]> git.lizzy.rs Git - minetest.git/blob - src/environment.cpp
Modified block mesh generation to have clearer input and output. Instead of being...
[minetest.git] / src / environment.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "environment.h"
21 #include "filesys.h"
22 #include "porting.h"
23
24 Environment::Environment()
25 {
26         m_daynight_ratio = 0.5;
27 }
28
29 Environment::~Environment()
30 {
31         // Deallocate players
32         for(core::list<Player*>::Iterator i = m_players.begin();
33                         i != m_players.end(); i++)
34         {
35                 delete (*i);
36         }
37 }
38
39 void Environment::addPlayer(Player *player)
40 {
41         DSTACK(__FUNCTION_NAME);
42         /*
43                 Check that peer_ids are unique.
44                 Also check that names are unique.
45                 Exception: there can be multiple players with peer_id=0
46         */
47         // If peer id is non-zero, it has to be unique.
48         if(player->peer_id != 0)
49                 assert(getPlayer(player->peer_id) == NULL);
50         // Name has to be unique.
51         assert(getPlayer(player->getName()) == NULL);
52         // Add.
53         m_players.push_back(player);
54 }
55
56 void Environment::removePlayer(u16 peer_id)
57 {
58         DSTACK(__FUNCTION_NAME);
59 re_search:
60         for(core::list<Player*>::Iterator i = m_players.begin();
61                         i != m_players.end(); i++)
62         {
63                 Player *player = *i;
64                 if(player->peer_id != peer_id)
65                         continue;
66                 
67                 delete player;
68                 m_players.erase(i);
69                 // See if there is an another one
70                 // (shouldn't be, but just to be sure)
71                 goto re_search;
72         }
73 }
74
75 Player * Environment::getPlayer(u16 peer_id)
76 {
77         for(core::list<Player*>::Iterator i = m_players.begin();
78                         i != m_players.end(); i++)
79         {
80                 Player *player = *i;
81                 if(player->peer_id == peer_id)
82                         return player;
83         }
84         return NULL;
85 }
86
87 Player * Environment::getPlayer(const char *name)
88 {
89         for(core::list<Player*>::Iterator i = m_players.begin();
90                         i != m_players.end(); i++)
91         {
92                 Player *player = *i;
93                 if(strcmp(player->getName(), name) == 0)
94                         return player;
95         }
96         return NULL;
97 }
98
99 Player * Environment::getRandomConnectedPlayer()
100 {
101         core::list<Player*> connected_players = getPlayers(true);
102         u32 chosen_one = myrand() % connected_players.size();
103         u32 j = 0;
104         for(core::list<Player*>::Iterator
105                         i = connected_players.begin();
106                         i != connected_players.end(); i++)
107         {
108                 if(j == chosen_one)
109                 {
110                         Player *player = *i;
111                         return player;
112                 }
113                 j++;
114         }
115         return NULL;
116 }
117
118 Player * Environment::getNearestConnectedPlayer(v3f pos)
119 {
120         core::list<Player*> connected_players = getPlayers(true);
121         f32 nearest_d = 0;
122         Player *nearest_player = NULL;
123         for(core::list<Player*>::Iterator
124                         i = connected_players.begin();
125                         i != connected_players.end(); i++)
126         {
127                 Player *player = *i;
128                 f32 d = player->getPosition().getDistanceFrom(pos);
129                 if(d < nearest_d || nearest_player == NULL)
130                 {
131                         nearest_d = d;
132                         nearest_player = player;
133                 }
134         }
135         return nearest_player;
136 }
137
138 core::list<Player*> Environment::getPlayers()
139 {
140         return m_players;
141 }
142
143 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
144 {
145         core::list<Player*> newlist;
146         for(core::list<Player*>::Iterator
147                         i = m_players.begin();
148                         i != m_players.end(); i++)
149         {
150                 Player *player = *i;
151                 
152                 if(ignore_disconnected)
153                 {
154                         // Ignore disconnected players
155                         if(player->peer_id == 0)
156                                 continue;
157                 }
158
159                 newlist.push_back(player);
160         }
161         return newlist;
162 }
163
164 void Environment::printPlayers(std::ostream &o)
165 {
166         o<<"Players in environment:"<<std::endl;
167         for(core::list<Player*>::Iterator i = m_players.begin();
168                         i != m_players.end(); i++)
169         {
170                 Player *player = *i;
171                 o<<"Player peer_id="<<player->peer_id<<std::endl;
172         }
173 }
174
175 void Environment::setDayNightRatio(u32 r)
176 {
177         m_daynight_ratio = r;
178 }
179
180 u32 Environment::getDayNightRatio()
181 {
182         return m_daynight_ratio;
183 }
184
185 /*
186         ServerEnvironment
187 */
188
189 ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
190         m_map(map),
191         m_server(server),
192         m_random_spawn_timer(0)
193 {
