1 #ifndef LEVEL_EDITOR_H_
2 #define LEVEL_EDITOR_H_
4 #include "game/level/level_editor/layer.h"
5 #include "game/level/level_editor/layer_picker.h"
6 #include "game/level/level_editor/undo_history.h"
7 #include "game/level/level_editor/action_picker.h"
8 #include "ui/wiggly_text.h"
11 typedef struct LevelMetadata LevelMetadata;
12 typedef struct LevelEditor LevelEditor;
13 typedef struct RectLayer RectLayer;
14 typedef struct PointLayer PointLayer;
15 typedef struct LabelLayer LabelLayer;
16 typedef struct Edit_field Edit_field;
17 typedef struct Sound_samples Sound_samples;
20 LEVEL_EDITOR_IDLE = 0,
27 LevelEditorState state;
28 Vec2f camera_position;
30 Edit_field *edit_field_filename;
31 LayerPicker layer_picker;
32 FadingWigglyText notice;
34 LevelMetadata *metadata;
35 RectLayer *boxes_layer;
36 RectLayer *platforms_layer;
37 RectLayer *back_platforms_layer;
38 PointLayer *goals_layer;
39 PlayerLayer player_layer;
40 RectLayer *lava_layer;
41 RectLayer *regions_layer;
42 BackgroundLayer background_layer;
43 LabelLayer *label_layer;
45 LayerPtr layers[LAYER_PICKER_N];
47 UndoHistory undo_history;
54 const char *file_name;
57 LevelEditor *create_level_editor(Cursor *cursor);
58 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor);
59 void destroy_level_editor(LevelEditor *level_editor);
61 int level_editor_render(const LevelEditor *level_editor,
62 const Camera *camera);
63 int level_editor_event(LevelEditor *level_editor,
64 const SDL_Event *event,
66 int level_editor_focus_camera(LevelEditor *level_editor,
68 int level_editor_update(LevelEditor *level_editor, float delta_time);
69 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples);
71 #endif // LEVEL_EDITOR_H_