]> git.lizzy.rs Git - nothing.git/blob - src/game/level/level_editor.h
Remove Grid and ActionPicker
[nothing.git] / src / game / level / level_editor.h
1 #ifndef LEVEL_EDITOR_H_
2 #define LEVEL_EDITOR_H_
3
4 #include "game/level/level_editor/layer.h"
5 #include "game/level/level_editor/layer_picker.h"
6 #include "game/level/level_editor/undo_history.h"
7 #include "ui/wiggly_text.h"
8 #include "ui/cursor.h"
9
10 typedef struct LevelEditor LevelEditor;
11 typedef struct RectLayer RectLayer;
12 typedef struct PointLayer PointLayer;
13 typedef struct LabelLayer LabelLayer;
14 typedef struct Sound_samples Sound_samples;
15
16 typedef enum {
17     LEVEL_EDITOR_IDLE = 0,
18     LEVEL_EDITOR_SAVEAS
19 } LevelEditorState;
20
21 struct LevelEditor
22 {
23     Lt *lt;
24     LevelEditorState state;
25     Vec2f camera_position;
26     float camera_scale;
27     Edit_field edit_field_filename;
28     LayerPicker layer_picker;
29     FadingWigglyText notice;
30
31     RectLayer *boxes_layer;
32     RectLayer *platforms_layer;
33     RectLayer *back_platforms_layer;
34     PointLayer *goals_layer;
35     PlayerLayer player_layer;
36     RectLayer *lava_layer;
37     RectLayer *regions_layer;
38     BackgroundLayer background_layer;
39     LabelLayer *label_layer;
40
41     LayerPtr layers[LAYER_PICKER_N];
42
43     UndoHistory undo_history;
44
45     bool drag;
46     int bell;
47     int click;
48     int save;
49
50     const char *file_name;
51 };
52
53 LevelEditor *create_level_editor(Cursor *cursor);
54 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor);
55 void destroy_level_editor(LevelEditor *level_editor);
56
57 int level_editor_render(const LevelEditor *level_editor,
58                         const Camera *camera);
59 int level_editor_event(LevelEditor *level_editor,
60                        const SDL_Event *event,
61                        Camera *camera);
62 int level_editor_focus_camera(LevelEditor *level_editor,
63                               Camera *camera);
64 int level_editor_update(LevelEditor *level_editor, float delta_time);
65 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples);
66
67 #endif  // LEVEL_EDITOR_H_