3 #include "game/camera.h"
4 #include "game/sound_samples.h"
5 #include "game/level/boxes.h"
6 #include "game/level/level_editor/color_picker.h"
7 #include "game/level/level_editor/rect_layer.h"
8 #include "game/level/level_editor/point_layer.h"
9 #include "game/level/level_editor/player_layer.h"
10 #include "game/level/level_editor/label_layer.h"
11 #include "game/level/level_editor/background_layer.h"
12 #include "ui/edit_field.h"
13 #include "system/stacktrace.h"
14 #include "system/nth_alloc.h"
15 #include "system/lt.h"
16 #include "system/lt_adapters.h"
17 #include "system/log.h"
18 #include "system/str.h"
20 #include "math/extrema.h"
21 #include "system/file.h"
23 #include "level_editor.h"
25 #define LEVEL_FOLDER_MAX_LENGTH 512
26 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
27 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
29 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
30 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
31 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
32 #define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
34 static int level_editor_dump(LevelEditor *level_editor);
36 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
38 LevelEditor *create_level_editor(Cursor *cursor)
41 LevelEditor *level_editor = PUSH_LT(
43 nth_calloc(1, sizeof(LevelEditor)),
45 if (level_editor == NULL) {
48 level_editor->lt = lt;
50 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
51 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
53 level_editor->background_layer = create_background_layer(hexstr("fffda5"));
55 level_editor->player_layer =
56 create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
58 level_editor->platforms_layer = create_rect_layer("platform", cursor);
60 level_editor->goals_layer = PUSH_LT(
62 create_point_layer("goal"),
64 if (level_editor->goals_layer == NULL) {
68 level_editor->lava_layer = create_rect_layer("lava", cursor);
69 level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
70 level_editor->boxes_layer = create_rect_layer("box", cursor);
72 level_editor->label_layer = PUSH_LT(
74 create_label_layer("label"),
76 if (level_editor->label_layer == NULL) {
80 level_editor->regions_layer = create_rect_layer("region", cursor),
82 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
83 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
84 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
85 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
86 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
87 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
88 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
89 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
90 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
92 level_editor->notice = (FadingWigglyText) {
94 .text = "Level saved",
95 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
96 .scale = LEVEL_EDITOR_NOTICE_SCALE
98 .duration = LEVEL_EDITOR_NOTICE_DURATION,
101 level_editor->camera_scale = 1.0f;
103 level_editor->undo_history = create_undo_history();
108 LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
110 trace_assert(file_name);
112 Lt *lt = create_lt();
113 LevelEditor *level_editor = PUSH_LT(
115 nth_calloc(1, sizeof(LevelEditor)),
117 if (level_editor == NULL) {
120 level_editor->lt = lt;
122 level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
123 level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
125 level_editor->file_name =
128 string_duplicate(file_name, NULL),
132 .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
133 .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
135 trace_assert(tmpmem.buffer);
137 String input = read_whole_file(&tmpmem, file_name);
138 trace_assert(input.data);
140 String version = trim(chop_by_delim(&input, '\n'));
142 if (string_equal(version, STRING_LIT("1"))) {
143 chop_by_delim(&input, '\n');
144 } else if (string_equal(version, STRING_LIT("2"))) {
147 log_fail("Version `%s` is not supported. Expected version `%s`.\n",
148 string_to_cstr(&tmpmem, version),
153 level_editor->background_layer = chop_background_layer(&input);
154 level_editor->player_layer = chop_player_layer(&tmpmem, &input);
155 level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
156 level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
157 level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
158 level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
159 level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
160 level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
161 level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
163 level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
164 level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
165 level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
166 level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
167 level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
168 level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
169 level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
170 level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
171 level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
173 level_editor->drag = false;
175 level_editor->notice = (FadingWigglyText) {
177 .text = "Level saved",
178 .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
179 .scale = LEVEL_EDITOR_NOTICE_SCALE
181 .duration = LEVEL_EDITOR_NOTICE_DURATION,
184 level_editor->camera_scale = 1.0f;
186 level_editor->undo_history = create_undo_history();
193 void destroy_level_editor(LevelEditor *level_editor)
195 trace_assert(level_editor);
196 destroy_undo_history(level_editor->undo_history);
197 RETURN_LT0(level_editor->lt);
200 int level_editor_render(const LevelEditor *level_editor,
201 const Camera *camera)
203 trace_assert(level_editor);
204 trace_assert(camera);
206 if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer.color_picker)) < 0) {
