3 #include "game/camera.h"
4 #include "game/sound_samples.h"
5 #include "game/level/boxes.h"
6 #include "game/level/level_editor/color_picker.h"
7 #include "game/level/level_editor/rect_layer.h"
8 #include "game/level/level_editor/point_layer.h"
9 #include "game/level/level_editor/player_layer.h"
10 #include "game/level/level_editor/label_layer.h"
11 #include "game/level/level_editor/background_layer.h"
12 #include "ui/edit_field.h"
13 #include "system/stacktrace.h"
14 #include "system/nth_alloc.h"
15 #include "system/lt.h"
16 #include "system/lt_adapters.h"
17 #include "system/log.h"
18 #include "system/str.h"
20 #include "math/extrema.h"
21 #include "system/file.h"
23 #include "level_editor.h"
25 #define LEVEL_FOLDER_MAX_LENGTH 512
26 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
27 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
29 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
30 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
31 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
32 #define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
34 static int level_editor_dump(LevelEditor *level_editor);
36 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
38 LevelEditor *create_level_editor(Cursor *cursor)
41 LevelEditor *level_editor = PUSH_LT(
43 nth_calloc(1, sizeof(LevelEditor)),
45 if (level_editor == NULL) {
48 level_editor->lt = lt;
50 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
51 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
53 level_editor->background_layer = create_background_layer(hexstr("fffda5"));
55 level_editor->player_layer =
56 create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
58 level_editor->platforms_layer = PUSH_LT(
60 create_rect_layer("platform", cursor),
62 if (level_editor->platforms_layer == NULL) {
66 level_editor->goals_layer = PUSH_LT(
68 create_point_layer("goal"),
70 if (level_editor->goals_layer == NULL) {
74 level_editor->lava_layer = PUSH_LT(
76 create_rect_layer("lava", cursor),
78 if (level_editor->lava_layer == NULL) {
82 level_editor->back_platforms_layer = PUSH_LT(
84 create_rect_layer("back_platform", cursor),
86 if (level_editor->back_platforms_layer == NULL) {
90 level_editor->boxes_layer = PUSH_LT(
92 create_rect_layer("box", cursor),
94 if (level_editor->boxes_layer == NULL) {
98 level_editor->label_layer = PUSH_LT(
100 create_label_layer("label"),
101 destroy_label_layer);
102 if (level_editor->label_layer == NULL) {
106 level_editor->regions_layer = PUSH_LT(
108 create_rect_layer("region", cursor),
110 if (level_editor->regions_layer == NULL) {
114 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
115 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
116 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
117 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
118 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
119 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
120 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
121 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
122 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
124 level_editor->notice = (FadingWigglyText) {
126 .text = "Level saved",
127 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
128 .scale = LEVEL_EDITOR_NOTICE_SCALE
130 .duration = LEVEL_EDITOR_NOTICE_DURATION,
133 level_editor->camera_scale = 1.0f;
135 level_editor->undo_history = create_undo_history();
140 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
142 trace_assert(file_name);
144 Lt *lt = create_lt();
145 LevelEditor *level_editor = PUSH_LT(
147 nth_calloc(1, sizeof(LevelEditor)),
149 if (level_editor == NULL) {
152 level_editor->lt = lt;
154 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
155 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
157 level_editor->file_name =
160 string_duplicate(file_name, NULL),
164 .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
165 .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
167 trace_assert(tmpmem.buffer);
169 String input = read_whole_file(&tmpmem, file_name);
