6 #include "game/camera.h"
7 #include "game/level/rigid_bodies.h"
10 typedef struct Lava Lava;
11 typedef struct LineStream LineStream;
12 typedef struct RectLayer RectLayer;
14 Lava *create_lava_from_line_stream(LineStream *line_stream);
15 Lava *create_lava_from_rect_layer(const RectLayer *rect_layer);
16 void destroy_lava(Lava *lava);
18 int lava_render(const Lava *lava,
19 const Camera *camera);
20 int lava_update(Lava *lava, float delta_time);
22 bool lava_overlaps_rect(const Lava *lava, Rect rect);
24 void lava_float_rigid_body(Lava *lava, RigidBodies *rigid_bodies, RigidBodyId id);