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1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "environment.h"
21 #include "filesys.h"
22
23 Environment::Environment()
24 {
25         m_daynight_ratio = 0.5;
26 }
27
28 Environment::~Environment()
29 {
30         // Deallocate players
31         for(core::list<Player*>::Iterator i = m_players.begin();
32                         i != m_players.end(); i++)
33         {
34                 delete (*i);
35         }
36 }
37
38 void Environment::addPlayer(Player *player)
39 {
40         DSTACK(__FUNCTION_NAME);
41         /*
42                 Check that peer_ids are unique.
43                 Also check that names are unique.
44                 Exception: there can be multiple players with peer_id=0
45         */
46         // If peer id is non-zero, it has to be unique.
47         if(player->peer_id != 0)
48                 assert(getPlayer(player->peer_id) == NULL);
49         // Name has to be unique.
50         assert(getPlayer(player->getName()) == NULL);
51         // Add.
52         m_players.push_back(player);
53 }
54
55 void Environment::removePlayer(u16 peer_id)
56 {
57         DSTACK(__FUNCTION_NAME);
58 re_search:
59         for(core::list<Player*>::Iterator i = m_players.begin();
60                         i != m_players.end(); i++)
61         {
62                 Player *player = *i;
63                 if(player->peer_id != peer_id)
64                         continue;
65                 
66                 delete player;
67                 m_players.erase(i);
68                 // See if there is an another one
69                 // (shouldn't be, but just to be sure)
70                 goto re_search;
71         }
72 }
73
74 Player * Environment::getPlayer(u16 peer_id)
75 {
76         for(core::list<Player*>::Iterator i = m_players.begin();
77                         i != m_players.end(); i++)
78         {
79                 Player *player = *i;
80                 if(player->peer_id == peer_id)
81                         return player;
82         }
83         return NULL;
84 }
85
86 Player * Environment::getPlayer(const char *name)
87 {
88         for(core::list<Player*>::Iterator i = m_players.begin();
89                         i != m_players.end(); i++)
90         {
91                 Player *player = *i;
92                 if(strcmp(player->getName(), name) == 0)
93                         return player;
94         }
95         return NULL;
96 }
97
98 core::list<Player*> Environment::getPlayers()
99 {
100         return m_players;
101 }
102
103 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
104 {
105         core::list<Player*> newlist;
106         for(core::list<Player*>::Iterator
107                         i = m_players.begin();
108                         i != m_players.end(); i++)
109         {
110                 Player *player = *i;
111                 
112                 if(ignore_disconnected)
113                 {
114                         // Ignore disconnected players
115                         if(player->peer_id == 0)
116                                 continue;
117                 }
118
119                 newlist.push_back(player);
120         }
121         return newlist;
122 }
123
124 void Environment::printPlayers(std::ostream &o)
125 {
126         o<<"Players in environment:"<<std::endl;
127         for(core::list<Player*>::Iterator i = m_players.begin();
128                         i != m_players.end(); i++)
129         {
130                 Player *player = *i;
131                 o<<"Player peer_id="<<player->peer_id<<std::endl;
132         }
133 }
134
135 void Environment::setDayNightRatio(u32 r)
136 {
137         m_daynight_ratio = r;
138 }
139
140 u32 Environment::getDayNightRatio()
141 {
142         return m_daynight_ratio;
143 }
144
145 /*
146         ServerEnvironment
147 */
148
149 ServerEnvironment::ServerEnvironment(ServerMap *map):
150         m_map(map),
151         m_random_spawn_timer(0)
152 {
153         /*
154                 TEST CODE
155         */
156         TestSAO *obj = new TestSAO(0, v3f(0, BS*5, 0));
157         addActiveObject(obj);
158 }
159
160 ServerEnvironment::~ServerEnvironment()
161 {
162         // Drop/delete map
163         m_map->drop();
164 }
165
166 void ServerEnvironment::serializePlayers(const std::string &savedir)
167 {
168         std::string players_path = savedir + "/players";
169         fs::CreateDir(players_path);
170
171         core::map<Player*, bool> saved_players;
172
173         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
174         for(u32 i=0; i<player_files.size(); i++)
175         {
176                 if(player_files[i].dir)
177                         continue;
178                 
179                 // Full path to this file
180                 std::string path = players_path + "/" + player_files[i].name;
181
182                 //dstream<<"Checking player file "<<path<<std::endl;
183
184                 // Load player to see what is its name
185                 ServerRemotePlayer testplayer;
186                 {
187                         // Open file and deserialize
188                         std::ifstream is(path.c_str(), std::ios_base::binary);
189                         if(is.good() == false)
190                         {
191                                 dstream<<"Failed to read "<<path<<std::endl;
192                                 continue;
193                         }
194                         testplayer.deSerialize(is);
195                 }
196
197                 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
198                 
199                 // Search for the player
200                 std::string playername = testplayer.getName();
201                 Player *player = getPlayer(playername.c_str());
202                 if(player == NULL)
203                 {
204                         dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
205                         continue;
206                 }
207
208                 //dstream<<"Found matching player, overwriting."<<std::endl;
209
210                 // OK, found. Save player there.
