6 #include "game/camera.h"
7 #include "game/level/player.h"
8 #include "game/sound_samples.h"
9 #include "game/level/level_editor/point_layer.h"
12 typedef struct Goals Goals;
14 Goals *create_goals_from_point_layer(const PointLayer *point_layer);
15 void destroy_goals(Goals *goals);
17 Rect goals_hitbox(const Goals *goals);
19 int goals_render(const Goals *goals,
20 const Camera *camera);
21 int goals_sound(Goals *goals,
22 Sound_samples *sound_samples);
23 void goals_update(Goals *goals,
25 void goals_checkpoint(const Goals *goals,
27 void goals_cue(Goals *goals,
28 const Camera *camera);
30 void goals_hide(Goals *goals, char goal_id[ENTITY_MAX_ID_SIZE]);
31 void goals_show(Goals *goals, char goal_id[ENTITY_MAX_ID_SIZE]);