3 #include "game/camera.h"
4 #include "game/sound_samples.h"
5 #include "game/level/boxes.h"
6 #include "game/level/level_editor/action_picker.h"
7 #include "game/level/level_editor/color_picker.h"
8 #include "game/level/level_editor/rect_layer.h"
9 #include "game/level/level_editor/point_layer.h"
10 #include "game/level/level_editor/player_layer.h"
11 #include "game/level/level_editor/label_layer.h"
12 #include "game/level/level_editor/background_layer.h"
13 #include "ui/edit_field.h"
14 #include "system/stacktrace.h"
15 #include "system/nth_alloc.h"
16 #include "system/lt.h"
17 #include "system/lt_adapters.h"
18 #include "system/log.h"
19 #include "system/str.h"
21 #include "math/extrema.h"
22 #include "system/file.h"
24 #include "level_editor.h"
26 #define LEVEL_FOLDER_MAX_LENGTH 512
27 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
28 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
30 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
31 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
32 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
33 #define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
35 static int level_editor_dump(LevelEditor *level_editor);
37 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
39 LevelEditor *create_level_editor(Cursor *cursor)
42 LevelEditor *level_editor = PUSH_LT(
44 nth_calloc(1, sizeof(LevelEditor)),
46 if (level_editor == NULL) {
49 level_editor->lt = lt;
51 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
52 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
54 level_editor->background_layer = create_background_layer(hexstr("fffda5"));
56 level_editor->player_layer =
57 create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
59 level_editor->platforms_layer = PUSH_LT(
61 create_rect_layer("platform", cursor),
63 if (level_editor->platforms_layer == NULL) {
67 level_editor->goals_layer = PUSH_LT(
69 create_point_layer("goal"),
71 if (level_editor->goals_layer == NULL) {
75 level_editor->lava_layer = PUSH_LT(
77 create_rect_layer("lava", cursor),
79 if (level_editor->lava_layer == NULL) {
83 level_editor->back_platforms_layer = PUSH_LT(
85 create_rect_layer("back_platform", cursor),
87 if (level_editor->back_platforms_layer == NULL) {
91 level_editor->boxes_layer = PUSH_LT(
93 create_rect_layer("box", cursor),
95 if (level_editor->boxes_layer == NULL) {
99 level_editor->label_layer = PUSH_LT(
101 create_label_layer("label"),
102 destroy_label_layer);
103 if (level_editor->label_layer == NULL) {
107 level_editor->regions_layer = PUSH_LT(
109 create_rect_layer("region", cursor),
111 if (level_editor->regions_layer == NULL) {
115 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
116 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
117 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
118 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
119 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
120 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
121 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
122 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
123 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
125 level_editor->notice = (FadingWigglyText) {
127 .text = "Level saved",
128 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
129 .scale = LEVEL_EDITOR_NOTICE_SCALE
131 .duration = LEVEL_EDITOR_NOTICE_DURATION,
134 level_editor->camera_scale = 1.0f;
136 level_editor->undo_history = create_undo_history();
141 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
143 trace_assert(file_name);
145 Lt *lt = create_lt();
146 LevelEditor *level_editor = PUSH_LT(
148 nth_calloc(1, sizeof(LevelEditor)),
150 if (level_editor == NULL) {
153 level_editor->lt = lt;
155 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
156 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
158 level_editor->file_name =
161 string_duplicate(file_name, NULL),
165 .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
166 .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
168 trace_assert(tmpmem.buffer);