194 }
195
196 ServerEnvironment::~ServerEnvironment()
197 {
198         // Drop/delete map
199         m_map->drop();
200 }
201
202 void ServerEnvironment::serializePlayers(const std::string &savedir)
203 {
204         std::string players_path = savedir + "/players";
205         fs::CreateDir(players_path);
206
207         core::map<Player*, bool> saved_players;
208
209         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
210         for(u32 i=0; i<player_files.size(); i++)
211         {
212                 if(player_files[i].dir)
213                         continue;
214                 
215                 // Full path to this file
216                 std::string path = players_path + "/" + player_files[i].name;
217
218                 //dstream<<"Checking player file "<<path<<std::endl;
219
220                 // Load player to see what is its name
221                 ServerRemotePlayer testplayer;
222                 {
223                         // Open file and deserialize
224                         std::ifstream is(path.c_str(), std::ios_base::binary);
225                         if(is.good() == false)
226                         {
227                                 dstream<<"Failed to read "<<path<<std::endl;
228                                 continue;
229                         }
230                         testplayer.deSerialize(is);
231                 }
232
233                 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
234                 
235                 // Search for the player
236                 std::string playername = testplayer.getName();
237                 Player *player = getPlayer(playername.c_str());
238                 if(player == NULL)
239                 {
240                         dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
241                         continue;
242                 }
243
244                 //dstream<<"Found matching player, overwriting."<<std::endl;
245
246                 // OK, found. Save player there.
247                 {
248                         // Open file and serialize
249                         std::ofstream os(path.c_str(), std::ios_base::binary);
250                         if(os.good() == false)
251                         {
252                                 dstream<<"Failed to overwrite "<<path<<std::endl;
253                                 continue;
254                         }
255                         player->serialize(os);
256                         saved_players.insert(player, true);
257                 }
258         }
259
260         for(core::list<Player*>::Iterator i = m_players.begin();
261                         i != m_players.end(); i++)
262         {
263                 Player *player = *i;
264                 if(saved_players.find(player) != NULL)
265                 {
266                         /*dstream<<"Player "<<player->getName()
267                                         <<" was already saved."<<std::endl;*/
268                         continue;
269                 }
270                 std::string playername = player->getName();
271                 // Don't save unnamed player
272                 if(playername == "")
273                 {
274                         //dstream<<"Not saving unnamed player."<<std::endl;
275                         continue;
276                 }
277                 /*
278                         Find a sane filename
279                 */
280                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
281                         playername = "player";
282                 std::string path = players_path + "/" + playername;
283                 bool found = false;
284                 for(u32 i=0; i<1000; i++)
285                 {
286                         if(fs::PathExists(path) == false)
287                         {
288                                 found = true;
289                                 break;
290                         }
291                         path = players_path + "/" + playername + itos(i);
292                 }
293                 if(found == false)
294                 {
295                         dstream<<"WARNING: Didn't find free file for player"<<std::endl;
296                         continue;
297                 }
298
299                 {
300                         /*dstream<<"Saving player "<<player->getName()<<" to "
301                                         <<path<<std::endl;*/
302                         // Open file and serialize
303                         std::ofstream os(path.c_str(), std::ios_base::binary);
304                         if(os.good() == false)
305                         {
306                                 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
307                                 continue;
308                         }
309                         player->serialize(os);
310                         saved_players.insert(player, true);
311                 }
312         }
313
314         //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
315 }
316
317 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
318 {
319         std::string players_path = savedir + "/players";
320
321         core::map<Player*, bool> saved_players;
322
323         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
324         for(u32 i=0; i<player_files.size(); i++)
325         {
326                 if(player_files[i].dir)
327                         continue;
328                 
329                 // Full path to this file
