1 #ifndef PLAYER_LAYER_H_
2 #define PLAYER_LAYER_H_
4 #include "color_picker.h"
9 ColorPicker color_picker;
12 LayerPtr player_layer_as_layer(PlayerLayer *player_layer);
13 int player_layer_render(const PlayerLayer *player_layer,
16 int player_layer_event(PlayerLayer *player_layer,
17 const SDL_Event *event,
18 const Camera *camera);
20 #endif // PLAYER_LAYER_H_