170 trace_assert(input.data);
172 String version = trim(chop_by_delim(&input, '\n'));
174 if (string_equal(version, STRING_LIT("1"))) {
175 chop_by_delim(&input, '\n');
176 } else if (string_equal(version, STRING_LIT("2"))) {
179 log_fail("Version `%s` is not supported. Expected version `%s`.\n",
180 string_to_cstr(&tmpmem, version),
185 level_editor->background_layer = chop_background_layer(&input);
186 level_editor->player_layer = chop_player_layer(&tmpmem, &input);
187 level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
188 level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
189 level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
190 level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
191 level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
192 level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
193 level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
195 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
196 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
197 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
198 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
199 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
200 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
201 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
202 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
203 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
205 level_editor->drag = false;
207 level_editor->notice = (FadingWigglyText) {
209 .text = "Level saved",
210 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
211 .scale = LEVEL_EDITOR_NOTICE_SCALE
213 .duration = LEVEL_EDITOR_NOTICE_DURATION,
216 level_editor->camera_scale = 1.0f;
218 level_editor->undo_history = create_undo_history();
225 void destroy_level_editor(LevelEditor *level_editor)
227 trace_assert(level_editor);
228 destroy_undo_history(level_editor->undo_history);
229 RETURN_LT0(level_editor->lt);
232 int level_editor_render(const LevelEditor *level_editor,
233 const Camera *camera)
235 trace_assert(level_editor);
236 trace_assert(camera);
238 if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer.color_picker)) < 0) {
242 const Rect world_viewport = camera_view_port(camera);
244 if (PLAYER_DEATH_LEVEL < world_viewport.y + world_viewport.h) {
245 if (camera_fill_rect(
248 world_viewport.x, PLAYER_DEATH_LEVEL,
249 world_viewport.w, world_viewport.h + fmaxf(0.0f, world_viewport.y - PLAYER_DEATH_LEVEL)),
250 LEVEL_EDITOR_DETH_LEVEL_COLOR) < 0) {
255 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
257 level_editor->layers[i],
259 i == level_editor->layer_picker) < 0) {
264 if (layer_picker_render(&level_editor->layer_picker, camera) < 0) {
268 if (level_editor->state == LEVEL_EDITOR_SAVEAS) {
270 const Vec2f size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
271 const char *save_as_text = "Save as: ";
272 const Vec2f position = vec(200.0f, 200.0f);
273 const float save_as_width =
274 (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
277 camera_render_text_screen(
280 LEVEL_EDITOR_EDIT_FIELD_SIZE,
281 LEVEL_EDITOR_EDIT_FIELD_COLOR,
284 if (edit_field_render_screen(
285 &level_editor->edit_field_filename,
287 vec(position.x + save_as_width, position.y)) < 0) {
292 const Rect screen_viewport = camera_view_port_screen(camera);
293 const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
295 fading_wiggly_text_render(
296 &level_editor->notice, camera,
297 vec(screen_viewport.w * 0.5f - text_size.x * 0.5f,
298 LEVEL_EDITOR_NOTICE_PADDING_TOP));
304 int level_editor_saveas_event(LevelEditor *level_editor,
305 const SDL_Event *event,
306 const Camera *camera)
308 trace_assert(level_editor);
310 trace_assert(camera);
312 switch (event->type) {
314 if (event->key.keysym.sym == SDLK_RETURN) {
315 trace_assert(level_editor->file_name == NULL);
316 char path[LEVEL_FOLDER_MAX_LENGTH];
319 LEVEL_FOLDER_MAX_LENGTH,
320 "./assets/levels/%s.txt",
321 edit_field_as_text(&level_editor->edit_field_filename));
322 level_editor->file_name = PUSH_LT(
324 string_duplicate(path, NULL),