330                 std::string path = players_path + "/" + player_files[i].name;
331
332                 dstream<<"Checking player file "<<path<<std::endl;
333
334                 // Load player to see what is its name
335                 ServerRemotePlayer testplayer;
336                 {
337                         // Open file and deserialize
338                         std::ifstream is(path.c_str(), std::ios_base::binary);
339                         if(is.good() == false)
340                         {
341                                 dstream<<"Failed to read "<<path<<std::endl;
342                                 continue;
343                         }
344                         testplayer.deSerialize(is);
345                 }
346
347                 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
348                 
349                 // Search for the player
350                 std::string playername = testplayer.getName();
351                 Player *player = getPlayer(playername.c_str());
352                 bool newplayer = false;
353                 if(player == NULL)
354                 {
355                         dstream<<"Is a new player"<<std::endl;
356                         player = new ServerRemotePlayer();
357                         newplayer = true;
358                 }
359
360                 // Load player
361                 {
362                         dstream<<"Reading player "<<testplayer.getName()<<" from "
363                                         <<path<<std::endl;
364                         // Open file and deserialize
365                         std::ifstream is(path.c_str(), std::ios_base::binary);
366                         if(is.good() == false)
367                         {
368                                 dstream<<"Failed to read "<<path<<std::endl;
369                                 continue;
370                         }
371                         player->deSerialize(is);
372                 }
373
374                 if(newplayer)
375                         addPlayer(player);
376         }
377 }
378
379 void ServerEnvironment::step(float dtime)
380 {
381         DSTACK(__FUNCTION_NAME);
382
383         // Get some settings
384         //bool free_move = g_settings.getBool("free_move");
385         bool footprints = g_settings.getBool("footprints");
386
387         {
388                 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
389                 m_map->timerUpdate(dtime);
390         }
391
392         /*
393                 Handle players
394         */
395         for(core::list<Player*>::Iterator i = m_players.begin();
396                         i != m_players.end(); i++)
397         {
398                 Player *player = *i;
399                 v3f playerpos = player->getPosition();
400                 
401                 // Move
402                 player->move(dtime, *m_map, 100*BS);
403                 
404                 /*
405                         Add footsteps to grass
406                 */
407                 if(footprints)
408                 {
409                         // Get node that is at BS/4 under player
410                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
411                         try{
412                                 MapNode n = m_map->getNode(bottompos);
413                                 if(n.d == CONTENT_GRASS)
414                                 {
415                                         n.d = CONTENT_GRASS_FOOTSTEPS;
416                                         m_map->setNode(bottompos, n);
417                                 }
418                         }
419                         catch(InvalidPositionException &e)
420                         {
421                         }
422                 }
423         }
424         
425         if(g_settings.getBool("enable_experimental"))
426         {
427
428         /*
429                 Step active objects
430         */
431         for(core::map<u16, ServerActiveObject*>::Iterator
432                         i = m_active_objects.getIterator();
433                         i.atEnd()==false; i++)
434         {
435                 ServerActiveObject* obj = i.getNode()->getValue();
436                 // Step object, putting messages directly to the queue
437                 obj->step(dtime, m_active_object_messages);
438         }
439
440         /*
441                 Remove (m_removed && m_known_by_count==0) objects
442         */
443         {
444                 core::list<u16> objects_to_remove;
445                 for(core::map<u16, ServerActiveObject*>::Iterator
446                                 i = m_active_objects.getIterator();
447                                 i.atEnd()==false; i++)
448                 {
449                         u16 id = i.getNode()->getKey();
450                         ServerActiveObject* obj = i.getNode()->getValue();
451                         // This shouldn't happen but check it
452                         if(obj == NULL)
453                         {
454                                 dstream<<"WARNING: NULL object found in ServerEnvironment"
455                                                 <<" while finding removed objects. id="<<id<<std::endl;
456                                 // Id to be removed from m_active_objects
457                                 objects_to_remove.push_back(id);
458                                 continue;
459                         }
460                         else
461                         {
462                                 // If not m_removed, don't remove.