211                 {
212                         // Open file and serialize
213                         std::ofstream os(path.c_str(), std::ios_base::binary);
214                         if(os.good() == false)
215                         {
216                                 dstream<<"Failed to overwrite "<<path<<std::endl;
217                                 continue;
218                         }
219                         player->serialize(os);
220                         saved_players.insert(player, true);
221                 }
222         }
223
224         for(core::list<Player*>::Iterator i = m_players.begin();
225                         i != m_players.end(); i++)
226         {
227                 Player *player = *i;
228                 if(saved_players.find(player) != NULL)
229                 {
230                         /*dstream<<"Player "<<player->getName()
231                                         <<" was already saved."<<std::endl;*/
232                         continue;
233                 }
234                 std::string playername = player->getName();
235                 // Don't save unnamed player
236                 if(playername == "")
237                 {
238                         //dstream<<"Not saving unnamed player."<<std::endl;
239                         continue;
240                 }
241                 /*
242                         Find a sane filename
243                 */
244                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
245                         playername = "player";
246                 std::string path = players_path + "/" + playername;
247                 bool found = false;
248                 for(u32 i=0; i<1000; i++)
249                 {
250                         if(fs::PathExists(path) == false)
251                         {
252                                 found = true;
253                                 break;
254                         }
255                         path = players_path + "/" + playername + itos(i);
256                 }
257                 if(found == false)
258                 {
259                         dstream<<"WARNING: Didn't find free file for player"<<std::endl;
260                         continue;
261                 }
262
263                 {
264                         /*dstream<<"Saving player "<<player->getName()<<" to "
265                                         <<path<<std::endl;*/
266                         // Open file and serialize
267                         std::ofstream os(path.c_str(), std::ios_base::binary);
268                         if(os.good() == false)
269                         {
270                                 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
271                                 continue;
272                         }
273                         player->serialize(os);
274                         saved_players.insert(player, true);
275                 }
276         }
277
278         //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
279 }
280
281 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
282 {
283         std::string players_path = savedir + "/players";
284
285         core::map<Player*, bool> saved_players;
286
287         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
288         for(u32 i=0; i<player_files.size(); i++)
289         {
290                 if(player_files[i].dir)
291                         continue;
292                 
293                 // Full path to this file
294                 std::string path = players_path + "/" + player_files[i].name;
295
296                 dstream<<"Checking player file "<<path<<std::endl;
297
298                 // Load player to see what is its name
299                 ServerRemotePlayer testplayer;
300                 {
301                         // Open file and deserialize
302                         std::ifstream is(path.c_str(), std::ios_base::binary);
303                         if(is.good() == false)
304                         {
305                                 dstream<<"Failed to read "<<path<<std::endl;
306                                 continue;
307                         }
308                         testplayer.deSerialize(is);
309                 }
310
311                 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
312                 
313                 // Search for the player
314                 std::string playername = testplayer.getName();
315                 Player *player = getPlayer(playername.c_str());
316                 bool newplayer = false;
317                 if(player == NULL)
318                 {
319                         dstream<<"Is a new player"<<std::endl;
320                         player = new ServerRemotePlayer();
321                         newplayer = true;
322                 }
323
324                 // Load player
325                 {
326                         dstream<<"Reading player "<<testplayer.getName()<<" from "
327                                         <<path<<std::endl;
328                         // Open file and deserialize
329                         std::ifstream is(path.c_str(), std::ios_base::binary);
330                         if(is.good() == false)
331                         {
332                                 dstream<<"Failed to read "<<path<<std::endl;
333                                 continue;
334                         }
335                         player->deSerialize(is);
336                 }
337
338                 if(newplayer)
339                         addPlayer(player);
340         }
341 }
342
343 void ServerEnvironment::step(float dtime)
344 {
345         DSTACK(__FUNCTION_NAME);
346
347         // Get some settings
348         //bool free_move = g_settings.getBool("free_move");
349         bool footprints = g_settings.getBool("footprints");
350
351         {
352                 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
353                 m_map->timerUpdate(dtime);
354         }
355
356         /*
357                 Handle players
358         */
359         for(core::list<Player*>::Iterator i = m_players.begin();
360                         i != m_players.end(); i++)
361         {
362                 Player *player = *i;
363                 v3f playerpos = player->getPosition();
364                 
365                 // Move
366                 player->move(dtime, *m_map, 100*BS);
367                 
368                 /*
369                         Add footsteps to grass
370                 */
371                 if(footprints)
372                 {
