3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "environment.h"
24 Environment::Environment()
26 m_daynight_ratio = 0.5;
29 Environment::~Environment()
32 for(core::list<Player*>::Iterator i = m_players.begin();
33 i != m_players.end(); i++)
39 void Environment::addPlayer(Player *player)
41 DSTACK(__FUNCTION_NAME);
43 Check that peer_ids are unique.
44 Also check that names are unique.
45 Exception: there can be multiple players with peer_id=0
47 // If peer id is non-zero, it has to be unique.
48 if(player->peer_id != 0)
49 assert(getPlayer(player->peer_id) == NULL);
50 // Name has to be unique.
51 assert(getPlayer(player->getName()) == NULL);
53 m_players.push_back(player);
56 void Environment::removePlayer(u16 peer_id)
58 DSTACK(__FUNCTION_NAME);
60 for(core::list<Player*>::Iterator i = m_players.begin();
61 i != m_players.end(); i++)
64 if(player->peer_id != peer_id)
69 // See if there is an another one
70 // (shouldn't be, but just to be sure)
75 Player * Environment::getPlayer(u16 peer_id)
77 for(core::list<Player*>::Iterator i = m_players.begin();
78 i != m_players.end(); i++)
81 if(player->peer_id == peer_id)
87 Player * Environment::getPlayer(const char *name)
89 for(core::list<Player*>::Iterator i = m_players.begin();
90 i != m_players.end(); i++)
93 if(strcmp(player->getName(), name) == 0)
99 Player * Environment::getRandomConnectedPlayer()
101 core::list<Player*> connected_players = getPlayers(true);
102 u32 chosen_one = myrand() % connected_players.size();
104 for(core::list<Player*>::Iterator
105 i = connected_players.begin();
106 i != connected_players.end(); i++)
118 Player * Environment::getNearestConnectedPlayer(v3f pos)
120 core::list<Player*> connected_players = getPlayers(true);
122 Player *nearest_player = NULL;
123 for(core::list<Player*>::Iterator
124 i = connected_players.begin();
125 i != connected_players.end(); i++)
128 f32 d = player->getPosition().getDistanceFrom(pos);
129 if(d < nearest_d || nearest_player == NULL)
132 nearest_player = player;
135 return nearest_player;
138 core::list<Player*> Environment::getPlayers()
143 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
145 core::list<Player*> newlist;
146 for(core::list<Player*>::Iterator
147 i = m_players.begin();
148 i != m_players.end(); i++)
152 if(ignore_disconnected)
154 // Ignore disconnected players
155 if(player->peer_id == 0)
159 newlist.push_back(player);
164 void Environment::printPlayers(std::ostream &o)
166 o<<"Players in environment:"<<std::endl;
167 for(core::list<Player*>::Iterator i = m_players.begin();
168 i != m_players.end(); i++)
171 o<<"Player peer_id="<<player->peer_id<<std::endl;
175 void Environment::setDayNightRatio(u32 r)
177 m_daynight_ratio = r;
180 u32 Environment::getDayNightRatio()
182 return m_daynight_ratio;
189 ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
192 m_random_spawn_timer(3)
196 ServerEnvironment::~ServerEnvironment()
202 void ServerEnvironment::serializePlayers(const std::string &savedir)
204 std::string players_path = savedir + "/players";
205 fs::CreateDir(players_path);
207 core::map<Player*, bool> saved_players;
209 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
210 for(u32 i=0; i<player_files.size(); i++)
212 if(player_files[i].dir)
215 // Full path to this file
216 std::string path = players_path + "/" + player_files[i].name;
218 //dstream<<"Checking player file "<<path<<std::endl;
220 // Load player to see what is its name
221 ServerRemotePlayer testplayer;
223 // Open file and deserialize
224 std::ifstream is(path.c_str(), std::ios_base::binary);
225 if(is.good() == false)
227 dstream<<"Failed to read "<<path<<std::endl;
230 testplayer.deSerialize(is);
233 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
235 // Search for the player
236 std::string playername = testplayer.getName();
237 Player *player = getPlayer(playername.c_str());
240 dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
244 //dstream<<"Found matching player, overwriting."<<std::endl;
246 // OK, found. Save player there.
