3 #include "game/camera.h"
4 #include "game/sound_samples.h"
5 #include "game/level/boxes.h"
6 #include "game/level/level_editor/color_picker.h"
7 #include "game/level/level_editor/rect_layer.h"
8 #include "game/level/level_editor/point_layer.h"
9 #include "game/level/level_editor/player_layer.h"
10 #include "game/level/level_editor/label_layer.h"
11 #include "game/level/level_editor/background_layer.h"
12 #include "ui/edit_field.h"
13 #include "system/stacktrace.h"
14 #include "system/nth_alloc.h"
15 #include "system/lt.h"
16 #include "system/lt_adapters.h"
17 #include "system/log.h"
18 #include "system/str.h"
20 #include "math/extrema.h"
21 #include "system/file.h"
23 #include "level_editor.h"
25 #define LEVEL_FOLDER_MAX_LENGTH 512
26 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
27 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
29 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
30 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
31 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
32 #define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
34 static int level_editor_dump(LevelEditor *level_editor);
36 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
38 LevelEditor *create_level_editor(Cursor *cursor)
41 LevelEditor *level_editor = PUSH_LT(
43 nth_calloc(1, sizeof(LevelEditor)),
45 if (level_editor == NULL) {
48 level_editor->lt = lt;
50 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
51 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
53 level_editor->background_layer = create_background_layer(hexstr("fffda5"));
54 level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
55 level_editor->platforms_layer = create_rect_layer("platform", cursor);
56 level_editor->goals_layer = create_point_layer("goal"),
57 level_editor->lava_layer = create_rect_layer("lava", cursor);
58 level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
59 level_editor->boxes_layer = create_rect_layer("box", cursor);
61 level_editor->label_layer = PUSH_LT(
63 create_label_layer("label"),
65 if (level_editor->label_layer == NULL) {
69 level_editor->regions_layer = create_rect_layer("region", cursor),
71 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
72 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
73 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
74 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
75 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
76 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
77 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
78 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
79 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
81 level_editor->notice = (FadingWigglyText) {
83 .text = "Level saved",
84 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
85 .scale = LEVEL_EDITOR_NOTICE_SCALE
87 .duration = LEVEL_EDITOR_NOTICE_DURATION,
90 level_editor->camera_scale = 1.0f;
92 level_editor->undo_history = create_undo_history();
97 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
99 trace_assert(file_name);
101 Lt *lt = create_lt();
102 LevelEditor *level_editor = PUSH_LT(
104 nth_calloc(1, sizeof(LevelEditor)),
106 if (level_editor == NULL) {
109 level_editor->lt = lt;
111 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
112 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
114 level_editor->file_name =
117 string_duplicate(file_name, NULL),
121 .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
122 .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
124 trace_assert(tmpmem.buffer);
126 String input = read_whole_file(&tmpmem, file_name);
127 trace_assert(input.data);
129 String version = trim(chop_by_delim(&input, '\n'));
131 if (string_equal(version, STRING_LIT("1"))) {
132 chop_by_delim(&input, '\n');
133 } else if (string_equal(version, STRING_LIT("2"))) {
136 log_fail("Version `%s` is not supported. Expected version `%s`.\n",
137 string_to_cstr(&tmpmem, version),
142 level_editor->background_layer = chop_background_layer(&input);
143 level_editor->player_layer = chop_player_layer(&tmpmem, &input);
144 level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
145 level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
146 level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
147 level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
148 level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
149 level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
150 level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
152 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
153 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
154 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
155 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
156 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
157 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
158 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
159 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
160 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
162 level_editor->drag = false;
164 level_editor->notice = (FadingWigglyText) {
166 .text = "Level saved",
167 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
168 .scale = LEVEL_EDITOR_NOTICE_SCALE
170 .duration = LEVEL_EDITOR_NOTICE_DURATION,
173 level_editor->camera_scale = 1.0f;
175 level_editor->undo_history = create_undo_history();
182 void destroy_level_editor(LevelEditor *level_editor)
184 trace_assert(level_editor);
185 destroy_undo_history(level_editor->undo_history);
186 RETURN_LT0(level_editor->lt);
189 int level_editor_render(const LevelEditor *level_editor,
190 const Camera *camera)
192 trace_assert(level_editor);
193 trace_assert(camera);
195 if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer.color_picker)) < 0) {
199 const Rect world_viewport = camera_view_port(camera);