463                                 if(obj->m_removed == false)
464                                         continue;
465                                 // Delete
466                                 delete obj;
467                                 // Id to be removed from m_active_objects
468                                 objects_to_remove.push_back(id);
469                         }
470                 }
471                 // Remove references from m_active_objects
472                 for(core::list<u16>::Iterator i = objects_to_remove.begin();
473                                 i != objects_to_remove.end(); i++)
474                 {
475                         m_active_objects.remove(*i);
476                 }
477         }
478
479         /*
480                 TEST CODE
481         */
482         m_random_spawn_timer -= dtime;
483         if(m_random_spawn_timer < 0)
484         {
485                 m_random_spawn_timer += myrand_range(2.0, 20.0);
486
487                 /*
488                         Find some position
489                 */
490
491                 /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
492                 s16 y = 1 + getServerMap().findGroundLevel(p2d);
493                 v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
494                 
495                 Player *player = getRandomConnectedPlayer();
496                 v3f pos(0,0,0);
497                 if(player)
498                         pos = player->getPosition();
499                 pos += v3f(
500                         myrand_range(-3,3)*BS,
501                         0,
502                         myrand_range(-3,3)*BS
503                 );
504
505                 /*
506                         Create a TestSAO object
507                 */
508
509                 TestSAO *obj = new TestSAO(this, 0,
510                                 v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));
511
512                 // Add the object to the environment
513                 addActiveObject(obj);
514         }
515
516         } // enable_experimental
517 }
518
519 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
520 {
521         core::map<u16, ServerActiveObject*>::Node *n;
522         n = m_active_objects.find(id);
523         if(n == NULL)
524                 return NULL;
525         return n->getValue();
526 }
527
528 bool isFreeServerActiveObjectId(u16 id,
529                 core::map<u16, ServerActiveObject*> &objects)
530 {
531         if(id == 0)
532                 return false;
533         
534         for(core::map<u16, ServerActiveObject*>::Iterator
535                         i = objects.getIterator();
536                         i.atEnd()==false; i++)
537         {
538                 if(i.getNode()->getKey() == id)
539                         return false;
540         }
541         return true;
542 }
543
544 u16 getFreeServerActiveObjectId(
545                 core::map<u16, ServerActiveObject*> &objects)
546 {
547         u16 new_id = 1;
548         for(;;)
549         {
550                 if(isFreeServerActiveObjectId(new_id, objects))
551                         return new_id;
552                 
553                 if(new_id == 65535)
554                         return 0;
555
556                 new_id++;
557         }
558 }
559
560 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
561 {
562         assert(object);
563         if(object->getId() == 0)
564         {
565                 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
566                 if(new_id == 0)
567                 {
568                         dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
569                                         <<"no free ids available"<<std::endl;
570                         delete object;
571                         return 0;
572                 }
573                 object->setId(new_id);
574         }
575         if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
576         {
577                 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
578                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
579                 delete object;
580                 return 0;
581         }
582         dstream<<"INGO: ServerEnvironment::addActiveObject(): "
583                         <<"added (id="<<object->getId()<<")"<<std::endl;
584         m_active_objects.insert(object->getId(), object);
585         return object->getId();
586 }
587
588 /*
589         Finds out what new objects have been added to
590         inside a radius around a position
591 */
592 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
593                 core::map<u16, bool> &current_objects,
594                 core::map<u16, bool> &added_objects)
595 {
596         v3f pos_f = intToFloat(pos, BS);
597         f32 radius_f = radius * BS;
598         /*
599                 Go through the object list,
600                 - discard m_removed objects,
601                 - discard objects that are too far away,
602                 - discard objects that are found in current_objects.