248 // Open file and serialize
249 std::ofstream os(path.c_str(), std::ios_base::binary);
250 if(os.good() == false)
252 dstream<<"Failed to overwrite "<<path<<std::endl;
255 player->serialize(os);
256 saved_players.insert(player, true);
260 for(core::list<Player*>::Iterator i = m_players.begin();
261 i != m_players.end(); i++)
264 if(saved_players.find(player) != NULL)
266 /*dstream<<"Player "<<player->getName()
267 <<" was already saved."<<std::endl;*/
270 std::string playername = player->getName();
271 // Don't save unnamed player
274 //dstream<<"Not saving unnamed player."<<std::endl;
280 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
281 playername = "player";
282 std::string path = players_path + "/" + playername;
284 for(u32 i=0; i<1000; i++)
286 if(fs::PathExists(path) == false)
291 path = players_path + "/" + playername + itos(i);
295 dstream<<"WARNING: Didn't find free file for player"<<std::endl;
300 /*dstream<<"Saving player "<<player->getName()<<" to "
302 // Open file and serialize
303 std::ofstream os(path.c_str(), std::ios_base::binary);
304 if(os.good() == false)
306 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
309 player->serialize(os);
310 saved_players.insert(player, true);
314 //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
317 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
319 std::string players_path = savedir + "/players";
321 core::map<Player*, bool> saved_players;
323 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
324 for(u32 i=0; i<player_files.size(); i++)
326 if(player_files[i].dir)
329 // Full path to this file
330 std::string path = players_path + "/" + player_files[i].name;
332 dstream<<"Checking player file "<<path<<std::endl;
334 // Load player to see what is its name
335 ServerRemotePlayer testplayer;
337 // Open file and deserialize
338 std::ifstream is(path.c_str(), std::ios_base::binary);
339 if(is.good() == false)
341 dstream<<"Failed to read "<<path<<std::endl;
344 testplayer.deSerialize(is);
347 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
349 // Search for the player
350 std::string playername = testplayer.getName();
351 Player *player = getPlayer(playername.c_str());
352 bool newplayer = false;
355 dstream<<"Is a new player"<<std::endl;
356 player = new ServerRemotePlayer();
362 dstream<<"Reading player "<<testplayer.getName()<<" from "
364 // Open file and deserialize
365 std::ifstream is(path.c_str(), std::ios_base::binary);
366 if(is.good() == false)
368 dstream<<"Failed to read "<<path<<std::endl;
371 player->deSerialize(is);
379 void ServerEnvironment::step(float dtime)
381 DSTACK(__FUNCTION_NAME);
384 //bool free_move = g_settings.getBool("free_move");
385 bool footprints = g_settings.getBool("footprints");
388 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
389 m_map->timerUpdate(dtime);
395 for(core::list<Player*>::Iterator i = m_players.begin();
396 i != m_players.end(); i++)
399 v3f playerpos = player->getPosition();
402 player->move(dtime, *m_map, 100*BS);
405 Add footsteps to grass
409 // Get node that is at BS/4 under player
410 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
412 MapNode n = m_map->getNode(bottompos);
413 if(n.d == CONTENT_GRASS)
415 n.d = CONTENT_GRASS_FOOTSTEPS;
416 m_map->setNode(bottompos, n);
419 catch(InvalidPositionException &e)
425 //if(g_settings.getBool("enable_experimental"))
431 for(core::map<u16, ServerActiveObject*>::Iterator
432 i = m_active_objects.getIterator();
433 i.atEnd()==false; i++)
435 ServerActiveObject* obj = i.getNode()->getValue();
436 // Step object, putting messages directly to the queue
437 obj->step(dtime, m_active_object_messages);
441 Remove objects that satisfy (m_removed && m_known_by_count==0)
444 core::list<u16> objects_to_remove;
445 for(core::map<u16, ServerActiveObject*>::Iterator
446 i = m_active_objects.getIterator();
447 i.atEnd()==false; i++)
449 u16 id = i.getNode()->getKey();
450 ServerActiveObject* obj = i.getNode()->getValue();
451 // This shouldn't happen but check it
454 dstream<<"WARNING: NULL object found in ServerEnvironment"
455 <<" while finding removed objects. id="<<id<<std::endl;
456 // Id to be removed from m_active_objects
457 objects_to_remove.push_back(id);
460 // If not m_removed, don't remove.