373                         // Get node that is at BS/4 under player
374                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
375                         try{
376                                 MapNode n = m_map->getNode(bottompos);
377                                 if(n.d == CONTENT_GRASS)
378                                 {
379                                         n.d = CONTENT_GRASS_FOOTSTEPS;
380                                         m_map->setNode(bottompos, n);
381                                 }
382                         }
383                         catch(InvalidPositionException &e)
384                         {
385                         }
386                 }
387         }
388         
389         /*
390                 Step active objects
391         */
392         for(core::map<u16, ServerActiveObject*>::Iterator
393                         i = m_active_objects.getIterator();
394                         i.atEnd()==false; i++)
395         {
396                 ServerActiveObject* obj = i.getNode()->getValue();
397                 // Step object, putting messages directly to the queue
398                 obj->step(dtime, m_active_object_messages);
399         }
400
401         /*
402                 Remove (m_removed && m_known_by_count==0) objects
403         */
404         {
405                 core::list<u16> objects_to_remove;
406                 for(core::map<u16, ServerActiveObject*>::Iterator
407                                 i = m_active_objects.getIterator();
408                                 i.atEnd()==false; i++)
409                 {
410                         u16 id = i.getNode()->getKey();
411                         ServerActiveObject* obj = i.getNode()->getValue();
412                         // This shouldn't happen but check it
413                         if(obj == NULL)
414                         {
415                                 dstream<<"WARNING: NULL object found in ServerEnvironment"
416                                                 <<" while finding removed objects. id="<<id<<std::endl;
417                                 // Id to be removed from m_active_objects
418                                 objects_to_remove.push_back(id);
419                                 continue;
420                         }
421                         else
422                         {
423                                 // If not m_removed, don't remove.
424                                 if(obj->m_removed == false)
425                                         continue;
426                                 // Delete
427                                 delete obj;
428                                 // Id to be removed from m_active_objects
429                                 objects_to_remove.push_back(id);
430                         }
431                 }
432                 // Remove references from m_active_objects
433                 for(core::list<u16>::Iterator i = objects_to_remove.begin();
434                                 i != objects_to_remove.end(); i++)
435                 {
436                         m_active_objects.remove(*i);
437                 }
438         }
439
440         /*
441                 TEST CODE
442         */
443         m_random_spawn_timer -= dtime;
444         if(m_random_spawn_timer < 0)
445         {
446                 m_random_spawn_timer += 0.1;
447                 TestSAO *obj = new TestSAO(0,
448                                 v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));
449                 addActiveObject(obj);
450         }
451 }
452
453 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
454 {
455         core::map<u16, ServerActiveObject*>::Node *n;
456         n = m_active_objects.find(id);
457         if(n == NULL)
458                 return NULL;
459         return n->getValue();
460 }
461
462 bool isFreeServerActiveObjectId(u16 id,
463                 core::map<u16, ServerActiveObject*> &objects)
464 {
465         if(id == 0)
466                 return false;
467         
468         for(core::map<u16, ServerActiveObject*>::Iterator
469                         i = objects.getIterator();
470                         i.atEnd()==false; i++)
471         {
472                 if(i.getNode()->getKey() == id)
473                         return false;
474         }
475         return true;
476 }
477
478 u16 getFreeServerActiveObjectId(
479                 core::map<u16, ServerActiveObject*> &objects)
480 {
481         u16 new_id = 1;
482         for(;;)
483         {
484                 if(isFreeServerActiveObjectId(new_id, objects))
485                         return new_id;
486                 
487                 if(new_id == 65535)
488                         return 0;
489
490                 new_id++;
491         }
492 }
493
494 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
495 {
496         assert(object);
497         if(object->getId() == 0)
498         {
499                 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
500                 if(new_id == 0)
501                 {
502                         dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
503                                         <<"no free ids available"<<std::endl;
504                         delete object;
505                         return 0;
506                 }
507                 object->setId(new_id);
508         }
509         if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
510         {
511                 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
512                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
513                 delete object;
514                 return 0;
515         }
516         dstream<<"INGO: ServerEnvironment::addActiveObject(): "
517                         <<"added (id="<<object->getId()<<")"<<std::endl;
518         m_active_objects.insert(object->getId(), object);
519         return object->getId();
520 }
521
522 /*
523         Finds out what new objects have been added to
524         inside a radius around a position
525 */
526 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
527                 core::map<u16, bool> &current_objects,
528                 core::map<u16, bool> &added_objects)
529 {
530         v3f pos_f = intToFloat(pos, BS);
531         f32 radius_f = radius * BS;
532         /*
533                 Go through the object list,
534                 - discard m_removed objects,
535                 - discard objects that are too far away,
536                 - discard objects that are found in current_objects.