603                 - add remaining objects to added_objects
604         */
605         for(core::map<u16, ServerActiveObject*>::Iterator
606                         i = m_active_objects.getIterator();
607                         i.atEnd()==false; i++)
608         {
609                 u16 id = i.getNode()->getKey();
610                 // Get object
611                 ServerActiveObject *object = i.getNode()->getValue();
612                 if(object == NULL)
613                         continue;
614                 // Discard if removed
615                 if(object->m_removed)
616                         continue;
617                 // Discard if too far
618                 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
619                 if(distance_f > radius_f)
620                         continue;
621                 // Discard if already on current_objects
622                 core::map<u16, bool>::Node *n;
623                 n = current_objects.find(id);
624                 if(n != NULL)
625                         continue;
626                 // Add to added_objects
627                 added_objects.insert(id, false);
628         }
629 }
630
631 /*
632         Finds out what objects have been removed from
633         inside a radius around a position
634 */
635 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
636                 core::map<u16, bool> &current_objects,
637                 core::map<u16, bool> &removed_objects)
638 {
639         v3f pos_f = intToFloat(pos, BS);
640         f32 radius_f = radius * BS;
641         /*
642                 Go through current_objects; object is removed if:
643                 - object is not found in m_active_objects (this is actually an
644                   error condition; objects should be set m_removed=true and removed
645                   only after all clients have been informed about removal), or
646                 - object has m_removed=true, or
647                 - object is too far away
648         */
649         for(core::map<u16, bool>::Iterator
650                         i = current_objects.getIterator();
651                         i.atEnd()==false; i++)
652         {
653                 u16 id = i.getNode()->getKey();
654                 ServerActiveObject *object = getActiveObject(id);
655                 if(object == NULL)
656                 {
657                         dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
658                                         <<" object in current_objects is NULL"<<std::endl;
659                 }
660                 else if(object->m_removed == false)
661                 {
662                         f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
663                         /*dstream<<"removed == false"
664                                         <<"distance_f = "<<distance_f
665                                         <<", radius_f = "<<radius_f<<std::endl;*/
666                         if(distance_f < radius_f)
667                         {
668                                 // Not removed
669                                 continue;
670                         }
671                 }
672                 removed_objects.insert(id, false);
673         }
674 }
675
676 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
677 {
678         if(m_active_object_messages.size() == 0)
679                 return ActiveObjectMessage(0);
680         
681         return m_active_object_messages.pop_front();
682 }
683
684 #ifndef SERVER
685
686 /*
687         ClientEnvironment
688 */
689
690 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
691         m_map(map),
692         m_smgr(smgr)
693 {
694         assert(m_map);
695         assert(m_smgr);
696 }
697
698 ClientEnvironment::~ClientEnvironment()
699 {
700         // delete active objects
701         for(core::map<u16, ClientActiveObject*>::Iterator
702                         i = m_active_objects.getIterator();
703                         i.atEnd()==false; i++)
704         {
705                 delete i.getNode()->getValue();
706         }
707
708         // Drop/delete map
709         m_map->drop();
710 }
711
712 void ClientEnvironment::addPlayer(Player *player)
713 {
714         DSTACK(__FUNCTION_NAME);
715         /*
716                 It is a failure if player is local and there already is a local
717                 player
718         */
719         assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
720
721         Environment::addPlayer(player);
722 }
723
724 LocalPlayer * ClientEnvironment::getLocalPlayer()
725 {
726         for(core::list<Player*>::Iterator i = m_players.begin();
727                         i != m_players.end(); i++)
728         {
729                 Player *player = *i;
730                 if(player->isLocal())
731                         return (LocalPlayer*)player;
732         }
733         return NULL;
734 }
735
736 void ClientEnvironment::step(float dtime)
737 {
738         DSTACK(__FUNCTION_NAME);
739
740         // Get some settings
741         bool free_move = g_settings.getBool("free_move");
742         bool footprints = g_settings.getBool("footprints");
743
744         {
745                 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
746                 m_map->timerUpdate(dtime);
747         }
748
749         /*
750                 Get the speed the player is going
751         */
752         f32 player_speed = 0.001; // just some small value
753         LocalPlayer *lplayer = getLocalPlayer();
754         if(lplayer)
755                 player_speed = lplayer->getSpeed().getLength();
756         