461 if(obj->m_removed == false)
465 // Id to be removed from m_active_objects
466 objects_to_remove.push_back(id);
468 // Remove references from m_active_objects
469 for(core::list<u16>::Iterator i = objects_to_remove.begin();
470 i != objects_to_remove.end(); i++)
472 m_active_objects.remove(*i);
477 const s16 to_active_max_blocks = 3;
478 const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
481 Convert stored objects from blocks near the players to active.
483 for(core::list<Player*>::Iterator i = m_players.begin();
484 i != m_players.end(); i++)
487 v3f playerpos = player->getPosition();
489 v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
490 v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
491 v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
492 // Loop through all nearby blocks
493 for(s16 x=bpmin.X; x<=bpmax.X; x++)
494 for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
495 for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
497 v3s16 blockpos(x,y,z);
498 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
501 // Ignore if no stored objects (to not set changed flag)
502 if(block->m_static_objects.m_stored.size() == 0)
504 // This will contain the leftovers of the stored list
505 core::list<StaticObject> new_stored;
506 // Loop through stored static objects
507 for(core::list<StaticObject>::Iterator
508 i = block->m_static_objects.m_stored.begin();
509 i != block->m_static_objects.m_stored.end(); i++)
511 dstream<<"INFO: Server: Creating an active object from "
512 <<"static data"<<std::endl;
513 StaticObject &s_obj = *i;
514 // Create an active object from the data
515 ServerActiveObject *obj = ServerActiveObject::create
516 (s_obj.type, this, 0, s_obj.pos, s_obj.data);
519 // This is necessary to preserve stuff during bugs
521 new_stored.push_back(s_obj);
524 // This will also add the object to the active static list
525 addActiveObject(obj);
526 //u16 id = addActiveObject(obj);
529 block->m_static_objects.m_stored.clear();
530 // Add leftover stuff to stored list
531 for(core::list<StaticObject>::Iterator
532 i = new_stored.begin();
533 i != new_stored.end(); i++)
535 StaticObject &s_obj = *i;
536 block->m_static_objects.m_stored.push_back(s_obj);
538 block->setChangedFlag();
543 Convert objects that are far away from all the players to static.
546 core::list<u16> objects_to_remove;
547 for(core::map<u16, ServerActiveObject*>::Iterator
548 i = m_active_objects.getIterator();
549 i.atEnd()==false; i++)
551 ServerActiveObject* obj = i.getNode()->getValue();
552 u16 id = i.getNode()->getKey();
553 v3f objectpos = obj->getBasePosition();
555 // This shouldn't happen but check it
558 dstream<<"WARNING: NULL object found in ServerEnvironment"
562 // If known by some client, don't convert to static.
563 if(obj->m_known_by_count > 0)
566 // If close to some player, don't convert to static.
567 bool close_to_player = false;
568 for(core::list<Player*>::Iterator i = m_players.begin();
569 i != m_players.end(); i++)
572 v3f playerpos = player->getPosition();
573 f32 d = playerpos.getDistanceFrom(objectpos);
574 if(d < to_static_max_f)
576 close_to_player = true;
585 Update the static data and remove the active object.
588 // Delete old static object
589 MapBlock *oldblock = NULL;
590 if(obj->m_static_exists)
592 MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
595 block->m_static_objects.remove(id);
599 // Add new static object
600 std::string staticdata = obj->getStaticData();
601 StaticObject s_obj(obj->getType(), objectpos, staticdata);
602 // Add to the block where the object is located in
603 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
604 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
607 block->m_static_objects.insert(0, s_obj);
608 block->setChangedFlag();
610 // If not possible, add back to previous block
613 oldblock->m_static_objects.insert(0, s_obj);
614 oldblock->setChangedFlag();
617 dstream<<"WARNING: Server: Could not find a block for "
618 <<"storing static object"<<std::endl;
621 // Delete active object
622 dstream<<"INFO: Server: Stored static data. Deleting object."
