4 #include "game/camera.h"
5 #include "game/level/platforms.h"
7 #include "system/nth_alloc.h"
8 #include "system/stacktrace.h"
9 #include "system/str.h"
10 #include "system/log.h"
12 #include "./rigid_bodies.h"
29 RigidBodies *create_rigid_bodies(size_t capacity)
33 RigidBodies *rigid_bodies = PUSH_LT(lt, nth_calloc(1, sizeof(RigidBodies)), free);
34 if (rigid_bodies == NULL) {
37 rigid_bodies->lt = lt;
39 rigid_bodies->capacity = capacity;
40 rigid_bodies->count = 0;
42 rigid_bodies->bodies = PUSH_LT(lt, nth_calloc(capacity, sizeof(Rect)), free);
43 if (rigid_bodies->bodies == NULL) {
47 rigid_bodies->velocities = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec2f)), free);
48 if (rigid_bodies->velocities == NULL) {
52 rigid_bodies->movements = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec2f)), free);
53 if (rigid_bodies->movements == NULL) {
57 rigid_bodies->grounded = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
58 if (rigid_bodies->grounded == NULL) {
62 rigid_bodies->forces = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec2f)), free);
63 if (rigid_bodies->forces == NULL) {
67 rigid_bodies->deleted = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
68 if (rigid_bodies->deleted == NULL) {
72 rigid_bodies->disabled = PUSH_LT(
74 nth_calloc(capacity, sizeof(bool)),
76 if (rigid_bodies->disabled == NULL) {
83 void destroy_rigid_bodies(RigidBodies *rigid_bodies)
85 trace_assert(rigid_bodies);
86 RETURN_LT0(rigid_bodies->lt);
89 int rigid_bodies_collide(RigidBodies *rigid_bodies,
90 const Platforms *platforms)
92 memset(rigid_bodies->grounded, 0, sizeof(bool) * rigid_bodies->count);
94 if (rigid_bodies->count == 0) {
98 int sides[RECT_SIDE_N] = { 0, 0, 0, 0 };
102 int the_variable_that_gets_set_when_a_collision_happens_xd = 1;
103 while (t-- > 0 && the_variable_that_gets_set_when_a_collision_happens_xd) {
104 the_variable_that_gets_set_when_a_collision_happens_xd = 0;
106 for (size_t i1 = 0; i1 < rigid_bodies->count; ++i1) {
107 if (rigid_bodies->deleted[i1] || rigid_bodies->disabled[i1]) {
112 memset(sides, 0, sizeof(int) * RECT_SIDE_N);
114 platforms_touches_rect_sides(platforms, rigid_bodies->bodies[i1], sides);
116 for (int i = 0; i < RECT_SIDE_N; ++i) {
118 the_variable_that_gets_set_when_a_collision_happens_xd = 1;
122 if (sides[RECT_SIDE_BOTTOM]) {
123 rigid_bodies->grounded[i1] = true;
126 Vec2f v = platforms_snap_rect(platforms, &rigid_bodies->bodies[i1]);
127 rigid_bodies->velocities[i1] = vec_entry_mult(rigid_bodies->velocities[i1], v);
128 rigid_bodies->movements[i1] = vec_entry_mult(rigid_bodies->movements[i1], v);
129 rigid_bodies_damper(rigid_bodies, i1, vec_entry_mult(v, vec(-16.0f, 0.0f)));
131 if (i1 >= rigid_bodies->count - 1) {
136 for (size_t i2 = i1 + 1; i2 < rigid_bodies->count; ++i2) {
137 if (rigid_bodies->deleted[i2] || rigid_bodies->disabled[i1]) {
141 if (!rects_overlap(rigid_bodies->bodies[i1], rigid_bodies->bodies[i2])) {
145 the_variable_that_gets_set_when_a_collision_happens_xd = 1;
147 Vec2f orient = rect_impulse(&rigid_bodies->bodies[i1], &rigid_bodies->bodies[i2]);
149 if (orient.x > orient.y) {
150 if (rigid_bodies->bodies[i1].y < rigid_bodies->bodies[i2].y) {
151 rigid_bodies->grounded[i1] = true;
153 rigid_bodies->grounded[i2] = true;
157 rigid_bodies->velocities[i1] = vec(rigid_bodies->velocities[i1].x * orient.x, rigid_bodies->velocities[i1].y * orient.y);
158 rigid_bodies->velocities[i2] = vec(rigid_bodies->velocities[i2].x * orient.x, rigid_bodies->velocities[i2].y * orient.y);
159 rigid_bodies->movements[i1] = vec(rigid_bodies->movements[i1].x * orient.x, rigid_bodies->movements[i1].y * orient.y);
160 rigid_bodies->movements[i2] = vec(rigid_bodies->movements[i2].x * orient.x, rigid_bodies->movements[i2].y * orient.y);