210 const Rect world_viewport = camera_view_port(camera);
212 if (PLAYER_DEATH_LEVEL < world_viewport.y + world_viewport.h) {
213 if (camera_fill_rect(
216 world_viewport.x, PLAYER_DEATH_LEVEL,
217 world_viewport.w, world_viewport.h + fmaxf(0.0f, world_viewport.y - PLAYER_DEATH_LEVEL)),
218 LEVEL_EDITOR_DETH_LEVEL_COLOR) < 0) {
223 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
225 level_editor->layers[i],
227 i == level_editor->layer_picker) < 0) {
232 if (layer_picker_render(&level_editor->layer_picker, camera) < 0) {
236 if (level_editor->state == LEVEL_EDITOR_SAVEAS) {
238 const Vec2f size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
239 const char *save_as_text = "Save as: ";
240 const Vec2f position = vec(200.0f, 200.0f);
241 const float save_as_width =
242 (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
245 camera_render_text_screen(
248 LEVEL_EDITOR_EDIT_FIELD_SIZE,
249 LEVEL_EDITOR_EDIT_FIELD_COLOR,
252 if (edit_field_render_screen(
253 &level_editor->edit_field_filename,
255 vec(position.x + save_as_width, position.y)) < 0) {
260 const Rect screen_viewport = camera_view_port_screen(camera);
261 const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
263 fading_wiggly_text_render(
264 &level_editor->notice, camera,
265 vec(screen_viewport.w * 0.5f - text_size.x * 0.5f,
266 LEVEL_EDITOR_NOTICE_PADDING_TOP));
272 int level_editor_saveas_event(LevelEditor *level_editor,
273 const SDL_Event *event,
274 const Camera *camera)
276 trace_assert(level_editor);
278 trace_assert(camera);
280 switch (event->type) {
282 if (event->key.keysym.sym == SDLK_RETURN) {
283 trace_assert(level_editor->file_name == NULL);
284 char path[LEVEL_FOLDER_MAX_LENGTH];
287 LEVEL_FOLDER_MAX_LENGTH,
288 "./assets/levels/%s.txt",
289 edit_field_as_text(&level_editor->edit_field_filename));
290 level_editor->file_name = PUSH_LT(
292 string_duplicate(path, NULL),
294 level_editor_dump(level_editor);
296 level_editor->state = LEVEL_EDITOR_IDLE;
302 return edit_field_event(&level_editor->edit_field_filename, event);
306 int level_editor_idle_event(LevelEditor *level_editor,
307 const SDL_Event *event,
310 trace_assert(level_editor);
312 trace_assert(camera);
314 switch (event->type) {
316 switch(event->key.keysym.sym) {
318 if (!SDL_IsTextInputActive()) {
319 if (level_editor->file_name) {
320 level_editor_dump(level_editor);
321 log_info("Saving level to `%s`\n", level_editor->file_name);
323 SDL_StartTextInput();
324 level_editor->state = LEVEL_EDITOR_SAVEAS;
330 if (event->key.keysym.mod & KMOD_CTRL) {
331 if (undo_history_empty(&level_editor->undo_history)) {
332 level_editor->bell = 1;
334 undo_history_pop(&level_editor->undo_history);
340 case SDL_MOUSEWHEEL: {
342 SDL_GetMouseState(&x, &y);
344 Vec2f position = camera_map_screen(camera, x, y);
345 if (event->wheel.y > 0) {
346 level_editor->camera_scale += 0.1f;
347 } else if (event->wheel.y < 0) {
348 level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f);
350 camera_scale(camera, level_editor->camera_scale);
351 Vec2f zoomed_position = camera_map_screen(camera, x, y);
353 level_editor->camera_position =
355 level_editor->camera_position,
356 vec_sub(position, zoomed_position));
357 camera_center_at(camera, level_editor->camera_position);
360 case SDL_MOUSEBUTTONUP:
361 case SDL_MOUSEBUTTONDOWN: {
362 if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_MIDDLE) {
363 level_editor->drag = true;
366 if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_MIDDLE) {
367 level_editor->drag = false;
371 case SDL_MOUSEMOTION: {
372 if (level_editor->drag) {
373 const Vec2f next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
374 const Vec2f prev_position = camera_map_screen(
376 event->motion.x + event->motion.xrel,
377 event->motion.y + event->motion.yrel);
379 vec_add(&level_editor->camera_position,
380 vec_sub(next_position, prev_position));
381 camera_center_at(camera, level_editor->camera_position);
387 bool selected = false;
388 if (layer_picker_event(
389 &level_editor->layer_picker,
398 level_editor->layers[level_editor->layer_picker],
401 &level_editor->undo_history) < 0) {
405 level_editor->click = 1;
412 int level_editor_event(LevelEditor *level_editor,
413 const SDL_Event *event,
416 trace_assert(level_editor);
418 trace_assert(camera);
420 switch (level_editor->state) {
421 case LEVEL_EDITOR_IDLE:
422 return level_editor_idle_event(level_editor, event, camera);
424 case LEVEL_EDITOR_SAVEAS:
425 return level_editor_saveas_event(level_editor, event, camera);
431 int level_editor_focus_camera(LevelEditor *level_editor,
434 camera_center_at(camera, level_editor->camera_position);
435 camera_scale(camera, level_editor->camera_scale);
439 static LayerPicker level_format_layer_order[LAYER_PICKER_N] = {
440 LAYER_PICKER_BACKGROUND,
442 LAYER_PICKER_PLATFORMS,
445 LAYER_PICKER_BACK_PLATFORMS,
451 /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */
452 static int level_editor_dump(LevelEditor *level_editor)
454 trace_assert(level_editor);
456 FILE *filedump = PUSH_LT(
458 fopen(level_editor->file_name, "w"),
461 if (fprintf(filedump, "%s\n", VERSION) < 0) {
465 for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
466 if (layer_dump_stream(
467 level_editor->layers[level_format_layer_order[i]],
473 fclose(RELEASE_LT(level_editor->lt, filedump));
475 fading_wiggly_text_reset(&level_editor->notice);
476 level_editor->save = 1;
481 int level_editor_update(LevelEditor *level_editor, float delta_time)
483 return fading_wiggly_text_update(&level_editor->notice, delta_time);
486 void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
488 trace_assert(sound_samples);
491 if (level_editor->bell) {
492 level_editor->bell = 0;
493 sound_samples_play_sound(sound_samples, 2);
496 if (level_editor->click) {
497 level_editor->click = 0;
498 sound_samples_play_sound(sound_samples, 3);
501 if (level_editor->save) {
502 level_editor->save = 0;
503 sound_samples_play_sound(sound_samples, 4);