
250 lava_t * const lava = create_lava_from_stream(level_file);
254 level->lava = RESET_LT(level->lt, level->lava, lava);
256 platforms_t * const back_platforms = create_platforms_from_stream(level_file);
257 if (back_platforms == NULL) {
260 level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
265 int level_sound(level_t *level, sound_medium_t *sound_medium)
267 if (goals_sound(level->goals, sound_medium) < 0) {