3 #include "game/camera.h"
4 #include "game/sound_samples.h"
5 #include "game/level/boxes.h"
6 #include "game/level/level_editor/action_picker.h"
7 #include "game/level/level_editor/color_picker.h"
8 #include "game/level/level_editor/rect_layer.h"
9 #include "game/level/level_editor/point_layer.h"
10 #include "game/level/level_editor/player_layer.h"
11 #include "game/level/level_editor/label_layer.h"
12 #include "game/level/level_editor/background_layer.h"
13 #include "ui/edit_field.h"
14 #include "system/stacktrace.h"
15 #include "system/nth_alloc.h"
16 #include "system/lt.h"
17 #include "system/lt_adapters.h"
18 #include "system/log.h"
19 #include "system/str.h"
21 #include "math/extrema.h"
22 #include "system/file.h"
24 #include "level_editor.h"
26 #define LEVEL_FOLDER_MAX_LENGTH 512
27 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
28 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
30 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
31 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
32 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
33 #define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
35 static int level_editor_dump(LevelEditor *level_editor);
37 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
39 LevelEditor *create_level_editor(Cursor *cursor)
42 LevelEditor *level_editor = PUSH_LT(
44 nth_calloc(1, sizeof(LevelEditor)),
46 if (level_editor == NULL) {
49 level_editor->lt = lt;
51 level_editor->edit_field_filename = PUSH_LT(
54 LEVEL_EDITOR_EDIT_FIELD_SIZE,
55 LEVEL_EDITOR_EDIT_FIELD_COLOR),
57 if (level_editor->edit_field_filename == NULL) {
61 level_editor->background_layer = create_background_layer(hexstr("fffda5"));
63 level_editor->player_layer =
64 create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
66 level_editor->platforms_layer = PUSH_LT(
68 create_rect_layer("platform", cursor),
70 if (level_editor->platforms_layer == NULL) {
74 level_editor->goals_layer = PUSH_LT(
76 create_point_layer("goal"),
78 if (level_editor->goals_layer == NULL) {
82 level_editor->lava_layer = PUSH_LT(
84 create_rect_layer("lava", cursor),
86 if (level_editor->lava_layer == NULL) {
90 level_editor->back_platforms_layer = PUSH_LT(
92 create_rect_layer("back_platform", cursor),
94 if (level_editor->back_platforms_layer == NULL) {
98 level_editor->boxes_layer = PUSH_LT(
100 create_rect_layer("box", cursor),
102 if (level_editor->boxes_layer == NULL) {
106 level_editor->label_layer = PUSH_LT(
108 create_label_layer("label"),
109 destroy_label_layer);
110 if (level_editor->label_layer == NULL) {
114 level_editor->regions_layer = PUSH_LT(
116 create_rect_layer("region", cursor),
118 if (level_editor->regions_layer == NULL) {
122 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
123 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
124 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
125 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
126 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
127 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
128 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
129 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
130 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
132 level_editor->notice = (FadingWigglyText) {
134 .text = "Level saved",
135 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
136 .scale = LEVEL_EDITOR_NOTICE_SCALE
138 .duration = LEVEL_EDITOR_NOTICE_DURATION,
141 level_editor->camera_scale = 1.0f;
146 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
148 trace_assert(file_name);
150 Lt *lt = create_lt();
151 LevelEditor *level_editor = PUSH_LT(
153 nth_calloc(1, sizeof(LevelEditor)),
155 if (level_editor == NULL) {
158 level_editor->lt = lt;
160 level_editor->edit_field_filename = PUSH_LT(
163 LEVEL_EDITOR_EDIT_FIELD_SIZE,
164 LEVEL_EDITOR_EDIT_FIELD_COLOR),
166 if (level_editor->edit_field_filename == NULL) {
170 level_editor->file_name =
173 string_duplicate(file_name, NULL),
177 .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
178 .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
180 trace_assert(tmpmem.buffer);