201 if (PLAYER_DEATH_LEVEL < world_viewport.y + world_viewport.h) {
202 if (camera_fill_rect(
205 world_viewport.x, PLAYER_DEATH_LEVEL,
206 world_viewport.w, world_viewport.h + fmaxf(0.0f, world_viewport.y - PLAYER_DEATH_LEVEL)),
207 LEVEL_EDITOR_DETH_LEVEL_COLOR) < 0) {
212 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
214 level_editor->layers[i],
216 i == level_editor->layer_picker) < 0) {
221 if (layer_picker_render(&level_editor->layer_picker, camera) < 0) {
225 if (level_editor->state == LEVEL_EDITOR_SAVEAS) {
227 const Vec2f size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
228 const char *save_as_text = "Save as: ";
229 const Vec2f position = vec(200.0f, 200.0f);
230 const float save_as_width =
231 (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
234 camera_render_text_screen(
237 LEVEL_EDITOR_EDIT_FIELD_SIZE,
238 LEVEL_EDITOR_EDIT_FIELD_COLOR,
241 if (edit_field_render_screen(
242 &level_editor->edit_field_filename,
244 vec(position.x + save_as_width, position.y)) < 0) {
249 const Rect screen_viewport = camera_view_port_screen(camera);
250 const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
252 fading_wiggly_text_render(
253 &level_editor->notice, camera,
254 vec(screen_viewport.w * 0.5f - text_size.x * 0.5f,
255 LEVEL_EDITOR_NOTICE_PADDING_TOP));
261 int level_editor_saveas_event(LevelEditor *level_editor,
262 const SDL_Event *event,
263 const Camera *camera)
265 trace_assert(level_editor);
267 trace_assert(camera);
269 switch (event->type) {
271 if (event->key.keysym.sym == SDLK_RETURN) {
272 trace_assert(level_editor->file_name == NULL);
273 char path[LEVEL_FOLDER_MAX_LENGTH];
276 LEVEL_FOLDER_MAX_LENGTH,
277 "./assets/levels/%s.txt",
278 edit_field_as_text(&level_editor->edit_field_filename));
279 level_editor->file_name = PUSH_LT(
281 string_duplicate(path, NULL),
283 level_editor_dump(level_editor);
285 level_editor->state = LEVEL_EDITOR_IDLE;
291 return edit_field_event(&level_editor->edit_field_filename, event);
295 int level_editor_idle_event(LevelEditor *level_editor,
296 const SDL_Event *event,
299 trace_assert(level_editor);
301 trace_assert(camera);
303 switch (event->type) {
305 switch(event->key.keysym.sym) {
307 if (!SDL_IsTextInputActive()) {
308 if (level_editor->file_name) {
309 level_editor_dump(level_editor);
310 log_info("Saving level to `%s`\n", level_editor->file_name);
312 SDL_StartTextInput();
313 level_editor->state = LEVEL_EDITOR_SAVEAS;
319 if (event->key.keysym.mod & KMOD_CTRL) {
320 if (undo_history_empty(&level_editor->undo_history)) {
321 level_editor->bell = 1;
323 undo_history_pop(&level_editor->undo_history);
329 case SDL_MOUSEWHEEL: {
331 SDL_GetMouseState(&x, &y);
333 Vec2f position = camera_map_screen(camera, x, y);
334 if (event->wheel.y > 0) {
335 level_editor->camera_scale += 0.1f;
336 } else if (event->wheel.y < 0) {
337 level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f);
339 camera_scale(camera, level_editor->camera_scale);
340 Vec2f zoomed_position = camera_map_screen(camera, x, y);
342 level_editor->camera_position =
344 level_editor->camera_position,
345 vec_sub(position, zoomed_position));
346 camera_center_at(camera, level_editor->camera_position);
349 case SDL_MOUSEBUTTONUP:
350 case SDL_MOUSEBUTTONDOWN: {
351 if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_MIDDLE) {
352 level_editor->drag = true;
355 if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_MIDDLE) {
356 level_editor->drag = false;
360 case SDL_MOUSEMOTION: {
361 if (level_editor->drag) {
362 const Vec2f next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
363 const Vec2f prev_position = camera_map_screen(
365 event->motion.x + event->motion.xrel,
366 event->motion.y + event->motion.yrel);
368 vec_add(&level_editor->camera_position,
369 vec_sub(next_position, prev_position));
370 camera_center_at(camera, level_editor->camera_position);
376 bool selected = false;
377 if (layer_picker_event(
378 &level_editor->layer_picker,
387 level_editor->layers[level_editor->layer_picker],
390 &level_editor->undo_history) < 0) {
394 level_editor->click = 1;
401 int level_editor_event(LevelEditor *level_editor,
402 const SDL_Event *event,
405 trace_assert(level_editor);
407 trace_assert(camera);
409 switch (level_editor->state) {
410 case LEVEL_EDITOR_IDLE:
411 return level_editor_idle_event(level_editor, event, camera);
413 case LEVEL_EDITOR_SAVEAS:
414 return level_editor_saveas_event(level_editor, event, camera);
420 int level_editor_focus_camera(LevelEditor *level_editor,
423 camera_center_at(camera, level_editor->camera_position);
424 camera_scale(camera, level_editor->camera_scale);
428 static LayerPicker level_format_layer_order[LAYER_PICKER_N] = {
429 LAYER_PICKER_BACKGROUND,
431 LAYER_PICKER_PLATFORMS,
434 LAYER_PICKER_BACK_PLATFORMS,
440 /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */
441 static int level_editor_dump(LevelEditor *level_editor)
443 trace_assert(level_editor);
445 FILE *filedump = PUSH_LT(
447 fopen(level_editor->file_name, "w"),
450 if (fprintf(filedump, "%s\n", VERSION) < 0) {
454 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
455 if (layer_dump_stream(
456 level_editor->layers[level_format_layer_order[i]],
462 fclose(RELEASE_LT(level_editor->lt, filedump));
464 fading_wiggly_text_reset(&level_editor->notice);
465 level_editor->save = 1;
470 int level_editor_update(LevelEditor *level_editor, float delta_time)
472 return fading_wiggly_text_update(&level_editor->notice, delta_time);
475 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
477 trace_assert(sound_samples);
480 if (level_editor->bell) {
481 level_editor->bell = 0;
482 sound_samples_play_sound(sound_samples, 2);
485 if (level_editor->click) {
486 level_editor->click = 0;
487 sound_samples_play_sound(sound_samples, 3);
490 if (level_editor->save) {
491 level_editor->save = 0;
492 sound_samples_play_sound(sound_samples, 4);