5 #include "game/level/action.h"
8 #include "color_picker.h"
9 #include "ui/edit_field.h"
11 typedef struct RectLayer RectLayer;
30 ColorPicker color_picker;
34 Vec2f move_anchor; // The mouse offset from the left-top
35 // corner of the rect during moving it
36 Edit_field id_edit_field;
40 const char *id_name_prefix;
47 LayerPtr rect_layer_as_layer(RectLayer *layer);
48 // NOTE: create_rect_layer and create_rect_layer_from_line_stream does
49 // not own id_name_prefix
51 RectLayer *create_rect_layer(Memory *memory,
52 const char *id_name_prefix,
54 void rect_layer_load(RectLayer *rect_layer, Memory *memory, String *input);
57 void destroy_rect_layer(RectLayer layer)
60 free(layer.rects.data);
61 free(layer.colors.data);
62 free(layer.actions.data);
66 int rect_layer_render(const RectLayer *layer, const Camera *camera, int active);
67 int rect_layer_event(RectLayer *layer,
68 const SDL_Event *event,
70 UndoHistory *undo_history);
72 int rect_layer_dump_stream(const RectLayer *layer, FILE *filedump);
74 size_t rect_layer_count(const RectLayer *layer);
75 const Rect *rect_layer_rects(const RectLayer *layer);
76 const Color *rect_layer_colors(const RectLayer *layer);
77 const char *rect_layer_ids(const RectLayer *layer);
78 const Action *rect_layer_actions(const RectLayer *layer);
80 #endif // RECT_LAYER_H_