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Try to remove malloc from LevelEditor
[nothing.git] / src / game / level / level_editor.h
1 #ifndef LEVEL_EDITOR_H_
2 #define LEVEL_EDITOR_H_
3
4 #include "game/level/level_editor/layer.h"
5 #include "game/level/level_editor/layer_picker.h"
6 #include "game/level/level_editor/undo_history.h"
7 #include "game/level/level_editor/rect_layer.h"
8 #include "game/level/level_editor/point_layer.h"
9 #include "game/level/level_editor/label_layer.h"
10 #include "ui/wiggly_text.h"
11 #include "ui/cursor.h"
12
13 typedef struct LevelEditor LevelEditor;
14 typedef struct Sound_samples Sound_samples;
15
16 typedef enum {
17     LEVEL_EDITOR_IDLE = 0,
18     LEVEL_EDITOR_SAVEAS
19 } LevelEditorState;
20
21 struct LevelEditor
22 {
23     LevelEditorState state;
24     Vec2f camera_position;
25     float camera_scale;
26     Edit_field edit_field_filename;
27     LayerPicker layer_picker;
28     FadingWigglyText notice;
29
30     RectLayer *boxes_layer;
31     RectLayer *platforms_layer;
32     RectLayer *back_platforms_layer;
33     PointLayer *goals_layer;
34     PlayerLayer player_layer;
35     RectLayer *lava_layer;
36     RectLayer *regions_layer;
37     BackgroundLayer background_layer;
38     LabelLayer *label_layer;
39
40     LayerPtr layers[LAYER_PICKER_N];
41
42     UndoHistory *undo_history;
43
44     bool drag;
45     int bell;
46     int click;
47     int save;
48
49     char *file_name;
50 };
51
52 LevelEditor *create_level_editor_from_memory(Memory *memory, Cursor *cursor);
53 LevelEditor *create_level_editor_from_file_with_memory(Memory *memory, Cursor *cursor, const char *file_name);
54
55 int level_editor_render(const LevelEditor *level_editor,
56                         const Camera *camera);
57 int level_editor_event(LevelEditor *level_editor,
58                        const SDL_Event *event,
59                        Camera *camera,
60                        Memory *memory);
61 int level_editor_focus_camera(LevelEditor *level_editor,
62                               Camera *camera);
63 int level_editor_update(LevelEditor *level_editor, float delta_time);
64 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples);
65
66 #endif  // LEVEL_EDITOR_H_