757         /*
758                 Maximum position increment
759         */
760         //f32 position_max_increment = 0.05*BS;
761         f32 position_max_increment = 0.1*BS;
762
763         // Maximum time increment (for collision detection etc)
764         // time = distance / speed
765         f32 dtime_max_increment = position_max_increment / player_speed;
766         
767         // Maximum time increment is 10ms or lower
768         if(dtime_max_increment > 0.01)
769                 dtime_max_increment = 0.01;
770         
771         // Don't allow overly huge dtime
772         if(dtime > 0.5)
773                 dtime = 0.5;
774         
775         f32 dtime_downcount = dtime;
776
777         /*
778                 Stuff that has a maximum time increment
779         */
780
781         u32 loopcount = 0;
782         do
783         {
784                 loopcount++;
785
786                 f32 dtime_part;
787                 if(dtime_downcount > dtime_max_increment)
788                 {
789                         dtime_part = dtime_max_increment;
790                         dtime_downcount -= dtime_part;
791                 }
792                 else
793                 {
794                         dtime_part = dtime_downcount;
795                         /*
796                                 Setting this to 0 (no -=dtime_part) disables an infinite loop
797                                 when dtime_part is so small that dtime_downcount -= dtime_part
798                                 does nothing
799                         */
800                         dtime_downcount = 0;
801                 }
802                 
803                 /*
804                         Handle local player
805                 */
806                 
807                 {
808                         Player *player = getLocalPlayer();
809
810                         v3f playerpos = player->getPosition();
811                         
812                         // Apply physics
813                         if(free_move == false)
814                         {
815                                 // Gravity
816                                 v3f speed = player->getSpeed();
817                                 if(player->swimming_up == false)
818                                         speed.Y -= 9.81 * BS * dtime_part * 2;
819
820                                 // Water resistance
821                                 if(player->in_water_stable || player->in_water)
822                                 {
823                                         f32 max_down = 2.0*BS;
824                                         if(speed.Y < -max_down) speed.Y = -max_down;
825
826                                         f32 max = 2.5*BS;
827                                         if(speed.getLength() > max)
828                                         {
829                                                 speed = speed / speed.getLength() * max;
830                                         }
831                                 }
832
833                                 player->setSpeed(speed);
834                         }
835
836                         /*
837                                 Move the player.
838                                 This also does collision detection.
839                         */
840                         player->move(dtime_part, *m_map, position_max_increment);
841                 }
842         }
843         while(dtime_downcount > 0.001);
844                 
845         //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
846         
847         /*
848                 Stuff that can be done in an arbitarily large dtime
849         */
850         for(core::list<Player*>::Iterator i = m_players.begin();
851                         i != m_players.end(); i++)
852         {
853                 Player *player = *i;
854                 v3f playerpos = player->getPosition();
855                 
856                 /*
857                         Handle non-local players
858                 */
859                 if(player->isLocal() == false)
860                 {
861                         // Move
862                         player->move(dtime, *m_map, 100*BS);
863
864                         // Update lighting on remote players on client
865                         u8 light = LIGHT_MAX;
866                         try{
867                                 // Get node at head
868                                 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
869                                 MapNode n = m_map->getNode(p);
870                                 light = n.getLightBlend(m_daynight_ratio);
871                         }
872                         catch(InvalidPositionException &e) {}
873                         player->updateLight(light);
874                 }
875                 
876                 /*
877                         Add footsteps to grass
878                 */
879                 if(footprints)
880                 {
881                         // Get node that is at BS/4 under player
882                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
883                         try{
884                                 MapNode n = m_map->getNode(bottompos);
885                                 if(n.d == CONTENT_GRASS)
886                                 {
887                                         n.d = CONTENT_GRASS_FOOTSTEPS;
888                                         m_map->setNode(bottompos, n);
889                                         // Update mesh on client
890                                         if(m_map->mapType() == MAPTYPE_CLIENT)
