1 #ifndef LAYER_PICKER_H_
2 #define LAYER_PICKER_H_
4 #include "game/camera.h"
6 typedef struct RectLayer RectLayer;
9 LAYER_PICKER_BACKGROUND = 0,
11 LAYER_PICKER_BACK_PLATFORMS,
12 LAYER_PICKER_PLATFORMS,
22 int layer_picker_render(const LayerPicker *layer_picker,
23 const Camera *camera);
24 int layer_picker_event(LayerPicker *layer_picker,
25 const SDL_Event *event,
29 #endif // LAYER_PICKER_H_