6 #include "rigid_rect.h"
7 #include "system/error.h"
10 #define RIGID_RECT_GRAVITY 1500.0f
22 static const vec_t opposing_rect_side_forces[RECT_SIDE_N] = {
23 { .x = 1.0f, .y = 0.0f }, /* RECT_SIDE_LEFT = 0, */
24 { .x = -1.0f, .y = 0.0f }, /* RECT_SIDE_RIGHT, */
25 { .x = 0.0f, .y = 1.0f, }, /* RECT_SIDE_TOP, */
26 { .x = 0.0f, .y = -1.0f, } /* RECT_SIDE_BOTTOM, */
29 static vec_t opposing_force_by_sides(int sides[RECT_SIDE_N])
31 vec_t opposing_force = {
36 for (rect_side_t side = 0; side < RECT_SIDE_N; ++side) {
40 opposing_rect_side_forces[side]);
44 return opposing_force;
47 rigid_rect_t *create_rigid_rect(rect_t rect, color_t color)
49 lt_t *lt = create_lt();
55 rigid_rect_t *rigid_rect = PUSH_LT(lt, malloc(sizeof(rigid_rect_t)), free);
56 if (rigid_rect == NULL) {
57 throw_error(ERROR_TYPE_LIBC);
62 rigid_rect->position = vec(rect.x, rect.y);
63 rigid_rect->velocity = vec(0.0f, 0.0f);
64 rigid_rect->movement = vec(0.0f, 0.0f);
65 rigid_rect->size = vec(rect.w, rect.h);
66 rigid_rect->color = color;
67 rigid_rect->touches_ground = 0;
72 rigid_rect_t *create_rigid_rect_from_stream(FILE *stream)
79 if (fscanf(stream, "%f%f%f%f%6s\n",
83 throw_error(ERROR_TYPE_LIBC);
87 return create_rigid_rect(rect, color_from_hexstr(color));
90 void destroy_rigid_rect(rigid_rect_t *rigid_rect)
92 RETURN_LT0(rigid_rect->lt);
95 int rigid_rect_render(const rigid_rect_t *rigid_rect,
96 const camera_t *camera)
98 return camera_fill_rect(
100 rigid_rect_hitbox(rigid_rect),
105 int rigid_rect_update(rigid_rect_t * rigid_rect,
110 rigid_rect->touches_ground = 0;
112 rigid_rect->velocity.y += RIGID_RECT_GRAVITY * delta_time;
113 rigid_rect->position = vec_sum(
114 rigid_rect->position,
117 rigid_rect->velocity,
118 rigid_rect->movement),
124 void rigid_rect_collide_with_platforms(rigid_rect_t * rigid_rect,
125 const platforms_t *platforms)
127 int sides[RECT_SIDE_N] = { 0, 0, 0, 0 };
129 platforms_rect_object_collide(platforms, rigid_rect_hitbox(rigid_rect), sides);
131 if (sides[RECT_SIDE_BOTTOM]) {
132 rigid_rect->touches_ground = 1;
135 vec_t opposing_force = opposing_force_by_sides(sides);
137 for (int i = 0; i < 1000 && vec_length(opposing_force) > 1e-6; ++i) {
138 rigid_rect->position = vec_sum(
139 rigid_rect->position,
144 if (fabs(opposing_force.x) > 1e-6 && (opposing_force.x < 0.0f) != ((rigid_rect->velocity.x + rigid_rect->movement.x) < 0.0f)) {
145 rigid_rect->velocity.x = 0.0f;
146 rigid_rect->movement.x = 0.0f;
149 if (fabs(opposing_force.y) > 1e-6 && (opposing_force.y < 0.0f) != ((rigid_rect->velocity.y + rigid_rect->movement.y) < 0.0f)) {
150 rigid_rect->velocity.y = 0.0f;
151 rigid_rect->movement.y = 0.0f;
154 platforms_rect_object_collide(
156 rigid_rect_hitbox(rigid_rect),
158 opposing_force = opposing_force_by_sides(sides);
162 void rigid_rect_collide_with_rect(rigid_rect_t * rigid_rect,
165 int sides[RECT_SIDE_N] = { 0, 0, 0, 0 };
167 const rect_t object = rect_from_vecs(rigid_rect->position, rigid_rect->size);
168 rect_object_impact(&object, &rect, sides);
170 if (sides[RECT_SIDE_BOTTOM]) {
171 rigid_rect->touches_ground = 1;
174 vec_t opposing_force = opposing_force_by_sides(sides);
176 for (int i = 0; i < 1000 && vec_length(opposing_force) > 1e-6; ++i) {
177 rigid_rect->position = vec_sum(
178 rigid_rect->position,
183 if (fabs(opposing_force.x) > 1e-6 && (opposing_force.x < 0.0f) != ((rigid_rect->velocity.x + rigid_rect->movement.x) < 0.0f)) {
184 rigid_rect->velocity.x = 0.0f;
185 rigid_rect->movement.x = 0.0f;
188 if (fabs(opposing_force.y) > 1e-6 && (opposing_force.y < 0.0f) != ((rigid_rect->velocity.y + rigid_rect->movement.y) < 0.0f)) {
189 rigid_rect->velocity.y = 0.0f;
190 rigid_rect->movement.y = 0.0f;
193 rect_object_impact(&object, &rect, sides);
194 opposing_force = opposing_force_by_sides(sides);
198 rect_t rigid_rect_hitbox(const rigid_rect_t *rigid_rect)
200 return rect_from_vecs(
201 rigid_rect->position,
205 void rigid_rect_move(rigid_rect_t *rigid_rect,
208 rigid_rect->movement = movement;
211 void rigid_rect_jump(rigid_rect_t *rigid_rect,
214 rigid_rect->velocity.y = -force;
217 int rigid_rect_touches_ground(const rigid_rect_t *rigid_rect)
219 return rigid_rect->touches_ground;