891                                         {
892                                                 v3s16 p_blocks = getNodeBlockPos(bottompos);
893                                                 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
894                                                 //b->updateMesh(m_daynight_ratio);
895                                                 b->setMeshExpired(true);
896                                         }
897                                 }
898                         }
899                         catch(InvalidPositionException &e)
900                         {
901                         }
902                 }
903         }
904         
905         /*
906                 Step active objects
907         */
908         for(core::map<u16, ClientActiveObject*>::Iterator
909                         i = m_active_objects.getIterator();
910                         i.atEnd()==false; i++)
911         {
912                 ClientActiveObject* obj = i.getNode()->getValue();
913                 // Step object
914                 obj->step(dtime);
915         }
916 }
917
918 void ClientEnvironment::updateMeshes(v3s16 blockpos)
919 {
920         m_map->updateMeshes(blockpos, m_daynight_ratio);
921 }
922
923 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
924 {
925         m_map->expireMeshes(only_daynight_diffed);
926 }
927
928 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
929 {
930         core::map<u16, ClientActiveObject*>::Node *n;
931         n = m_active_objects.find(id);
932         if(n == NULL)
933                 return NULL;
934         return n->getValue();
935 }
936
937 bool isFreeClientActiveObjectId(u16 id,
938                 core::map<u16, ClientActiveObject*> &objects)
939 {
940         if(id == 0)
941                 return false;
942         
943         for(core::map<u16, ClientActiveObject*>::Iterator
944                         i = objects.getIterator();
945                         i.atEnd()==false; i++)
946         {
947                 if(i.getNode()->getKey() == id)
948                         return false;
949         }
950         return true;
951 }
952
953 u16 getFreeClientActiveObjectId(
954                 core::map<u16, ClientActiveObject*> &objects)
955 {
956         u16 new_id = 1;
957         for(;;)
958         {
959                 if(isFreeClientActiveObjectId(new_id, objects))
960                         return new_id;
961                 
962                 if(new_id == 65535)
963                         return 0;
964
965                 new_id++;
966         }
967 }
968
969 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
970 {
971         assert(object);
972         if(object->getId() == 0)
973         {
974                 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
975                 if(new_id == 0)
976                 {
977                         dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
978                                         <<"no free ids available"<<std::endl;
979                         delete object;
980                         return 0;
981                 }
982                 object->setId(new_id);
983         }
984         if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
985         {
986                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
987                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
988                 delete object;
989                 return 0;
990         }
991         dstream<<"INGO: ClientEnvironment::addActiveObject(): "
992                         <<"added (id="<<object->getId()<<")"<<std::endl;
993         m_active_objects.insert(object->getId(), object);
994         object->addToScene(m_smgr);
995         return object->getId();
996 }
997
998 void ClientEnvironment::addActiveObject(u16 id, u8 type,
999                 const std::string &init_data)
1000 {
1001         ClientActiveObject* obj = ClientActiveObject::create(type);
1002         if(obj == NULL)
1003         {
1004                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1005                                 <<"id="<<id<<" type="<<type<<": Couldn't create object"
1006                                 <<std::endl;
1007                 return;
1008         }
1009         
1010         obj->setId(id);
1011
1012         addActiveObject(obj);
1013
1014         obj->initialize(init_data);
1015 }
1016
1017 void ClientEnvironment::removeActiveObject(u16 id)
1018 {
1019         dstream<<"ClientEnvironment::removeActiveObject(): "
1020                         <<"id="<<id<<std::endl;
1021         ClientActiveObject* obj = getActiveObject(id);
1022         if(obj == NULL)
1023         {
1024                 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
1025                                 <<"id="<<id<<" not found"<<std::endl;
1026                 return;
1027         }
1028         obj->removeFromScene();
1029         delete obj;
1030         m_active_objects.remove(id);
1031 }
1032
1033 void ClientEnvironment::processActiveObjectMessage(u16 id,
1034                 const std::string &data)
1035 {
1036         ClientActiveObject* obj = getActiveObject(id);
1037         if(obj == NULL)
1038         {
1039                 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
1040                                 <<" got message for id="<<id<<", which doesn't exist."
1041                                 <<std::endl;
1042                 return;
1043         }
1044         obj->processMessage(data);
1045 }
1046
1047 #endif // #ifndef SERVER
1048
1049