]> git.lizzy.rs Git - nothing.git/blob - src/game/level/level_editor.h
Remove LevelMetadata as a concept
[nothing.git] / src / game / level / level_editor.h
1 #ifndef LEVEL_EDITOR_H_
2 #define LEVEL_EDITOR_H_
3
4 #include "game/level/level_editor/layer.h"
5 #include "game/level/level_editor/layer_picker.h"
6 #include "game/level/level_editor/undo_history.h"
7 #include "game/level/level_editor/action_picker.h"
8 #include "ui/wiggly_text.h"
9 #include "ui/cursor.h"
10
11 typedef struct LevelEditor LevelEditor;
12 typedef struct RectLayer RectLayer;
13 typedef struct PointLayer PointLayer;
14 typedef struct LabelLayer LabelLayer;
15 typedef struct Edit_field Edit_field;
16 typedef struct Sound_samples Sound_samples;
17
18 typedef enum {
19     LEVEL_EDITOR_IDLE = 0,
20     LEVEL_EDITOR_SAVEAS
21 } LevelEditorState;
22
23 struct LevelEditor
24 {
25     Lt *lt;
26     LevelEditorState state;
27     Vec2f camera_position;
28     float camera_scale;
29     Edit_field *edit_field_filename;
30     LayerPicker layer_picker;
31     FadingWigglyText notice;
32
33     RectLayer *boxes_layer;
34     RectLayer *platforms_layer;
35     RectLayer *back_platforms_layer;
36     PointLayer *goals_layer;
37     PlayerLayer player_layer;
38     RectLayer *lava_layer;
39     RectLayer *regions_layer;
40     BackgroundLayer background_layer;
41     LabelLayer *label_layer;
42
43     LayerPtr layers[LAYER_PICKER_N];
44
45     UndoHistory undo_history;
46
47     bool drag;
48     int bell;
49     int click;
50     int save;
51
52     const char *file_name;
53 };
54
55 LevelEditor *create_level_editor(Cursor *cursor);
56 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor);
57 void destroy_level_editor(LevelEditor *level_editor);
58
59 int level_editor_render(const LevelEditor *level_editor,
60                         const Camera *camera);
61 int level_editor_event(LevelEditor *level_editor,
62                        const SDL_Event *event,
63                        Camera *camera);
64 int level_editor_focus_camera(LevelEditor *level_editor,
65                               Camera *camera);
66 int level_editor_update(LevelEditor *level_editor, float delta_time);
67 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples);
68
69 #endif  // LEVEL_EDITOR_H_