170 String input = read_whole_file(&tmpmem, file_name);
171 trace_assert(input.data);
173 String version = trim(chop_by_delim(&input, '\n'));
175 if (string_equal(version, STRING_LIT("1"))) {
176 chop_by_delim(&input, '\n');
177 } else if (string_equal(version, STRING_LIT("2"))) {
180 log_fail("Version `%s` is not supported. Expected version `%s`.\n",
181 string_to_cstr(&tmpmem, version),
186 level_editor->background_layer = chop_background_layer(&input);
187 level_editor->player_layer = chop_player_layer(&tmpmem, &input);
188 level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
189 level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
190 level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
191 level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
192 level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
193 level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
194 level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
196 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
197 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
198 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
199 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
200 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
201 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
202 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
203 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
204 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
206 level_editor->drag = false;
208 level_editor->notice = (FadingWigglyText) {
210 .text = "Level saved",
211 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
212 .scale = LEVEL_EDITOR_NOTICE_SCALE
214 .duration = LEVEL_EDITOR_NOTICE_DURATION,
217 level_editor->camera_scale = 1.0f;
219 level_editor->undo_history = create_undo_history();
226 void destroy_level_editor(LevelEditor *level_editor)
228 trace_assert(level_editor);
229 destroy_undo_history(level_editor->undo_history);
230 RETURN_LT0(level_editor->lt);
233 int level_editor_render(const LevelEditor *level_editor,
234 const Camera *camera)
236 trace_assert(level_editor);
237 trace_assert(camera);
239 if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer.color_picker)) < 0) {
243 const Rect world_viewport = camera_view_port(camera);
245 if (PLAYER_DEATH_LEVEL < world_viewport.y + world_viewport.h) {
246 if (camera_fill_rect(
249 world_viewport.x, PLAYER_DEATH_LEVEL,
250 world_viewport.w, world_viewport.h + fmaxf(0.0f, world_viewport.y - PLAYER_DEATH_LEVEL)),
251 LEVEL_EDITOR_DETH_LEVEL_COLOR) < 0) {
256 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
258 level_editor->layers[i],
260 i == level_editor->layer_picker) < 0) {
265 if (layer_picker_render(&level_editor->layer_picker, camera) < 0) {
269 if (level_editor->state == LEVEL_EDITOR_SAVEAS) {
271 const Vec2f size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
272 const char *save_as_text = "Save as: ";
273 const Vec2f position = vec(200.0f, 200.0f);
274 const float save_as_width =
275 (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
278 camera_render_text_screen(
281 LEVEL_EDITOR_EDIT_FIELD_SIZE,
282 LEVEL_EDITOR_EDIT_FIELD_COLOR,
285 if (edit_field_render_screen(
286 &level_editor->edit_field_filename,
288 vec(position.x + save_as_width, position.y)) < 0) {
293 const Rect screen_viewport = camera_view_port_screen(camera);
294 const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
296 fading_wiggly_text_render(
297 &level_editor->notice, camera,
298 vec(screen_viewport.w * 0.5f - text_size.x * 0.5f,
299 LEVEL_EDITOR_NOTICE_PADDING_TOP));
305 int level_editor_saveas_event(LevelEditor *level_editor,
306 const SDL_Event *event,
307 const Camera *camera)
309 trace_assert(level_editor);
311 trace_assert(camera);
313 switch (event->type) {
315 if (event->key.keysym.sym == SDLK_RETURN) {
316 trace_assert(level_editor->file_name == NULL);
317 char path[LEVEL_FOLDER_MAX_LENGTH];
320 LEVEL_FOLDER_MAX_LENGTH,
321 "./assets/levels/%s.txt",
322 edit_field_as_text(&level_editor->edit_field_filename));
323 level_editor->file_name = PUSH_LT(
