3 #include "game/camera.h"
4 #include "game/sound_samples.h"
5 #include "game/level/boxes.h"
6 #include "game/level/level_editor/color_picker.h"
7 #include "game/level/level_editor/rect_layer.h"
8 #include "game/level/level_editor/point_layer.h"
9 #include "game/level/level_editor/player_layer.h"
10 #include "game/level/level_editor/label_layer.h"
11 #include "game/level/level_editor/background_layer.h"
12 #include "ui/edit_field.h"
13 #include "system/stacktrace.h"
14 #include "system/nth_alloc.h"
15 #include "system/lt.h"
16 #include "system/lt_adapters.h"
17 #include "system/log.h"
18 #include "system/str.h"
20 #include "math/extrema.h"
21 #include "system/file.h"
23 #include "level_editor.h"
25 #define LEVEL_FOLDER_MAX_LENGTH 512
26 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
27 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
29 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
30 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
31 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
32 #define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
34 static int level_editor_dump(LevelEditor *level_editor);
36 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
38 LevelEditor *create_level_editor(Cursor *cursor)
41 LevelEditor *level_editor = PUSH_LT(
43 nth_calloc(1, sizeof(LevelEditor)),
45 if (level_editor == NULL) {
48 level_editor->lt = lt;
50 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
51 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
53 level_editor->background_layer = create_background_layer(hexstr("fffda5"));
54 level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
55 level_editor->platforms_layer = create_rect_layer("platform", cursor);
56 level_editor->goals_layer = create_point_layer("goal"),
57 level_editor->lava_layer = create_rect_layer("lava", cursor);
58 level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
59 level_editor->boxes_layer = create_rect_layer("box", cursor);
60 level_editor->label_layer = create_label_layer("label");
61 level_editor->regions_layer = create_rect_layer("region", cursor),
63 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
64 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
65 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
66 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
67 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
68 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
69 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
70 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
71 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
73 level_editor->notice = (FadingWigglyText) {
75 .text = "Level saved",
76 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
77 .scale = LEVEL_EDITOR_NOTICE_SCALE
79 .duration = LEVEL_EDITOR_NOTICE_DURATION,
82 level_editor->camera_scale = 1.0f;
84 level_editor->undo_history = create_undo_history();
89 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
91 trace_assert(file_name);
94 LevelEditor *level_editor = PUSH_LT(
96 nth_calloc(1, sizeof(LevelEditor)),
98 if (level_editor == NULL) {
101 level_editor->lt = lt;
103 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
104 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
106 level_editor->file_name =
109 string_duplicate(file_name, NULL),
113 .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
114 .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
116 trace_assert(tmpmem.buffer);
118 String input = read_whole_file(&tmpmem, file_name);
119 trace_assert(input.data);
121 String version = trim(chop_by_delim(&input, '\n'));
123 if (string_equal(version, STRING_LIT("1"))) {
124 chop_by_delim(&input, '\n');
125 } else if (string_equal(version, STRING_LIT("2"))) {
128 log_fail("Version `%s` is not supported. Expected version `%s`.\n",
129 string_to_cstr(&tmpmem, version),
134 level_editor->background_layer = chop_background_layer(&input);
135 level_editor->player_layer = chop_player_layer(&tmpmem, &input);
136 level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
137 level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
138 level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
139 level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
140 level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
141 level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
142 level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
144 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
145 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
146 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
147 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
148 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
149 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
150 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
151 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
152 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
154 level_editor->drag = false;
156 level_editor->notice = (FadingWigglyText) {
158 .text = "Level saved",
159 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
160 .scale = LEVEL_EDITOR_NOTICE_SCALE
162 .duration = LEVEL_EDITOR_NOTICE_DURATION,
165 level_editor->camera_scale = 1.0f;
167 level_editor->undo_history = create_undo_history();
174 void destroy_level_editor(LevelEditor *level_editor)
176 trace_assert(level_editor);
177 destroy_undo_history(level_editor->undo_history);
178 RETURN_LT0(level_editor->lt);
181 int level_editor_render(const LevelEditor *level_editor,
182 const Camera *camera)
184 trace_assert(level_editor);
185 trace_assert(camera);
187 if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer.color_picker)) < 0) {
191 const Rect world_viewport = camera_view_port(camera);
193 if (PLAYER_DEATH_LEVEL < world_viewport.y + world_viewport.h) {
