4 #include "player/rigid_rect.h"
7 void solid_touches_rect_sides(solid_ref_t solid,
9 int sides[RECT_SIDE_N])
13 platforms_touches_rect_sides((platforms_t *) solid.ptr, object, sides);
17 boxes_touches_rect_sides((boxes_t *) solid.ptr, object, sides);
20 case SOLID_RIGID_RECT:
21 rigid_rect_touches_rect_sides((rigid_rect_t *) solid.ptr, object, sides);
25 player_touches_rect_sides((player_t *) solid.ptr, object, sides);
30 void solid_apply_force(solid_ref_t solid,
35 platforms_apply_force((platforms_t *)solid.ptr, force);
38 case SOLID_RIGID_RECT:
39 rigid_rect_apply_force((rigid_rect_t *) solid.ptr, force);