6 #include "game/camera.h"
7 #include "game/sound_samples.h"
11 #include "game/level/level_editor/player_layer.h"
13 typedef struct Player Player;
14 typedef struct Goals Goals;
15 typedef struct RigidBodies RigidBodies;
17 Player *create_player_from_player_layer(const PlayerLayer *player_layer,
18 RigidBodies *rigid_bodies);
19 void destroy_player(Player * player);
21 int player_render(const Player * player,
22 const Camera *camera);
23 void player_update(Player * player,
25 void player_touches_rect_sides(Player *player,
27 int sides[RECT_SIDE_N]);
29 int player_sound(Player *player,
30 Sound_samples *sound_samples);
31 void player_checkpoint(Player *player,
34 void player_move_left(Player *player);
35 void player_move_right(Player *player);
36 void player_stop(Player *player);
37 void player_jump(Player *player);
38 void player_die(Player *player);
40 void player_focus_camera(Player *player,
42 void player_die_from_lava(Player *player,
45 bool player_overlaps_rect(const Player *player,
48 Rect player_hitbox(const Player *player);