4 #include "game/camera.h"
5 #include "game/level/platforms.h"
7 #include "system/nth_alloc.h"
8 #include "system/stacktrace.h"
9 #include "system/line_stream.h"
10 #include "system/str.h"
11 #include "system/log.h"
14 #include "./rigid_bodies.h"
32 RigidBodies *create_rigid_bodies(size_t capacity)
36 RigidBodies *rigid_bodies = PUSH_LT(lt, nth_calloc(1, sizeof(RigidBodies)), free);
37 if (rigid_bodies == NULL) {
40 rigid_bodies->lt = lt;
42 rigid_bodies->capacity = capacity;
43 rigid_bodies->count = 0;
45 rigid_bodies->bodies = PUSH_LT(lt, nth_calloc(capacity, sizeof(Rect)), free);
46 if (rigid_bodies->bodies == NULL) {
50 rigid_bodies->velocities = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec)), free);
51 if (rigid_bodies->velocities == NULL) {
55 rigid_bodies->movements = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec)), free);
56 if (rigid_bodies->movements == NULL) {
60 rigid_bodies->grounded = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
61 if (rigid_bodies->grounded == NULL) {
65 rigid_bodies->forces = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec)), free);
66 if (rigid_bodies->forces == NULL) {
70 rigid_bodies->deleted = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
71 if (rigid_bodies->deleted == NULL) {
75 rigid_bodies->collided = PUSH_LT(
77 create_hashset(sizeof(size_t) * 2, capacity * 2),
79 if (rigid_bodies->collided == NULL) {
83 rigid_bodies->disabled = PUSH_LT(
85 nth_calloc(capacity, sizeof(bool)),
87 if (rigid_bodies->disabled == NULL) {
94 void destroy_rigid_bodies(RigidBodies *rigid_bodies)
96 trace_assert(rigid_bodies);
97 RETURN_LT0(rigid_bodies->lt);
100 static int rigid_bodies_collide_with_itself(RigidBodies *rigid_bodies)
102 trace_assert(rigid_bodies);
104 if (rigid_bodies->count == 0) {
109 hashset_clear(rigid_bodies->collided);
111 bool the_variable_that_gets_set_when_a_collision_happens_xd = true;
113 for (size_t i = 0; i < 1000 && the_variable_that_gets_set_when_a_collision_happens_xd; ++i) {
114 the_variable_that_gets_set_when_a_collision_happens_xd = false;
115 for (size_t i1 = 0; i1 < rigid_bodies->count - 1; ++i1) {
116 if (rigid_bodies->deleted[i1] || rigid_bodies->disabled[i1]) {
120 for (size_t i2 = i1 + 1; i2 < rigid_bodies->count; ++i2) {
121 if (rigid_bodies->deleted[i2] || rigid_bodies->disabled[i1]) {
125 if (!rects_overlap(rigid_bodies->bodies[i1], rigid_bodies->bodies[i2])) {
129 the_variable_that_gets_set_when_a_collision_happens_xd = true;
133 hashset_insert(rigid_bodies->collided, pair);
135 Vec orient = rect_impulse(&rigid_bodies->bodies[i1], &rigid_bodies->bodies[i2]);
137 if (orient.x > orient.y) {
138 if (rigid_bodies->bodies[i1].y < rigid_bodies->bodies[i2].y) {
139 rigid_bodies->grounded[i1] = true;
141 rigid_bodies->grounded[i2] = true;
145 rigid_bodies->velocities[i1] = vec(rigid_bodies->velocities[i1].x * orient.x, rigid_bodies->velocities[i1].y * orient.y);
146 rigid_bodies->velocities[i2] = vec(rigid_bodies->velocities[i2].x * orient.x, rigid_bodies->velocities[i2].y * orient.y);
147 rigid_bodies->movements[i1] = vec(rigid_bodies->movements[i1].x * orient.x, rigid_bodies->movements[i1].y * orient.y);
148 rigid_bodies->movements[i2] = vec(rigid_bodies->movements[i2].x * orient.x, rigid_bodies->movements[i2].y * orient.y);
154 size_t *collided = hashset_values(rigid_bodies->collided);
155 const size_t n = hashset_count(rigid_bodies->collided);
156 for (size_t i = 0; i < n; ++i) {
157 const size_t i1 = *(collided + i * 2);
158 const size_t i2 = *(collided + i * 2 + 1);
160 rigid_bodies_apply_force(
161 rigid_bodies, i1, vec_sum(rigid_bodies->velocities[i2], rigid_bodies->movements[i2]));
162 rigid_bodies_apply_force(
163 rigid_bodies, i2, vec_sum(rigid_bodies->velocities[i1], rigid_bodies->movements[i1]));
169 static int rigid_bodies_collide_with_platforms(
170 RigidBodies *rigid_bodies,
171 const Platforms *platforms)
173 trace_assert(rigid_bodies);
174 trace_assert(platforms);
176 int sides[RECT_SIDE_N] = { 0, 0, 0, 0 };
178 for (size_t i = 0; i < rigid_bodies->count; ++i) {
179 if (rigid_bodies->deleted[i] || rigid_bodies->disabled[i]) {
183 memset(sides, 0, sizeof(int) * RECT_SIDE_N);
185 platforms_touches_rect_sides(platforms, rigid_bodies->bodies[i], sides);
187 if (sides[RECT_SIDE_BOTTOM]) {
188 rigid_bodies->grounded[i] = true;
191 Vec v = platforms_snap_rect(platforms, &rigid_bodies->bodies[i]);
192 rigid_bodies->velocities[i] = vec_entry_mult(rigid_bodies->velocities[i], v);
193 rigid_bodies->movements[i] = vec_entry_mult(rigid_bodies->movements[i], v);
194 rigid_bodies_damper(rigid_bodies, i, vec_entry_mult(v, vec(-16.0f, 0.0f)));
