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[nothing.git] / src / game / level / level_editor / label_layer.h
1 #ifndef LABEL_LAYER_H_
2 #define LABEL_LAYER_H_
3
4 #include "layer.h"
5 #include "color.h"
6 #include "math/point.h"
7
8 #define LABELS_SIZE vec(2.0f, 2.0f)
9 #define LABEL_LAYER_ID_MAX_SIZE 36
10 #define LABEL_LAYER_TEXT_MAX_SIZE 256
11
12 typedef struct LabelLayer LabelLayer;
13 typedef struct LineStream LineStream;
14
15 LayerPtr label_layer_as_layer(LabelLayer *label_layer);
16
17 LabelLayer *create_label_layer(void);
18 LabelLayer *create_label_layer_from_line_stream(LineStream *line_stream);
19 void destroy_label_layer(LabelLayer *label_layer);
20
21 int label_layer_render(const LabelLayer *label_layer,
22                        const Camera *camera,
23                        int active);
24 int label_layer_event(LabelLayer *label_layer,
25                       const SDL_Event *event,
26                       const Camera *camera,
27                       UndoHistory *undo_history);
28
29 size_t label_layer_count(const LabelLayer *label_layer);
30
31 int label_layer_dump_stream(const LabelLayer *label_layer, FILE *filedump);
32
33 char *label_layer_ids(const LabelLayer *label_layer);
34 Point *label_layer_positions(const LabelLayer *label_layer);
35 Color *label_layer_colors(const LabelLayer *label_layer);
36 char *labels_layer_texts(const LabelLayer *label_layer);
37
38 #endif  // LABEL_LAYER_H_