7 #include "game/level/level_editor/label_layer.h"
9 typedef struct Labels Labels;
11 Labels *create_labels_from_label_layer(const LabelLayer *label_layer);
12 void destroy_labels(Labels *label);
14 int labels_render(const Labels *label,
15 const Camera *camera);
16 void labels_update(Labels *label,
18 void labels_enter_camera_event(Labels *label,
19 const Camera *camera);
20 void labels_hide(Labels *label, char id[ENTITY_MAX_ID_SIZE]);