1 #ifndef PHYSICAL_WORLD_H_
2 #define PHYSICAL_WORLD_H_
4 #include "game/level/solid.h"
6 // TODO(#632): remove Physical_world when it's not used anywhere anymore
8 typedef struct Physical_world Physical_world;
10 Physical_world *create_physical_world(void);
11 void destroy_physical_world(Physical_world *physical_world);
13 void physical_world_apply_gravity(Physical_world *physical_world);
14 void physical_world_collide_solids(Physical_world *physical_world,
15 Platforms *platforms);
16 int physical_world_add_solid(Physical_world *physical_world,
18 void physical_world_clean(Physical_world *physical_world);
20 #endif // PHYSICAL_WORLD_H_