168 int rigid_bodies_update(RigidBodies *rigid_bodies,
172 trace_assert(rigid_bodies);
174 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
178 rigid_bodies->velocities[id] = vec_sum(
179 rigid_bodies->velocities[id],
181 rigid_bodies->forces[id],
184 Vec2f position = vec(rigid_bodies->bodies[id].x,
185 rigid_bodies->bodies[id].y);
191 rigid_bodies->velocities[id],
192 rigid_bodies->movements[id]),
195 rigid_bodies->bodies[id].x = position.x;
196 rigid_bodies->bodies[id].y = position.y;
198 rigid_bodies->forces[id] = vec(0.0f, 0.0f);
203 int rigid_bodies_render(RigidBodies *rigid_bodies,
206 const Camera *camera)
208 trace_assert(rigid_bodies);
209 trace_assert(camera);
211 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
215 char text_buffer[256];
217 if (camera_fill_rect(
219 rigid_bodies->bodies[id],
224 snprintf(text_buffer, 256,
230 rigid_bodies->bodies[id].x, rigid_bodies->bodies[id].y,
231 rigid_bodies->velocities[id].x, rigid_bodies->velocities[id].y,
232 rigid_bodies->movements[id].x, rigid_bodies->movements[id].y);
234 if (camera_render_debug_text(
237 vec(rigid_bodies->bodies[id].x,
238 rigid_bodies->bodies[id].y)) < 0) {
244 RigidBodyId rigid_bodies_add(RigidBodies *rigid_bodies,
247 trace_assert(rigid_bodies);
248 trace_assert(rigid_bodies->count < rigid_bodies->capacity);
250 RigidBodyId id = rigid_bodies->count++;
251 rigid_bodies->bodies[id] = rect;
256 void rigid_bodies_remove(RigidBodies *rigid_bodies,
259 trace_assert(rigid_bodies);
260 trace_assert(id < rigid_bodies->capacity);
262 rigid_bodies->deleted[id] = true;
265 Rect rigid_bodies_hitbox(const RigidBodies *rigid_bodies,
268 trace_assert(rigid_bodies);
269 trace_assert(id < rigid_bodies->count);
271 return rigid_bodies->bodies[id];
274 void rigid_bodies_move(RigidBodies *rigid_bodies,
278 trace_assert(rigid_bodies);
279 trace_assert(id < rigid_bodies->count);
281 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
285 rigid_bodies->movements[id] = movement;
288 int rigid_bodies_touches_ground(const RigidBodies *rigid_bodies,
291 trace_assert(rigid_bodies);
292 trace_assert(id < rigid_bodies->count);
294 return rigid_bodies->grounded[id];
297 void rigid_bodies_apply_omniforce(RigidBodies *rigid_bodies,
300 for (size_t i = 0; i < rigid_bodies->count; ++i) {
301 rigid_bodies_apply_force(rigid_bodies, i, force);
305 void rigid_bodies_apply_force(RigidBodies * rigid_bodies,
309 trace_assert(rigid_bodies);
310 trace_assert(id < rigid_bodies->count);
312 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
316 rigid_bodies->forces[id] = vec_sum(rigid_bodies->forces[id], force);
319 void rigid_bodies_transform_velocity(RigidBodies *rigid_bodies,
323 trace_assert(rigid_bodies);
324 trace_assert(id < rigid_bodies->count);
326 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
330 rigid_bodies->velocities[id] = point_mat3x3_product(
331 rigid_bodies->velocities[id],
335 void rigid_bodies_teleport_to(RigidBodies *rigid_bodies,
339 trace_assert(rigid_bodies);
340 trace_assert(id < rigid_bodies->count);
342 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
346 rigid_bodies->bodies[id].x = position.x;
347 rigid_bodies->bodies[id].y = position.y;
350 void rigid_bodies_damper(RigidBodies *rigid_bodies,
354 trace_assert(rigid_bodies);
355 trace_assert(id < rigid_bodies->count);
357 if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
361 rigid_bodies_apply_force(
364 rigid_bodies->velocities[id].x * v.x,
365 rigid_bodies->velocities[id].y * v.y));
368 void rigid_bodies_disable(RigidBodies *rigid_bodies,
372 trace_assert(rigid_bodies);
373 trace_assert(id < rigid_bodies->count);
375 rigid_bodies->disabled[id] = disabled;