4 #include "game/camera.h"
5 #include "game/level/platforms.h"
7 #include "system/nth_alloc.h"
8 #include "system/stacktrace.h"
9 #include "system/line_stream.h"
10 #include "system/str.h"
11 #include "system/log.h"
14 #include "./rigid_bodies.h"
31 RigidBodies *create_rigid_bodies(size_t capacity)
35 RigidBodies *rigid_bodies = PUSH_LT(lt, nth_calloc(1, sizeof(RigidBodies)), free);
36 if (rigid_bodies == NULL) {
39 rigid_bodies->lt = lt;
41 rigid_bodies->capacity = capacity;
42 rigid_bodies->count = 0;
44 rigid_bodies->bodies = PUSH_LT(lt, nth_calloc(capacity, sizeof(Rect)), free);
45 if (rigid_bodies->bodies == NULL) {
49 rigid_bodies->velocities = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec2f)), free);
50 if (rigid_bodies->velocities == NULL) {
54 rigid_bodies->movements = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec2f)), free);
55 if (rigid_bodies->movements == NULL) {
59 rigid_bodies->grounded = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
60 if (rigid_bodies->grounded == NULL) {
64 rigid_bodies->forces = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec2f)), free);
65 if (rigid_bodies->forces == NULL) {
69 rigid_bodies->deleted = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
70 if (rigid_bodies->deleted == NULL) {
74 rigid_bodies->disabled = PUSH_LT(
76 nth_calloc(capacity, sizeof(bool)),
78 if (rigid_bodies->disabled == NULL) {
85 void destroy_rigid_bodies(RigidBodies *rigid_bodies)
87 trace_assert(rigid_bodies);
88 RETURN_LT0(rigid_bodies->lt);
91 int rigid_bodies_collide(RigidBodies *rigid_bodies,
92 const Platforms *platforms)
94 memset(rigid_bodies->grounded, 0, sizeof(bool) * rigid_bodies->count);
96 if (rigid_bodies->count == 0) {
100 int sides[RECT_SIDE_N] = { 0, 0, 0, 0 };
104 int the_variable_that_gets_set_when_a_collision_happens_xd = 1;
105 while (t-- > 0 && the_variable_that_gets_set_when_a_collision_happens_xd) {
106 the_variable_that_gets_set_when_a_collision_happens_xd = 0;
108 for (size_t i1 = 0; i1 < rigid_bodies->count; ++i1) {
109 if (rigid_bodies->deleted[i1] || rigid_bodies->disabled[i1]) {
114 memset(sides, 0, sizeof(int) * RECT_SIDE_N);
116 platforms_touches_rect_sides(platforms, rigid_bodies->bodies[i1], sides);
118 for (int i = 0; i < RECT_SIDE_N; ++i) {
120 the_variable_that_gets_set_when_a_collision_happens_xd = 1;
124 if (sides[RECT_SIDE_BOTTOM]) {
125 rigid_bodies->grounded[i1] = true;
128 Vec2f v = platforms_snap_rect(platforms, &rigid_bodies->bodies[i1]);
129 rigid_bodies->velocities[i1] = vec_entry_mult(rigid_bodies->velocities[i1], v);
130 rigid_bodies->movements[i1] = vec_entry_mult(rigid_bodies->movements[i1], v);
131 rigid_bodies_damper(rigid_bodies, i1, vec_entry_mult(v, vec(-16.0f, 0.0f)));
133 if (i1 >= rigid_bodies->count - 1) {
138 for (size_t i2 = i1 + 1; i2 < rigid_bodies->count; ++i2) {
139 if (rigid_bodies->deleted[i2] || rigid_bodies->disabled[i1]) {
143 if (!rects_overlap(rigid_bodies->bodies[i1], rigid_bodies->bodies[i2])) {
147 the_variable_that_gets_set_when_a_collision_happens_xd = 1;
149 Vec2f orient = rect_impulse(&rigid_bodies->bodies[i1], &rigid_bodies->bodies[i2]);
151 if (orient.x > orient.y) {
152 if (rigid_bodies->bodies[i1].y < rigid_bodies->bodies[i2].y) {
153 rigid_bodies->grounded[i1] = true;
155 rigid_bodies->grounded[i2] = true;
159 rigid_bodies->velocities[i1] = vec(rigid_bodies->velocities[i1].x * orient.x, rigid_bodies->velocities[i1].y * orient.y);
160 rigid_bodies->velocities[i2] = vec(rigid_bodies->velocities[i2].x * orient.x, rigid_bodies->velocities[i2].y * orient.y);
161 rigid_bodies->movements[i1] = vec(rigid_bodies->movements[i1].x * orient.x, rigid_bodies->movements[i1].y * orient.y);
162 rigid_bodies->movements[i2] = vec(rigid_bodies->movements[i2].x * orient.x, rigid_bodies->movements[i2].y * orient.y);
170 int rigid_bodies_update(RigidBodies *rigid_bodies,
174 trace_assert(rigid_bodies);
176 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
180 rigid_bodies->velocities[id] = vec_sum(
181 rigid_bodies->velocities[id],