182 String input = read_whole_file(&tmpmem, file_name);
183 trace_assert(input.data);
185 String version = trim(chop_by_delim(&input, '\n'));
187 if (string_equal(version, STRING_LIT("1"))) {
188 chop_by_delim(&input, '\n');
189 } else if (string_equal(version, STRING_LIT("2"))) {
192 log_fail("Version `%s` is not supported. Expected version `%s`.\n",
193 string_to_cstr(&tmpmem, version),
198 level_editor->background_layer = chop_background_layer(&input);
199 level_editor->player_layer = chop_player_layer(&tmpmem, &input);
200 level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
201 level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
202 level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
203 level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
204 level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
205 level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
206 level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
208 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
209 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
210 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
211 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
212 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
213 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
214 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
215 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
216 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
218 level_editor->drag = false;
220 level_editor->notice = (FadingWigglyText) {
222 .text = "Level saved",
223 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
224 .scale = LEVEL_EDITOR_NOTICE_SCALE
226 .duration = LEVEL_EDITOR_NOTICE_DURATION,
229 level_editor->camera_scale = 1.0f;
231 log_info("%ld bytes of tmp memory consumed during parsing the level\n", tmpmem.size);
238 void destroy_level_editor(LevelEditor *level_editor)
240 trace_assert(level_editor);
241 destroy_undo_history(level_editor->undo_history);
242 RETURN_LT0(level_editor->lt);
245 int level_editor_render(const LevelEditor *level_editor,
246 const Camera *camera)
248 trace_assert(level_editor);
249 trace_assert(camera);
251 if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer.color_picker)) < 0) {
255 const Rect world_viewport = camera_view_port(camera);
257 if (PLAYER_DEATH_LEVEL < world_viewport.y + world_viewport.h) {
258 if (camera_fill_rect(
261 world_viewport.x, PLAYER_DEATH_LEVEL,
262 world_viewport.w, world_viewport.h + fmaxf(0.0f, world_viewport.y - PLAYER_DEATH_LEVEL)),
263 LEVEL_EDITOR_DETH_LEVEL_COLOR) < 0) {
268 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
270 level_editor->layers[i],
272 i == level_editor->layer_picker) < 0) {
277 if (layer_picker_render(&level_editor->layer_picker, camera) < 0) {
281 if (level_editor->state == LEVEL_EDITOR_SAVEAS) {
283 const Vec2f size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
284 const char *save_as_text = "Save as: ";
285 const Vec2f position = vec(200.0f, 200.0f);
286 const float save_as_width =
287 (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
290 camera_render_text_screen(
293 LEVEL_EDITOR_EDIT_FIELD_SIZE,
294 LEVEL_EDITOR_EDIT_FIELD_COLOR,
297 if (edit_field_render_screen(
298 level_editor->edit_field_filename,
300 vec(position.x + save_as_width, position.y)) < 0) {
305 const Rect screen_viewport = camera_view_port_screen(camera);
306 const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
308 fading_wiggly_text_render(
309 &level_editor->notice, camera,
310 vec(screen_viewport.w * 0.5f - text_size.x * 0.5f,
311 LEVEL_EDITOR_NOTICE_PADDING_TOP));
317 int level_editor_saveas_event(LevelEditor *level_editor,
318 const SDL_Event *event,
319 const Camera *camera)
321 trace_assert(level_editor);
323 trace_assert(camera);
325 switch (event->type) {
327 if (event->key.keysym.sym == SDLK_RETURN) {
328 trace_assert(level_editor->file_name == NULL);
329 char path[LEVEL_FOLDER_MAX_LENGTH];
332 LEVEL_FOLDER_MAX_LENGTH,
333 "./assets/levels/%s.txt",
334 edit_field_as_text(level_editor->edit_field_filename));
