2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/proto_rect.h"
21 #include "game/level/level_editor/rect_layer.h"
22 #include "game/level/level_editor/point_layer.h"
23 #include "game/level/level_editor/player_layer.h"
24 #include "game/level/level_editor/label_layer.h"
25 #include "system/line_stream.h"
26 #include "system/log.h"
27 #include "system/lt.h"
28 #include "system/nth_alloc.h"
29 #include "system/str.h"
30 #include "game/level/level_editor.h"
31 #include "game/level/script.h"
33 #define LEVEL_LINE_MAX_LENGTH 512
34 #define LEVEL_GRAVITY 1500.0f
40 const char *file_name;
41 // TODO(#887): LevelEditor does not support chaning the metadata of the Level
42 LevelMetadata *metadata;
43 // TODO(#812): LevelEditor does not support Background
44 Background *background;
45 RigidBodies *rigid_bodies;
50 Platforms *back_platforms;
52 // TODO(#818): LevelEditor does not support Labels
59 LevelEditor *level_editor;
62 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
64 trace_assert(file_name);
68 Level *const level = PUSH_LT(lt, nth_calloc(1, sizeof(Level)), free);
74 level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
75 if (level->file_name == NULL) {
79 LineStream *level_stream = PUSH_LT(
84 LEVEL_LINE_MAX_LENGTH),
86 if (level_stream == NULL) {
90 level->metadata = PUSH_LT(
92 create_level_metadata_from_line_stream(level_stream),
93 destroy_level_metadata);
94 if (level->metadata == NULL) {
98 level->background = PUSH_LT(
100 create_background_from_line_stream(level_stream),
102 if (level->background == NULL) {
106 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
107 if (level->rigid_bodies == NULL) {
111 PlayerLayer *player_layer = create_player_layer_from_line_stream(level_stream);
112 if (player_layer == NULL) {
116 level->player = PUSH_LT(
118 create_player_from_player_layer(player_layer, level->rigid_bodies, broadcast),
120 if (level->player == NULL) {
124 RectLayer *platforms_layer = create_rect_layer_from_line_stream(level_stream);
125 if (platforms_layer == NULL) {
129 level->platforms = PUSH_LT(
131 create_platforms_from_rect_layer(platforms_layer),
133 if (level->platforms == NULL) {
137 PointLayer *goals_layer = create_point_layer_from_line_stream(level_stream);
138 if (goals_layer == NULL) {
142 level->goals = PUSH_LT(
144 create_goals_from_point_layer(goals_layer),
146 if (level->goals == NULL) {
150 RectLayer *lava_layer = create_rect_layer_from_line_stream(level_stream);
151 if (lava_layer == NULL) {
155 level->lava = PUSH_LT(
157 create_lava_from_rect_layer(lava_layer),
159 if (level->lava == NULL) {
163 RectLayer *back_platforms_layer = create_rect_layer_from_line_stream(level_stream);
164 if (back_platforms_layer == NULL) {
168 level->back_platforms = PUSH_LT(
170 create_platforms_from_rect_layer(back_platforms_layer),
172 if (level->back_platforms == NULL) {
176 RectLayer *boxes_layer = create_rect_layer_from_line_stream(level_stream);
177 if (boxes_layer == NULL) {
181 level->boxes = PUSH_LT(
183 create_boxes_from_rect_layer(boxes_layer, level->rigid_bodies),
185 if (level->boxes == NULL) {
189 LabelLayer *label_layer = create_label_layer_from_line_stream(level_stream);
190 if (label_layer == NULL) {
194 level->labels = PUSH_LT(
196 create_labels_from_label_layer(label_layer),
198 if (level->labels == NULL) {
202 RectLayer *regions_layer =
203 create_rect_layer_from_line_stream(level_stream);
204 if (regions_layer == NULL) {
208 level->regions = PUSH_LT(
210 create_regions_from_rect_layer(regions_layer),
212 if (level->regions == NULL) {
216 level->broadcast = broadcast;
217 level->supa_script = PUSH_LT(
219 create_script_from_line_stream(
223 if (level->supa_script == NULL) {
224 log_fail("Could not construct Supa Script for the level\n");
228 level->edit_mode = false;
229 level->level_editor = PUSH_LT(
234 back_platforms_layer,
239 background_base_color(level->background),
241 destroy_level_editor);
242 if (level->level_editor == NULL) {
246 destroy_line_stream(RELEASE_LT(lt, level_stream));
251 void destroy_level(Level *level)
254 RETURN_LT0(level->lt);
258 int level_render(const Level *level, Camera *camera)
262 if (level->edit_mode) {
263 if (level_editor_render(level->level_editor, camera) < 0) {
270 if (background_render(level->background, camera) < 0) {
274 if (platforms_render(level->back_platforms, camera) < 0) {
278 if (player_render(level->player, camera) < 0) {
282 if (boxes_render(level->boxes, camera) < 0) {
286 if (lava_render(level->lava, camera) < 0) {
290 if (platforms_render(level->platforms, camera) < 0) {
294 if (goals_render(level->goals, camera) < 0) {
298 if (labels_render(level->labels, camera) < 0) {
302 if (regions_render(level->regions, camera) < 0) {
309 int level_update(Level *level, float delta_time)
312 trace_assert(delta_time > 0);