325 string_duplicate(path, NULL),
327 level_editor_dump(level_editor);
329 level_editor->state = LEVEL_EDITOR_IDLE;
335 return edit_field_event(&level_editor->edit_field_filename, event);
339 int level_editor_idle_event(LevelEditor *level_editor,
340 const SDL_Event *event,
343 trace_assert(level_editor);
345 trace_assert(camera);
347 switch (event->type) {
349 switch(event->key.keysym.sym) {
351 if (!SDL_IsTextInputActive()) {
352 if (level_editor->file_name) {
353 level_editor_dump(level_editor);
354 log_info("Saving level to `%s`\n", level_editor->file_name);
356 SDL_StartTextInput();
357 level_editor->state = LEVEL_EDITOR_SAVEAS;
363 if (event->key.keysym.mod & KMOD_CTRL) {
364 if (undo_history_empty(&level_editor->undo_history)) {
365 level_editor->bell = 1;
367 undo_history_pop(&level_editor->undo_history);
373 case SDL_MOUSEWHEEL: {
375 SDL_GetMouseState(&x, &y);
377 Vec2f position = camera_map_screen(camera, x, y);
378 if (event->wheel.y > 0) {
379 level_editor->camera_scale += 0.1f;
380 } else if (event->wheel.y < 0) {
381 level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f);
383 camera_scale(camera, level_editor->camera_scale);
384 Vec2f zoomed_position = camera_map_screen(camera, x, y);
386 level_editor->camera_position =
388 level_editor->camera_position,
389 vec_sub(position, zoomed_position));
390 camera_center_at(camera, level_editor->camera_position);
393 case SDL_MOUSEBUTTONUP:
394 case SDL_MOUSEBUTTONDOWN: {
395 if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_MIDDLE) {
396 level_editor->drag = true;
399 if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_MIDDLE) {
400 level_editor->drag = false;
404 case SDL_MOUSEMOTION: {
405 if (level_editor->drag) {
406 const Vec2f next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
407 const Vec2f prev_position = camera_map_screen(
409 event->motion.x + event->motion.xrel,
410 event->motion.y + event->motion.yrel);
412 vec_add(&level_editor->camera_position,
413 vec_sub(next_position, prev_position));
414 camera_center_at(camera, level_editor->camera_position);
420 bool selected = false;
421 if (layer_picker_event(
422 &level_editor->layer_picker,
431 level_editor->layers[level_editor->layer_picker],
434 &level_editor->undo_history) < 0) {
438 level_editor->click = 1;
445 int level_editor_event(LevelEditor *level_editor,
446 const SDL_Event *event,
449 trace_assert(level_editor);
451 trace_assert(camera);
453 switch (level_editor->state) {
454 case LEVEL_EDITOR_IDLE:
455 return level_editor_idle_event(level_editor, event, camera);
457 case LEVEL_EDITOR_SAVEAS:
458 return level_editor_saveas_event(level_editor, event, camera);
464 int level_editor_focus_camera(LevelEditor *level_editor,
467 camera_center_at(camera, level_editor->camera_position);
468 camera_scale(camera, level_editor->camera_scale);
472 static LayerPicker level_format_layer_order[LAYER_PICKER_N] = {
473 LAYER_PICKER_BACKGROUND,
475 LAYER_PICKER_PLATFORMS,
478 LAYER_PICKER_BACK_PLATFORMS,
484 /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */
485 static int level_editor_dump(LevelEditor *level_editor)
487 trace_assert(level_editor);
489 FILE *filedump = PUSH_LT(
491 fopen(level_editor->file_name, "w"),
494 if (fprintf(filedump, "%s\n", VERSION) < 0) {
498 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
499 if (layer_dump_stream(
500 level_editor->layers[level_format_layer_order[i]],
506 fclose(RELEASE_LT(level_editor->lt, filedump));
508 fading_wiggly_text_reset(&level_editor->notice);
509 level_editor->save = 1;
514 int level_editor_update(LevelEditor *level_editor, float delta_time)
516 return fading_wiggly_text_update(&level_editor->notice, delta_time);
519 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
521 trace_assert(sound_samples);
524 if (level_editor->bell) {
525 level_editor->bell = 0;
526 sound_samples_play_sound(sound_samples, 2);
529 if (level_editor->click) {
530 level_editor->click = 0;
531 sound_samples_play_sound(sound_samples, 3);
534 if (level_editor->save) {
535 level_editor->save = 0;
536 sound_samples_play_sound(sound_samples, 4);