537                 - add remaining objects to added_objects
538         */
539         for(core::map<u16, ServerActiveObject*>::Iterator
540                         i = m_active_objects.getIterator();
541                         i.atEnd()==false; i++)
542         {
543                 u16 id = i.getNode()->getKey();
544                 // Get object
545                 ServerActiveObject *object = i.getNode()->getValue();
546                 if(object == NULL)
547                         continue;
548                 // Discard if removed
549                 if(object->m_removed)
550                         continue;
551                 // Discard if too far
552                 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
553                 if(distance_f > radius_f)
554                         continue;
555                 // Discard if already on current_objects
556                 core::map<u16, bool>::Node *n;
557                 n = current_objects.find(id);
558                 if(n != NULL)
559                         continue;
560                 // Add to added_objects
561                 added_objects.insert(id, false);
562         }
563 }
564
565 /*
566         Finds out what objects have been removed from
567         inside a radius around a position
568 */
569 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
570                 core::map<u16, bool> &current_objects,
571                 core::map<u16, bool> &removed_objects)
572 {
573         v3f pos_f = intToFloat(pos, BS);
574         f32 radius_f = radius * BS;
575         /*
576                 Go through current_objects; object is removed if:
577                 - object is not found in m_active_objects (this is actually an
578                   error condition; objects should be set m_removed=true and removed
579                   only after all clients have been informed about removal), or
580                 - object has m_removed=true, or
581                 - object is too far away
582         */
583         for(core::map<u16, bool>::Iterator
584                         i = current_objects.getIterator();
585                         i.atEnd()==false; i++)
586         {
587                 u16 id = i.getNode()->getKey();
588                 ServerActiveObject *object = getActiveObject(id);
589                 if(object == NULL)
590                 {
591                         dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
592                                         <<" object in current_objects is NULL"<<std::endl;
593                 }
594                 else if(object->m_removed == false)
595                 {
596                         f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
597                         /*dstream<<"removed == false"
598                                         <<"distance_f = "<<distance_f
599                                         <<", radius_f = "<<radius_f<<std::endl;*/
600                         if(distance_f < radius_f)
601                         {
602                                 // Not removed
603                                 continue;
604                         }
605                 }
606                 removed_objects.insert(id, false);
607         }
608 }
609
610 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
611 {
612         if(m_active_object_messages.size() == 0)
613                 return ActiveObjectMessage(0);
614         
615         return m_active_object_messages.pop_front();
616 }
617
618 #ifndef SERVER
619
620 /*
621         ClientEnvironment
622 */
623
624 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
625         m_map(map),
626         m_smgr(smgr)
627 {
628         assert(m_map);
629         assert(m_smgr);
630 }
631
632 ClientEnvironment::~ClientEnvironment()
633 {
634         // delete active objects
635         for(core::map<u16, ClientActiveObject*>::Iterator
636                         i = m_active_objects.getIterator();
637                         i.atEnd()==false; i++)
638         {
639                 delete i.getNode()->getValue();
640         }
641
642         // Drop/delete map
643         m_map->drop();
644 }
645
646 void ClientEnvironment::addPlayer(Player *player)
647 {
648         DSTACK(__FUNCTION_NAME);
649         /*
650                 It is a failure if player is local and there already is a local
651                 player
652         */
653         assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
654
655         Environment::addPlayer(player);
656 }
657
658 LocalPlayer * ClientEnvironment::getLocalPlayer()
659 {
660         for(core::list<Player*>::Iterator i = m_players.begin();
661                         i != m_players.end(); i++)
662         {
663                 Player *player = *i;
664                 if(player->isLocal())
665                         return (LocalPlayer*)player;
666         }
667         return NULL;
668 }
669
670 void ClientEnvironment::step(float dtime)
671 {
672         DSTACK(__FUNCTION_NAME);
673
674         // Get some settings
675         bool free_move = g_settings.getBool("free_move");
