1 #ifndef PHANTOM_PLATFORMS_H_
2 #define PHANTOM_PLATFORMS_H_
7 #include "game/level/level_editor/rect_layer.h"
16 Phantom_Platforms create_phantom_platforms(RectLayer *rect_layer);
17 void destroy_phantom_platforms(Phantom_Platforms pp);
19 void phantom_platforms_render(const Phantom_Platforms *pp, const Camera *camera);
20 void phantom_platforms_update(Phantom_Platforms *pp, float dt);
21 void phantom_platforms_hide_at(Phantom_Platforms *pp, Vec2f position);
23 #endif // PHANTOM_PLATFORMS_H_