625 // Id to be removed from m_active_objects
626 objects_to_remove.push_back(id);
628 // Remove references from m_active_objects
629 for(core::list<u16>::Iterator i = objects_to_remove.begin();
630 i != objects_to_remove.end(); i++)
632 m_active_objects.remove(*i);
640 m_random_spawn_timer -= dtime;
641 if(m_random_spawn_timer < 0)
643 //m_random_spawn_timer += myrand_range(2.0, 20.0);
644 //m_random_spawn_timer += 2.0;
645 m_random_spawn_timer += 200.0;
651 /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
652 s16 y = 1 + getServerMap().findGroundLevel(p2d);
653 v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
655 Player *player = getRandomConnectedPlayer();
658 pos = player->getPosition();
660 myrand_range(-3,3)*BS,
662 myrand_range(-3,3)*BS
666 Create a ServerActiveObject
669 //TestSAO *obj = new TestSAO(this, 0, pos);
670 //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
671 //addActiveObject(obj);
675 } // enable_experimental
678 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
680 core::map<u16, ServerActiveObject*>::Node *n;
681 n = m_active_objects.find(id);
684 return n->getValue();
687 bool isFreeServerActiveObjectId(u16 id,
688 core::map<u16, ServerActiveObject*> &objects)
693 for(core::map<u16, ServerActiveObject*>::Iterator
694 i = objects.getIterator();
695 i.atEnd()==false; i++)
697 if(i.getNode()->getKey() == id)
703 u16 getFreeServerActiveObjectId(
704 core::map<u16, ServerActiveObject*> &objects)
709 if(isFreeServerActiveObjectId(new_id, objects))
719 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
722 if(object->getId() == 0)
724 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
727 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
728 <<"no free ids available"<<std::endl;
732 object->setId(new_id);
734 if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
736 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
737 <<"id is not free ("<<object->getId()<<")"<<std::endl;
741 dstream<<"INGO: ServerEnvironment::addActiveObject(): "
742 <<"added (id="<<object->getId()<<")"<<std::endl;
744 m_active_objects.insert(object->getId(), object);
746 // Add static object to active static list of the block
747 v3f objectpos = object->getBasePosition();
748 std::string staticdata = object->getStaticData();
749 StaticObject s_obj(object->getType(), objectpos, staticdata);
750 // Add to the block where the object is located in
751 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
752 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
755 block->m_static_objects.m_active.insert(object->getId(), s_obj);
758 dstream<<"WARNING: Server: Could not find a block for "
759 <<"storing newly added static active object"<<std::endl;
762 return object->getId();
766 Finds out what new objects have been added to
767 inside a radius around a position
769 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
770 core::map<u16, bool> ¤t_objects,
771 core::map<u16, bool> &added_objects)
773 v3f pos_f = intToFloat(pos, BS);
774 f32 radius_f = radius * BS;
776 Go through the object list,
777 - discard m_removed objects,
778 - discard objects that are too far away,
779 - discard objects that are found in current_objects.
