4 #include "player/rigid_rect.h"
7 void solid_touches_rect_sides(solid_ref_t solid,
9 int sides[RECT_SIDE_N])
13 platforms_touches_rect_sides((platforms_t *) solid.ptr, object, sides);
17 boxes_rect_object_collide((boxes_t *) solid.ptr, object, sides);
20 case SOLID_RIGID_RECT:
21 rigid_body_object_collide((rigid_rect_t *) solid.ptr, object, sides);
25 player_rect_object_collide((player_t *) solid.ptr, object, sides);