194 if (camera_fill_rect(
197 world_viewport.x, PLAYER_DEATH_LEVEL,
198 world_viewport.w, world_viewport.h + fmaxf(0.0f, world_viewport.y - PLAYER_DEATH_LEVEL)),
199 LEVEL_EDITOR_DETH_LEVEL_COLOR) < 0) {
204 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
206 level_editor->layers[i],
208 i == level_editor->layer_picker) < 0) {
213 if (layer_picker_render(&level_editor->layer_picker, camera) < 0) {
217 if (level_editor->state == LEVEL_EDITOR_SAVEAS) {
219 const Vec2f size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
220 const char *save_as_text = "Save as: ";
221 const Vec2f position = vec(200.0f, 200.0f);
222 const float save_as_width =
223 (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
226 camera_render_text_screen(
229 LEVEL_EDITOR_EDIT_FIELD_SIZE,
230 LEVEL_EDITOR_EDIT_FIELD_COLOR,
233 if (edit_field_render_screen(
234 &level_editor->edit_field_filename,
236 vec(position.x + save_as_width, position.y)) < 0) {
241 const Rect screen_viewport = camera_view_port_screen(camera);
242 const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
244 fading_wiggly_text_render(
245 &level_editor->notice, camera,
246 vec(screen_viewport.w * 0.5f - text_size.x * 0.5f,
247 LEVEL_EDITOR_NOTICE_PADDING_TOP));
253 int level_editor_saveas_event(LevelEditor *level_editor,
254 const SDL_Event *event,
255 const Camera *camera)
257 trace_assert(level_editor);
259 trace_assert(camera);
261 switch (event->type) {
263 if (event->key.keysym.sym == SDLK_RETURN) {
264 trace_assert(level_editor->file_name == NULL);
265 char path[LEVEL_FOLDER_MAX_LENGTH];
268 LEVEL_FOLDER_MAX_LENGTH,
269 "./assets/levels/%s.txt",
270 edit_field_as_text(&level_editor->edit_field_filename));
271 level_editor->file_name = PUSH_LT(
273 string_duplicate(path, NULL),
275 level_editor_dump(level_editor);
277 level_editor->state = LEVEL_EDITOR_IDLE;
283 return edit_field_event(&level_editor->edit_field_filename, event);
287 int level_editor_idle_event(LevelEditor *level_editor,
288 const SDL_Event *event,
291 trace_assert(level_editor);
293 trace_assert(camera);
295 switch (event->type) {
297 switch(event->key.keysym.sym) {
299 if (!SDL_IsTextInputActive()) {
300 if (level_editor->file_name) {
301 level_editor_dump(level_editor);
302 log_info("Saving level to `%s`\n", level_editor->file_name);
304 SDL_StartTextInput();
305 level_editor->state = LEVEL_EDITOR_SAVEAS;
311 if (event->key.keysym.mod & KMOD_CTRL) {
312 if (undo_history_empty(&level_editor->undo_history)) {
313 level_editor->bell = 1;
315 undo_history_pop(&level_editor->undo_history);
321 case SDL_MOUSEWHEEL: {
323 SDL_GetMouseState(&x, &y);
325 Vec2f position = camera_map_screen(camera, x, y);
326 if (event->wheel.y > 0) {
327 level_editor->camera_scale += 0.1f;
328 } else if (event->wheel.y < 0) {
329 level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f);
331 camera_scale(camera, level_editor->camera_scale);
332 Vec2f zoomed_position = camera_map_screen(camera, x, y);
334 level_editor->camera_position =
336 level_editor->camera_position,
337 vec_sub(position, zoomed_position));
338 camera_center_at(camera, level_editor->camera_position);
341 case SDL_MOUSEBUTTONUP:
342 case SDL_MOUSEBUTTONDOWN: {
343 if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_MIDDLE) {
344 level_editor->drag = true;
347 if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_MIDDLE) {
348 level_editor->drag = false;
352 case SDL_MOUSEMOTION: {
353 if (level_editor->drag) {
354 const Vec2f next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
355 const Vec2f prev_position = camera_map_screen(
357 event->motion.x + event->motion.xrel,
358 event->motion.y + event->motion.yrel);
360 vec_add(&level_editor->camera_position,
361 vec_sub(next_position, prev_position));
362 camera_center_at(camera, level_editor->camera_position);
368 bool selected = false;
369 if (layer_picker_event(
370 &level_editor->layer_picker,
379 level_editor->layers[level_editor->layer_picker],
382 &level_editor->undo_history) < 0) {
386 level_editor->click = 1;
393 int level_editor_event(LevelEditor *level_editor,
394 const SDL_Event *event,
397 trace_assert(level_editor);
399 trace_assert(camera);
401 switch (level_editor->state) {
402 case LEVEL_EDITOR_IDLE:
403 return level_editor_idle_event(level_editor, event, camera);
405 case LEVEL_EDITOR_SAVEAS:
406 return level_editor_saveas_event(level_editor, event, camera);
412 int level_editor_focus_camera(LevelEditor *level_editor,
415 camera_center_at(camera, level_editor->camera_position);
416 camera_scale(camera, level_editor->camera_scale);
420 static LayerPicker level_format_layer_order[LAYER_PICKER_N] = {
421 LAYER_PICKER_BACKGROUND,
423 LAYER_PICKER_PLATFORMS,
426 LAYER_PICKER_BACK_PLATFORMS,
432 /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */
433 static int level_editor_dump(LevelEditor *level_editor)
435 trace_assert(level_editor);
437 FILE *filedump = PUSH_LT(
439 fopen(level_editor->file_name, "w"),
442 if (fprintf(filedump, "%s\n", VERSION) < 0) {
446 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
447 if (layer_dump_stream(
448 level_editor->layers[level_format_layer_order[i]],
454 fclose(RELEASE_LT(level_editor->lt, filedump));
456 fading_wiggly_text_reset(&level_editor->notice);
457 level_editor->save = 1;
462 int level_editor_update(LevelEditor *level_editor, float delta_time)
464 return fading_wiggly_text_update(&level_editor->notice, delta_time);
467 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
469 trace_assert(sound_samples);
472 if (level_editor->bell) {
473 level_editor->bell = 0;
474 sound_samples_play_sound(sound_samples, 2);
477 if (level_editor->click) {
478 level_editor->click = 0;
479 sound_samples_play_sound(sound_samples, 3);
482 if (level_editor->save) {
483 level_editor->save = 0;
484 sound_samples_play_sound(sound_samples, 4);