780 - add remaining objects to added_objects
782 for(core::map<u16, ServerActiveObject*>::Iterator
783 i = m_active_objects.getIterator();
784 i.atEnd()==false; i++)
786 u16 id = i.getNode()->getKey();
788 ServerActiveObject *object = i.getNode()->getValue();
791 // Discard if removed
792 if(object->m_removed)
794 // Discard if too far
795 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
796 if(distance_f > radius_f)
798 // Discard if already on current_objects
799 core::map<u16, bool>::Node *n;
800 n = current_objects.find(id);
803 // Add to added_objects
804 added_objects.insert(id, false);
809 Finds out what objects have been removed from
810 inside a radius around a position
812 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
813 core::map<u16, bool> ¤t_objects,
814 core::map<u16, bool> &removed_objects)
816 v3f pos_f = intToFloat(pos, BS);
817 f32 radius_f = radius * BS;
819 Go through current_objects; object is removed if:
820 - object is not found in m_active_objects (this is actually an
821 error condition; objects should be set m_removed=true and removed
822 only after all clients have been informed about removal), or
823 - object has m_removed=true, or
824 - object is too far away
826 for(core::map<u16, bool>::Iterator
827 i = current_objects.getIterator();
828 i.atEnd()==false; i++)
830 u16 id = i.getNode()->getKey();
831 ServerActiveObject *object = getActiveObject(id);
834 dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
835 <<" object in current_objects is NULL"<<std::endl;
837 else if(object->m_removed == false)
839 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
840 /*dstream<<"removed == false"
841 <<"distance_f = "<<distance_f
842 <<", radius_f = "<<radius_f<<std::endl;*/
843 if(distance_f < radius_f)
849 removed_objects.insert(id, false);
853 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
855 if(m_active_object_messages.size() == 0)
856 return ActiveObjectMessage(0);
858 return m_active_object_messages.pop_front();
867 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
875 ClientEnvironment::~ClientEnvironment()
877 // delete active objects
878 for(core::map<u16, ClientActiveObject*>::Iterator
879 i = m_active_objects.getIterator();
880 i.atEnd()==false; i++)
882 delete i.getNode()->getValue();
889 void ClientEnvironment::addPlayer(Player *player)
891 DSTACK(__FUNCTION_NAME);
893 It is a failure if player is local and there already is a local
896 assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
898 Environment::addPlayer(player);
901 LocalPlayer * ClientEnvironment::getLocalPlayer()
903 for(core::list<Player*>::Iterator i = m_players.begin();
904 i != m_players.end(); i++)
907 if(player->isLocal())
908 return (LocalPlayer*)player;
913 void ClientEnvironment::step(float dtime)
915 DSTACK(__FUNCTION_NAME);
918 bool free_move = g_settings.getBool("free_move");
919 bool footprints = g_settings.getBool("footprints");
922 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
923 m_map->timerUpdate(dtime);
927 Get the speed the player is going
929 f32 player_speed = 0.001; // just some small value
930 LocalPlayer *lplayer = getLocalPlayer();
932 player_speed = lplayer->getSpeed().getLength();
935 Maximum position increment
937 //f32 position_max_increment = 0.05*BS;
938 f32 position_max_increment = 0.1*BS;
940 // Maximum time increment (for collision detection etc)
941 // time = distance / speed
942 f32 dtime_max_increment = position_max_increment / player_speed;
944 // Maximum time increment is 10ms or lower
945 if(dtime_max_increment > 0.01)
946 dtime_max_increment = 0.01;
948 // Don't allow overly huge dtime
952 f32 dtime_downcount = dtime;
955 Stuff that has a maximum time increment
964 if(dtime_downcount > dtime_max_increment)
966 dtime_part = dtime_max_increment;
967 dtime_downcount -= dtime_part;
971 dtime_part = dtime_downcount;
973 Setting this to 0 (no -=dtime_part) disables an infinite loop
974 when dtime_part is so small that dtime_downcount -= dtime_part
985 Player *player = getLocalPlayer();
987 v3f playerpos = player->getPosition();
990 if(free_move == false)
993 v3f speed = player->getSpeed();
994 if(player->swimming_up == false)
995 speed.Y -= 9.81 * BS * dtime_part * 2;
998 if(player->in_water_stable || player->in_water)
1000 f32 max_down = 2.0*BS;
1001 if(speed.Y < -max_down) speed.Y = -max_down;
1004 if(speed.getLength() > max)
1006 speed = speed / speed.getLength() * max;
1010 player->setSpeed(speed);
