1 #ifndef PHANTOM_PLATFORMS_H_
2 #define PHANTOM_PLATFORMS_H_
11 Phantom_Platforms create_phantom_platforms(RectLayer *rect_layer);
12 void destroy_phantom_platforms(Phantom_Platforms pp);
14 void phantom_platforms_render(const Phantom_Platforms *pp, const Camera *camera);
15 void phantom_platforms_update(Phantom_Platforms *pp, float dt);
16 void phantom_platforms_hide_at(Phantom_Platforms *pp, Vec2f position);
18 #endif // PHANTOM_PLATFORMS_H_