1 #ifndef RIGID_BODIES_H_
2 #define RIGID_BODIES_H_
4 #include "math/mat3x3.h"
6 typedef struct RigidBodies RigidBodies;
7 typedef struct Platforms Platforms;
9 typedef size_t RigidBodyId;
11 RigidBodies *create_rigid_bodies(size_t capacity);
12 void destroy_rigid_bodies(RigidBodies *rigid_bodies);
14 int rigid_bodies_collide(RigidBodies *rigid_bodies,
15 const Platforms *platforms);
17 int rigid_bodies_update(RigidBodies *rigid_bodies,
21 int rigid_bodies_render(RigidBodies *rigid_bodies,
24 const Camera *camera);
25 RigidBodyId rigid_bodies_add(RigidBodies *rigid_bodies,
27 void rigid_bodies_remove(RigidBodies *rigid_bodies,
30 Rect rigid_bodies_hitbox(const RigidBodies *rigid_bodies,
33 void rigid_bodies_move(RigidBodies *rigid_bodies,
37 int rigid_bodies_touches_ground(const RigidBodies *rigid_bodies,
40 void rigid_bodies_apply_force(RigidBodies * rigid_bodies,
44 void rigid_bodies_apply_omniforce(RigidBodies *rigid_bodies,
47 void rigid_bodies_transform_velocity(RigidBodies *rigid_bodies,
51 void rigid_bodies_teleport_to(RigidBodies *rigid_bodies,
55 void rigid_bodies_damper(RigidBodies *rigid_bodies,
59 void rigid_bodies_disable(RigidBodies *rigid_bodies,
63 #endif // RIGID_BODIES_H_