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[nothing.git] / src / game / level / level_editor / rect_layer.h
1 #ifndef RECT_LAYER_H_
2 #define RECT_LAYER_H_
3
4 #include "layer.h"
5 #include "game/level/action.h"
6 #include "ui/cursor.h"
7
8 typedef struct RectLayer RectLayer;
9 typedef struct LineStream LineStream;
10
11 LayerPtr rect_layer_as_layer(RectLayer *layer);
12 // NOTE: create_rect_layer and create_rect_layer_from_line_stream does
13 // not own id_name_prefix
14 RectLayer *create_rect_layer(const char *id_name_prefix,
15                              Cursor *cursor);
16 RectLayer *create_rect_layer_from_line_stream(
17     LineStream *line_stream,
18     const char *id_name_prefix,
19     Cursor *cursor);
20 RectLayer *chop_rect_layer(Memory *memory,
21                            String *input,
22                            const char *id_name_prefix,
23                            Cursor *cursor);
24 void destroy_rect_layer(RectLayer *layer);
25
26 int rect_layer_render(const RectLayer *layer, const Camera *camera, int active);
27 int rect_layer_event(RectLayer *layer,
28                      const SDL_Event *event,
29                      const Camera *camera,
30                      UndoHistory *undo_history);
31
32 int rect_layer_dump_stream(const RectLayer *layer, FILE *filedump);
33
34 size_t rect_layer_count(const RectLayer *layer);
35 const Rect *rect_layer_rects(const RectLayer *layer);
36 const Color *rect_layer_colors(const RectLayer *layer);
37 const char *rect_layer_ids(const RectLayer *layer);
38 const Action *rect_layer_actions(const RectLayer *layer);
39
40 #endif  // RECT_LAYER_H_