7 #include "game/sprite_font.h"
8 #include "math/point.h"
10 #include "math/triangle.h"
17 SDL_Renderer *renderer;
21 Camera create_camera(SDL_Renderer *renderer,
24 int camera_clear_background(const Camera *camera,
27 int camera_fill_rect(const Camera *camera,
31 int camera_draw_rect(Camera *camera,
35 int camera_draw_rect_screen(Camera *camera,
39 int camera_draw_thicc_rect_screen(const Camera *camera,
44 int camera_draw_triangle(Camera *camera,
48 int camera_fill_triangle(const Camera *camera,
52 int camera_render_text(const Camera *camera,
58 int camera_render_text_screen(const Camera *camera,
64 Rect camera_text_boundary_box(const Camera *camera,
69 int camera_render_debug_text(const Camera *camera,
73 int camera_render_debug_rect(const Camera *camera,
77 void camera_center_at(Camera *camera, Point position);
78 void camera_scale(Camera *came, float scale);
80 void camera_toggle_debug_mode(Camera *camera);
81 void camera_disable_debug_mode(Camera *camera);
83 int camera_is_point_visible(const Camera *camera, Point p);
84 int camera_is_text_visible(const Camera *camera,
89 Rect camera_view_port(const Camera *camera);
91 Rect camera_view_port_screen(const Camera *camera);
93 Vec camera_map_screen(const Camera *camera,
96 Vec camera_point(const Camera *camera, const Vec p);
97 Rect camera_rect(const Camera *camera, const Rect rect);
99 int camera_fill_rect_screen(const Camera *camera,
103 const Sprite_font *camera_font(const Camera *camera);