335 level_editor->file_name = PUSH_LT(
337 string_duplicate(path, NULL),
339 level_editor_dump(level_editor);
341 level_editor->state = LEVEL_EDITOR_IDLE;
347 return edit_field_event(level_editor->edit_field_filename, event);
351 int level_editor_idle_event(LevelEditor *level_editor,
352 const SDL_Event *event,
355 trace_assert(level_editor);
357 trace_assert(camera);
359 switch (event->type) {
361 switch(event->key.keysym.sym) {
363 if (!SDL_IsTextInputActive()) {
364 if (level_editor->file_name) {
365 level_editor_dump(level_editor);
366 log_info("Saving level to `%s`\n", level_editor->file_name);
368 SDL_StartTextInput();
369 level_editor->state = LEVEL_EDITOR_SAVEAS;
375 if (event->key.keysym.mod & KMOD_CTRL) {
376 if (undo_history_empty(&level_editor->undo_history)) {
377 level_editor->bell = 1;
379 undo_history_pop(&level_editor->undo_history);
385 case SDL_MOUSEWHEEL: {
387 SDL_GetMouseState(&x, &y);
389 Vec2f position = camera_map_screen(camera, x, y);
390 if (event->wheel.y > 0) {
391 level_editor->camera_scale += 0.1f;
392 } else if (event->wheel.y < 0) {
393 level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f);
395 camera_scale(camera, level_editor->camera_scale);
396 Vec2f zoomed_position = camera_map_screen(camera, x, y);
398 level_editor->camera_position =
400 level_editor->camera_position,
401 vec_sub(position, zoomed_position));
402 camera_center_at(camera, level_editor->camera_position);
405 case SDL_MOUSEBUTTONUP:
406 case SDL_MOUSEBUTTONDOWN: {
407 if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_MIDDLE) {
408 level_editor->drag = true;
411 if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_MIDDLE) {
412 level_editor->drag = false;
416 case SDL_MOUSEMOTION: {
417 if (level_editor->drag) {
418 const Vec2f next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
419 const Vec2f prev_position = camera_map_screen(
421 event->motion.x + event->motion.xrel,
422 event->motion.y + event->motion.yrel);
424 vec_add(&level_editor->camera_position,
425 vec_sub(next_position, prev_position));
426 camera_center_at(camera, level_editor->camera_position);
432 bool selected = false;
433 if (layer_picker_event(
434 &level_editor->layer_picker,
443 level_editor->layers[level_editor->layer_picker],
446 &level_editor->undo_history) < 0) {
450 level_editor->click = 1;
457 int level_editor_event(LevelEditor *level_editor,
458 const SDL_Event *event,
461 trace_assert(level_editor);
463 trace_assert(camera);
465 switch (level_editor->state) {
466 case LEVEL_EDITOR_IDLE:
467 return level_editor_idle_event(level_editor, event, camera);
469 case LEVEL_EDITOR_SAVEAS:
470 return level_editor_saveas_event(level_editor, event, camera);
476 int level_editor_focus_camera(LevelEditor *level_editor,
479 camera_center_at(camera, level_editor->camera_position);
480 camera_scale(camera, level_editor->camera_scale);
484 static LayerPicker level_format_layer_order[LAYER_PICKER_N] = {
485 LAYER_PICKER_BACKGROUND,
487 LAYER_PICKER_PLATFORMS,
490 LAYER_PICKER_BACK_PLATFORMS,
496 /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */
497 static int level_editor_dump(LevelEditor *level_editor)
499 trace_assert(level_editor);
501 FILE *filedump = PUSH_LT(
503 fopen(level_editor->file_name, "w"),
506 if (fprintf(filedump, "%s\n", VERSION) < 0) {
510 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
511 if (layer_dump_stream(
512 level_editor->layers[level_format_layer_order[i]],
518 fclose(RELEASE_LT(level_editor->lt, filedump));
520 fading_wiggly_text_reset(&level_editor->notice);
521 level_editor->save = 1;
526 int level_editor_update(LevelEditor *level_editor, float delta_time)
528 return fading_wiggly_text_update(&level_editor->notice, delta_time);
531 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
533 trace_assert(sound_samples);
536 if (level_editor->bell) {
537 level_editor->bell = 0;
538 sound_samples_play_sound(sound_samples, 2);
541 if (level_editor->click) {
542 level_editor->click = 0;
543 sound_samples_play_sound(sound_samples, 3);
546 if (level_editor->save) {
547 level_editor->save = 0;
548 sound_samples_play_sound(sound_samples, 4);