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[nothing.git] / src / game / level / level_editor / layer_picker.h
1 #ifndef LAYER_PICKER_H_
2 #define LAYER_PICKER_H_
3
4 typedef struct RectLayer RectLayer;
5 typedef struct Camera Camera;
6
7 typedef enum {
8     LAYER_TYPE_UNKNOWN,
9     LAYER_TYPE_RECT,
10     LAYER_TYPE_POINT
11 } LayerType;
12
13 typedef enum {
14     LAYER_PICKER_BOXES = 0,
15     LAYER_PICKER_PLATFORMS,
16     LAYER_PICKER_BACK_PLATFORMS,
17     LAYER_PICKER_GOALS,
18
19     LAYER_PICKER_N
20 } LayerPicker;
21
22 int layer_picker_render(const LayerPicker *layer_picker,
23                         Camera *camera);
24 int layer_picker_mouse_button(LayerPicker *layer_picker,
25                               const Camera *camera,
26                               const SDL_MouseButtonEvent *event,
27                               bool *selected);
28 LayerType layer_picker_type(LayerPicker *layer_picker);
29
30 #endif  // LAYER_PICKER_H_