314 boxes_float_in_lava(level->boxes, level->lava);
315 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
317 boxes_update(level->boxes, delta_time);
318 player_update(level->player, delta_time);
320 rigid_bodies_collide(level->rigid_bodies, level->platforms);
322 player_hide_goals(level->player, level->goals);
323 player_die_from_lava(level->player, level->lava);
324 regions_player_enter(level->regions, level->player, level->supa_script);
325 regions_player_leave(level->regions, level->player, level->supa_script);
327 goals_update(level->goals, delta_time);
328 lava_update(level->lava, delta_time);
329 labels_update(level->labels, delta_time);
334 int level_event(Level *level, const SDL_Event *event, const Camera *camera)
339 switch (event->type) {
341 switch (event->key.keysym.sym) {
343 player_jump(level->player, level->supa_script);
347 level->edit_mode = !level->edit_mode;
348 SDL_SetRelativeMouseMode(level->edit_mode);
349 if (!level->edit_mode) {
350 level->boxes = RESET_LT(
353 create_boxes_from_rect_layer(
354 level_editor_boxes(level->level_editor),
355 level->rigid_bodies));
356 if (level->boxes == NULL) {
360 level->platforms = RESET_LT(
363 create_platforms_from_rect_layer(
364 level_editor_platforms(
365 level->level_editor)));
366 if (level->platforms == NULL) {
370 level->back_platforms = RESET_LT(
372 level->back_platforms,
373 create_platforms_from_rect_layer(
374 level_editor_back_platforms(
375 level->level_editor)));
376 if (level->back_platforms == NULL) {
380 level->goals = RESET_LT(
383 create_goals_from_point_layer(
384 level_editor_goals_layer(
385 level->level_editor)));
386 if (level->goals == NULL) {
390 level->player = RESET_LT(
393 create_player_from_player_layer(
394 level_editor_player_layer(
395 level->level_editor),
398 if (level->player == NULL) {
402 level->lava = RESET_LT(
405 create_lava_from_rect_layer(
406 level_editor_lava_layer(
407 level->level_editor)));
408 if (level->lava == NULL) {
412 level->regions = RESET_LT(
415 create_regions_from_rect_layer(
416 level_editor_regions_layer(
417 level->level_editor)));
418 if (level->regions == NULL) {
422 level->background = RESET_LT(
426 level_editor_background_color(
427 level->level_editor)));
428 if (level->background == NULL) {
432 level->labels = RESET_LT(
435 create_labels_from_label_layer(
436 level_editor_label_layer(
437 level->level_editor)));
438 if (level->labels == NULL) {
446 case SDL_JOYBUTTONDOWN:
447 if (event->jbutton.button == 1) {
448 player_jump(level->player, level->supa_script);
453 if (level->edit_mode) {
454 level_editor_event(level->level_editor, event, camera);
460 int level_input(Level *level,
461 const Uint8 *const keyboard_state,
462 SDL_Joystick *the_stick_of_joy)
465 trace_assert(keyboard_state);
466 (void) the_stick_of_joy;
468 if (keyboard_state[SDL_SCANCODE_A]) {
469 player_move_left(level->player);
470 } else if (keyboard_state[SDL_SCANCODE_D]) {
471 player_move_right(level->player);
472 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
473 player_move_left(level->player);
474 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
475 player_move_right(level->player);
477 player_stop(level->player);
483 int level_sound(Level *level, Sound_samples *sound_samples)
485 if (goals_sound(level->goals, sound_samples) < 0) {
489 if (player_sound(level->player, sound_samples) < 0) {
496 void level_toggle_debug_mode(Level *level)
498 background_toggle_debug_mode(level->background);
501 int level_enter_camera_event(Level *level, Camera *camera)
503 if (!level->edit_mode) {
504 player_focus_camera(level->player, camera);
505 camera_scale(camera, 1.0f);
507 level_editor_focus_camera(
512 goals_cue(level->goals, camera);
513 goals_checkpoint(level->goals, level->player);
514 labels_enter_camera_event(level->labels, camera);
518 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
524 const char *target = NULL;
525 struct Expr rest = void_expr();
526 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
531 if (strcmp(target, "goal") == 0) {
532 return goals_send(level->goals, gc, scope, rest);
533 } else if (strcmp(target, "label") == 0) {
534 return labels_send(level->labels, gc, scope, rest);
535 } else if (strcmp(target, "box") == 0) {
536 return boxes_send(level->boxes, gc, scope, rest);
537 } else if (strcmp(target, "body-push") == 0) {
538 long int id = 0, x = 0, y = 0;
539 res = match_list(gc, "ddd", rest, &id, &x, &y);
544 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
546 return eval_success(NIL(gc));
547 } else if (strcmp(target, "edit") == 0) {
548 level->edit_mode = !level->edit_mode;
549 SDL_SetRelativeMouseMode(level->edit_mode);
550 return eval_success(NIL(gc));
553 return unknown_target(gc, "level", target);
556 bool level_edit_mode(const Level *level)
559 return level->edit_mode;