]> git.lizzy.rs Git - nothing.git/blob - src/game/level/level_editor/player_layer.h
(#886) Make RectLayer display the ids
[nothing.git] / src / game / level / level_editor / player_layer.h
1 #ifndef PLAYER_LAYER_H_
2 #define PLAYER_LAYER_H_
3
4 #include "color_picker.h"
5 #include "layer.h"
6 #include "system/lt.h"
7 #include "system/line_stream.h"
8
9 typedef struct {
10     Lt *lt;
11     Vec position;
12     ColorPicker color_picker;
13 } PlayerLayer;
14
15 PlayerLayer *create_player_layer(Vec position, Color color);
16 PlayerLayer *create_player_layer_from_line_stream(LineStream *line_stream);
17 void destroy_player_layer(PlayerLayer *player_layer);
18
19 LayerPtr player_layer_as_layer(PlayerLayer *player_layer);
20 int player_layer_render(const PlayerLayer *player_layer,
21                         Camera *camera,
22                         int active);
23 int player_layer_event(PlayerLayer *player_layer,
24                        const SDL_Event *event,
25                        const Camera *camera);
26
27 int player_layer_dump_stream(const PlayerLayer *player_layer,
28                              FILE *filedump);
29
30 #endif  // PLAYER_LAYER_H_