]> git.lizzy.rs Git - nothing.git/blob - src/game/level/level_editor/player_layer.h
(#860) Improve the indication of the currently selected layer
[nothing.git] / src / game / level / level_editor / player_layer.h
1 #ifndef PLAYER_LAYER_H_
2 #define PLAYER_LAYER_H_
3
4 #include "color_picker.h"
5 #include "layer.h"
6
7 typedef struct {
8     Vec position;
9     ColorPicker color_picker;
10 } PlayerLayer;
11
12 LayerPtr player_layer_as_layer(PlayerLayer *player_layer);
13 int player_layer_render(const PlayerLayer *player_layer,
14                         Camera *camera,
15                         float fa);
16 int player_layer_event(PlayerLayer *player_layer,
17                        const SDL_Event *event,
18                        const Camera *camera);
19
20 #endif  // PLAYER_LAYER_H_