326 level_editor_dump(level_editor);
328 level_editor->state = LEVEL_EDITOR_IDLE;
334 return edit_field_event(&level_editor->edit_field_filename, event);
338 int level_editor_idle_event(LevelEditor *level_editor,
339 const SDL_Event *event,
342 trace_assert(level_editor);
344 trace_assert(camera);
346 switch (event->type) {
348 switch(event->key.keysym.sym) {
350 if (!SDL_IsTextInputActive()) {
351 if (level_editor->file_name) {
352 level_editor_dump(level_editor);
353 log_info("Saving level to `%s`\n", level_editor->file_name);
355 SDL_StartTextInput();
356 level_editor->state = LEVEL_EDITOR_SAVEAS;
362 if (event->key.keysym.mod & KMOD_CTRL) {
363 if (undo_history_empty(&level_editor->undo_history)) {
364 level_editor->bell = 1;
366 undo_history_pop(&level_editor->undo_history);
372 case SDL_MOUSEWHEEL: {
374 SDL_GetMouseState(&x, &y);
376 Vec2f position = camera_map_screen(camera, x, y);
377 if (event->wheel.y > 0) {
378 level_editor->camera_scale += 0.1f;
379 } else if (event->wheel.y < 0) {
380 level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f);
382 camera_scale(camera, level_editor->camera_scale);
383 Vec2f zoomed_position = camera_map_screen(camera, x, y);
385 level_editor->camera_position =
387 level_editor->camera_position,
388 vec_sub(position, zoomed_position));
389 camera_center_at(camera, level_editor->camera_position);
392 case SDL_MOUSEBUTTONUP:
393 case SDL_MOUSEBUTTONDOWN: {
394 if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_MIDDLE) {
395 level_editor->drag = true;
398 if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_MIDDLE) {
399 level_editor->drag = false;
403 case SDL_MOUSEMOTION: {
404 if (level_editor->drag) {
405 const Vec2f next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
406 const Vec2f prev_position = camera_map_screen(
408 event->motion.x + event->motion.xrel,
409 event->motion.y + event->motion.yrel);
411 vec_add(&level_editor->camera_position,
412 vec_sub(next_position, prev_position));
413 camera_center_at(camera, level_editor->camera_position);
419 bool selected = false;
420 if (layer_picker_event(
421 &level_editor->layer_picker,
430 level_editor->layers[level_editor->layer_picker],
433 &level_editor->undo_history) < 0) {
437 level_editor->click = 1;
444 int level_editor_event(LevelEditor *level_editor,
445 const SDL_Event *event,
448 trace_assert(level_editor);
450 trace_assert(camera);
452 switch (level_editor->state) {
453 case LEVEL_EDITOR_IDLE:
454 return level_editor_idle_event(level_editor, event, camera);
456 case LEVEL_EDITOR_SAVEAS:
457 return level_editor_saveas_event(level_editor, event, camera);
463 int level_editor_focus_camera(LevelEditor *level_editor,
466 camera_center_at(camera, level_editor->camera_position);
467 camera_scale(camera, level_editor->camera_scale);
471 static LayerPicker level_format_layer_order[LAYER_PICKER_N] = {
472 LAYER_PICKER_BACKGROUND,
474 LAYER_PICKER_PLATFORMS,
477 LAYER_PICKER_BACK_PLATFORMS,
483 /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */
484 static int level_editor_dump(LevelEditor *level_editor)
486 trace_assert(level_editor);
488 FILE *filedump = PUSH_LT(
490 fopen(level_editor->file_name, "w"),
493 if (fprintf(filedump, "%s\n", VERSION) < 0) {
497 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
498 if (layer_dump_stream(
499 level_editor->layers[level_format_layer_order[i]],
505 fclose(RELEASE_LT(level_editor->lt, filedump));
507 fading_wiggly_text_reset(&level_editor->notice);
508 level_editor->save = 1;
513 int level_editor_update(LevelEditor *level_editor, float delta_time)
515 return fading_wiggly_text_update(&level_editor->notice, delta_time);
518 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
520 trace_assert(sound_samples);
523 if (level_editor->bell) {
524 level_editor->bell = 0;
525 sound_samples_play_sound(sound_samples, 2);
528 if (level_editor->click) {
529 level_editor->click = 0;
530 sound_samples_play_sound(sound_samples, 3);
533 if (level_editor->save) {
534 level_editor->save = 0;
535 sound_samples_play_sound(sound_samples, 4);