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[nothing.git] / src / game / level / level_editor / player_layer.h
1 #ifndef PLAYER_LAYER_H_
2 #define PLAYER_LAYER_H_
3
4 #include "color_picker.h"
5 #include "layer.h"
6 #include "system/lt.h"
7 #include "system/memory.h"
8 #include "system/s.h"
9
10 typedef struct {
11     Vec2f position;
12     ColorPicker color_picker;
13     Color prev_color;
14 } PlayerLayer;
15
16 PlayerLayer create_player_layer(Vec2f position, Color color);
17 PlayerLayer chop_player_layer(Memory *memory, String *input);
18
19 LayerPtr player_layer_as_layer(PlayerLayer *player_layer);
20 int player_layer_render(const PlayerLayer *player_layer,
21                         const Camera *camera,
22                         int active);
23 int player_layer_event(PlayerLayer *player_layer,
24                        const SDL_Event *event,
25                        const Camera *camera,
26                        UndoHistory *undo_history);
27
28 int player_layer_dump_stream(const PlayerLayer *player_layer,
29                              FILE *filedump);
30
31 #endif  // PLAYER_LAYER_H_