1015 This also does collision detection.
1017 player->move(dtime_part, *m_map, position_max_increment);
1020 while(dtime_downcount > 0.001);
1022 //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
1025 Stuff that can be done in an arbitarily large dtime
1027 for(core::list<Player*>::Iterator i = m_players.begin();
1028 i != m_players.end(); i++)
1030 Player *player = *i;
1031 v3f playerpos = player->getPosition();
1034 Handle non-local players
1036 if(player->isLocal() == false)
1039 player->move(dtime, *m_map, 100*BS);
1041 // Update lighting on remote players on client
1042 u8 light = LIGHT_MAX;
1045 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
1046 MapNode n = m_map->getNode(p);
1047 light = n.getLightBlend(m_daynight_ratio);
1049 catch(InvalidPositionException &e) {}
1050 player->updateLight(light);
1054 Add footsteps to grass
1058 // Get node that is at BS/4 under player
1059 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
1061 MapNode n = m_map->getNode(bottompos);
1062 if(n.d == CONTENT_GRASS)
1064 n.d = CONTENT_GRASS_FOOTSTEPS;
1065 m_map->setNode(bottompos, n);
1066 // Update mesh on client
1067 if(m_map->mapType() == MAPTYPE_CLIENT)
1069 v3s16 p_blocks = getNodeBlockPos(bottompos);
1070 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
1071 //b->updateMesh(m_daynight_ratio);
1072 b->setMeshExpired(true);
1076 catch(InvalidPositionException &e)
1085 for(core::map<u16, ClientActiveObject*>::Iterator
1086 i = m_active_objects.getIterator();
1087 i.atEnd()==false; i++)
1089 ClientActiveObject* obj = i.getNode()->getValue();
1091 obj->step(dtime, this);
1095 void ClientEnvironment::updateMeshes(v3s16 blockpos)
1097 m_map->updateMeshes(blockpos, m_daynight_ratio);
1100 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
1102 m_map->expireMeshes(only_daynight_diffed);
1105 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
1107 core::map<u16, ClientActiveObject*>::Node *n;
1108 n = m_active_objects.find(id);
1111 return n->getValue();
1114 bool isFreeClientActiveObjectId(u16 id,
1115 core::map<u16, ClientActiveObject*> &objects)
1120 for(core::map<u16, ClientActiveObject*>::Iterator
1121 i = objects.getIterator();
1122 i.atEnd()==false; i++)
1124 if(i.getNode()->getKey() == id)
1130 u16 getFreeClientActiveObjectId(
1131 core::map<u16, ClientActiveObject*> &objects)
1136 if(isFreeClientActiveObjectId(new_id, objects))
1146 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
1149 if(object->getId() == 0)
1151 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
1154 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1155 <<"no free ids available"<<std::endl;
1159 object->setId(new_id);
1161 if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
1163 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1164 <<"id is not free ("<<object->getId()<<")"<<std::endl;
1168 dstream<<"INGO: ClientEnvironment::addActiveObject(): "
1169 <<"added (id="<<object->getId()<<")"<<std::endl;
1170 m_active_objects.insert(object->getId(), object);
1171 object->addToScene(m_smgr);
1172 return object->getId();
1175 void ClientEnvironment::addActiveObject(u16 id, u8 type,
1176 const std::string &init_data)
1178 ClientActiveObject* obj = ClientActiveObject::create(type);
1181 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1182 <<"id="<<id<<" type="<<type<<": Couldn't create object"
1189 addActiveObject(obj);
1191 obj->initialize(init_data);
1194 void ClientEnvironment::removeActiveObject(u16 id)
1196 dstream<<"ClientEnvironment::removeActiveObject(): "
1197 <<"id="<<id<<std::endl;
1198 ClientActiveObject* obj = getActiveObject(id);
1201 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
1202 <<"id="<<id<<" not found"<<std::endl;
1205 obj->removeFromScene();
1207 m_active_objects.remove(id);
1210 void ClientEnvironment::processActiveObjectMessage(u16 id,
1211 const std::string &data)
1213 ClientActiveObject* obj = getActiveObject(id);
1216 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
1217 <<" got message for id="<<id<<", which doesn't exist."
1221 obj->processMessage(data);
1224 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
1225 core::array<DistanceSortedActiveObject> &dest)
1227 for(core::map<u16, ClientActiveObject*>::Iterator
1228 i = m_active_objects.getIterator();
1229 i.atEnd()==false; i++)
1231 ClientActiveObject* obj = i.getNode()->getValue();
1233 f32 d = (obj->getPosition() - origin).getLength();
1238 DistanceSortedActiveObject dso(obj, d);
1240 dest.push_back(dso);
1245 #endif // #ifndef SERVER