183 rigid_bodies->forces[id],
186 Vec2f position = vec(rigid_bodies->bodies[id].x,
187 rigid_bodies->bodies[id].y);
193 rigid_bodies->velocities[id],
194 rigid_bodies->movements[id]),
197 rigid_bodies->bodies[id].x = position.x;
198 rigid_bodies->bodies[id].y = position.y;
200 rigid_bodies->forces[id] = vec(0.0f, 0.0f);
205 int rigid_bodies_render(RigidBodies *rigid_bodies,
208 const Camera *camera)
210 trace_assert(rigid_bodies);
211 trace_assert(camera);
213 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
217 char text_buffer[256];
219 if (camera_fill_rect(
221 rigid_bodies->bodies[id],
226 snprintf(text_buffer, 256, "id: %zd", id);
228 if (camera_render_debug_text(
231 vec(rigid_bodies->bodies[id].x,
232 rigid_bodies->bodies[id].y)) < 0) {
236 snprintf(text_buffer, 256, "p:(%.2f, %.2f)",
237 rigid_bodies->bodies[id].x,
238 rigid_bodies->bodies[id].y);
239 if (camera_render_debug_text(
242 vec(rigid_bodies->bodies[id].x,
243 rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 2.0f))) {
247 snprintf(text_buffer, 256, "v:(%.2f, %.2f)",
248 rigid_bodies->velocities[id].x,
249 rigid_bodies->velocities[id].y);
250 if (camera_render_debug_text(
253 vec(rigid_bodies->bodies[id].x,
254 rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 4.0f))) {
258 snprintf(text_buffer, 256, "m:(%.2f, %.2f)",
259 rigid_bodies->movements[id].x,
260 rigid_bodies->movements[id].y);
261 if (camera_render_debug_text(
264 vec(rigid_bodies->bodies[id].x,
265 rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 6.0f))) {
272 RigidBodyId rigid_bodies_add(RigidBodies *rigid_bodies,
275 trace_assert(rigid_bodies);
276 trace_assert(rigid_bodies->count < rigid_bodies->capacity);
278 RigidBodyId id = rigid_bodies->count++;
279 rigid_bodies->bodies[id] = rect;
284 void rigid_bodies_remove(RigidBodies *rigid_bodies,
287 trace_assert(rigid_bodies);
288 trace_assert(id < rigid_bodies->capacity);
290 rigid_bodies->deleted[id] = true;
293 Rect rigid_bodies_hitbox(const RigidBodies *rigid_bodies,
296 trace_assert(rigid_bodies);
297 trace_assert(id < rigid_bodies->count);
299 return rigid_bodies->bodies[id];
302 void rigid_bodies_move(RigidBodies *rigid_bodies,
306 trace_assert(rigid_bodies);
307 trace_assert(id < rigid_bodies->count);
309 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
313 rigid_bodies->movements[id] = movement;
316 int rigid_bodies_touches_ground(const RigidBodies *rigid_bodies,
319 trace_assert(rigid_bodies);
320 trace_assert(id < rigid_bodies->count);
322 return rigid_bodies->grounded[id];
325 void rigid_bodies_apply_omniforce(RigidBodies *rigid_bodies,
328 for (size_t i = 0; i < rigid_bodies->count; ++i) {
329 rigid_bodies_apply_force(rigid_bodies, i, force);
333 void rigid_bodies_apply_force(RigidBodies * rigid_bodies,
337 trace_assert(rigid_bodies);
338 trace_assert(id < rigid_bodies->count);
340 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
344 rigid_bodies->forces[id] = vec_sum(rigid_bodies->forces[id], force);
347 void rigid_bodies_transform_velocity(RigidBodies *rigid_bodies,
351 trace_assert(rigid_bodies);
352 trace_assert(id < rigid_bodies->count);
354 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
358 rigid_bodies->velocities[id] = point_mat3x3_product(
359 rigid_bodies->velocities[id],
363 void rigid_bodies_teleport_to(RigidBodies *rigid_bodies,
367 trace_assert(rigid_bodies);
368 trace_assert(id < rigid_bodies->count);
370 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
374 rigid_bodies->bodies[id].x = position.x;
375 rigid_bodies->bodies[id].y = position.y;
378 void rigid_bodies_damper(RigidBodies *rigid_bodies,
382 trace_assert(rigid_bodies);
383 trace_assert(id < rigid_bodies->count);
385 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
389 rigid_bodies_apply_force(
392 rigid_bodies->velocities[id].x * v.x,
393 rigid_bodies->velocities[id].y * v.y));
396 void rigid_bodies_disable(RigidBodies *rigid_bodies,
400 trace_assert(rigid_bodies);
401 trace_assert(id < rigid_bodies->count);
403 rigid_bodies->disabled[id] = disabled;