200 int rigid_bodies_collide(RigidBodies *rigid_bodies,
201 const Platforms *platforms)
203 // TODO(#683): RigidBodies should collide only the bodies that were updated on after a previous collision
204 memset(rigid_bodies->grounded, 0, sizeof(bool) * rigid_bodies->count);
206 if (rigid_bodies_collide_with_itself(rigid_bodies) < 0) {
210 if (rigid_bodies_collide_with_platforms(rigid_bodies, platforms) < 0) {
217 int rigid_bodies_update(RigidBodies *rigid_bodies,
221 trace_assert(rigid_bodies);
223 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
227 rigid_bodies->velocities[id] = vec_sum(
228 rigid_bodies->velocities[id],
230 rigid_bodies->forces[id],
233 Vec position = vec(rigid_bodies->bodies[id].x,
234 rigid_bodies->bodies[id].y);
240 rigid_bodies->velocities[id],
241 rigid_bodies->movements[id]),
244 rigid_bodies->bodies[id].x = position.x;
245 rigid_bodies->bodies[id].y = position.y;
247 rigid_bodies->forces[id] = vec(0.0f, 0.0f);
252 int rigid_bodies_render(RigidBodies *rigid_bodies,
257 trace_assert(rigid_bodies);
258 trace_assert(camera);
260 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
264 char text_buffer[256];
266 if (camera_fill_rect(
268 rigid_bodies->bodies[id],
273 snprintf(text_buffer, 256, "id: %ld", id);
275 if (camera_render_debug_text(
278 vec(rigid_bodies->bodies[id].x,
279 rigid_bodies->bodies[id].y)) < 0) {
283 snprintf(text_buffer, 256, "p:(%.2f, %.2f)",
284 rigid_bodies->bodies[id].x,
285 rigid_bodies->bodies[id].y);
286 if (camera_render_debug_text(
289 vec(rigid_bodies->bodies[id].x,
290 rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 2.0f))) {
294 snprintf(text_buffer, 256, "v:(%.2f, %.2f)",
295 rigid_bodies->velocities[id].x,
296 rigid_bodies->velocities[id].y);
297 if (camera_render_debug_text(
300 vec(rigid_bodies->bodies[id].x,
301 rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 4.0f))) {
305 snprintf(text_buffer, 256, "m:(%.2f, %.2f)",
306 rigid_bodies->movements[id].x,
307 rigid_bodies->movements[id].y);
308 if (camera_render_debug_text(
311 vec(rigid_bodies->bodies[id].x,
312 rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 6.0f))) {
319 RigidBodyId rigid_bodies_add(RigidBodies *rigid_bodies,
322 trace_assert(rigid_bodies);
323 trace_assert(rigid_bodies->count < rigid_bodies->capacity);
325 RigidBodyId id = rigid_bodies->count++;
326 rigid_bodies->bodies[id] = rect;
331 void rigid_bodies_remove(RigidBodies *rigid_bodies,
334 trace_assert(rigid_bodies);
335 trace_assert(id < rigid_bodies->capacity);
337 rigid_bodies->deleted[id] = true;
340 Rect rigid_bodies_hitbox(const RigidBodies *rigid_bodies,
343 trace_assert(rigid_bodies);
344 trace_assert(id < rigid_bodies->count);
346 return rigid_bodies->bodies[id];
349 void rigid_bodies_move(RigidBodies *rigid_bodies,
353 trace_assert(rigid_bodies);
354 trace_assert(id < rigid_bodies->count);
356 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
360 rigid_bodies->movements[id] = movement;
363 int rigid_bodies_touches_ground(const RigidBodies *rigid_bodies,
366 trace_assert(rigid_bodies);
367 trace_assert(id < rigid_bodies->count);
369 return rigid_bodies->grounded[id];
372 void rigid_bodies_apply_omniforce(RigidBodies *rigid_bodies,
375 for (size_t i = 0; i < rigid_bodies->count; ++i) {
376 rigid_bodies_apply_force(rigid_bodies, i, force);
380 void rigid_bodies_apply_force(RigidBodies * rigid_bodies,
384 trace_assert(rigid_bodies);
385 trace_assert(id < rigid_bodies->count);
387 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
391 rigid_bodies->forces[id] = vec_sum(rigid_bodies->forces[id], force);
394 void rigid_bodies_transform_velocity(RigidBodies *rigid_bodies,
398 trace_assert(rigid_bodies);
399 trace_assert(id < rigid_bodies->count);
401 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
405 rigid_bodies->velocities[id] = point_mat3x3_product(
406 rigid_bodies->velocities[id],
410 void rigid_bodies_teleport_to(RigidBodies *rigid_bodies,
414 trace_assert(rigid_bodies);
415 trace_assert(id < rigid_bodies->count);
417 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
421 rigid_bodies->bodies[id].x = position.x;
422 rigid_bodies->bodies[id].y = position.y;
425 void rigid_bodies_damper(RigidBodies *rigid_bodies,
429 trace_assert(rigid_bodies);
430 trace_assert(id < rigid_bodies->count);
432 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
436 rigid_bodies_apply_force(
439 rigid_bodies->velocities[id].x * v.x,
440 rigid_bodies->velocities[id].y * v.y));
443 void rigid_bodies_disable(RigidBodies *rigid_bodies,
447 trace_assert(rigid_bodies);
448 trace_assert(id < rigid_bodies->count);
450 rigid_bodies->disabled[id] = disabled;