676         bool footprints = g_settings.getBool("footprints");
677
678         {
679                 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
680                 m_map->timerUpdate(dtime);
681         }
682
683         /*
684                 Get the speed the player is going
685         */
686         f32 player_speed = 0.001; // just some small value
687         LocalPlayer *lplayer = getLocalPlayer();
688         if(lplayer)
689                 player_speed = lplayer->getSpeed().getLength();
690         
691         /*
692                 Maximum position increment
693         */
694         //f32 position_max_increment = 0.05*BS;
695         f32 position_max_increment = 0.1*BS;
696
697         // Maximum time increment (for collision detection etc)
698         // time = distance / speed
699         f32 dtime_max_increment = position_max_increment / player_speed;
700         
701         // Maximum time increment is 10ms or lower
702         if(dtime_max_increment > 0.01)
703                 dtime_max_increment = 0.01;
704         
705         // Don't allow overly huge dtime
706         if(dtime > 0.5)
707                 dtime = 0.5;
708         
709         f32 dtime_downcount = dtime;
710
711         /*
712                 Stuff that has a maximum time increment
713         */
714
715         u32 loopcount = 0;
716         do
717         {
718                 loopcount++;
719
720                 f32 dtime_part;
721                 if(dtime_downcount > dtime_max_increment)
722                         dtime_part = dtime_max_increment;
723                 else
724                         dtime_part = dtime;
725                 dtime_downcount -= dtime_part;
726                 
727                 /*
728                         Handle local player
729                 */
730                 
731                 {
732                         Player *player = getLocalPlayer();
733
734                         v3f playerpos = player->getPosition();
735                         
736                         // Apply physics
737                         if(free_move == false)
738                         {
739                                 // Gravity
740                                 v3f speed = player->getSpeed();
741                                 if(player->swimming_up == false)
742                                         speed.Y -= 9.81 * BS * dtime_part * 2;
743
744                                 // Water resistance
745                                 if(player->in_water_stable || player->in_water)
746                                 {
747                                         f32 max_down = 2.0*BS;
748                                         if(speed.Y < -max_down) speed.Y = -max_down;
749
750                                         f32 max = 2.5*BS;
751                                         if(speed.getLength() > max)
752                                         {
753                                                 speed = speed / speed.getLength() * max;
754                                         }
755                                 }
756
757                                 player->setSpeed(speed);
758                         }
759
760                         /*
761                                 Move the player.
762                                 This also does collision detection.
763                         */
764                         player->move(dtime_part, *m_map, position_max_increment);
765                 }
766         }
767         while(dtime_downcount > 0.001);
768                 
769         //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
770         
771         /*
772                 Stuff that can be done in an arbitarily large dtime
773         */
774         for(core::list<Player*>::Iterator i = m_players.begin();
775                         i != m_players.end(); i++)
776         {
777                 Player *player = *i;
778                 v3f playerpos = player->getPosition();
779                 
780                 /*
781                         Handle non-local players
782                 */
783                 if(player->isLocal() == false)
784                 {
785                         // Move
786                         player->move(dtime, *m_map, 100*BS);
787
788                         // Update lighting on remote players on client
789                         u8 light = LIGHT_MAX;
790                         try{
791                                 // Get node at head
792                                 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
793                                 MapNode n = m_map->getNode(p);
794                                 light = n.getLightBlend(m_daynight_ratio);
795                         }
796                         catch(InvalidPositionException &e) {}
797                         player->updateLight(light);
798                 }
799                 
800                 /*
801                         Add footsteps to grass
802                 */
803                 if(footprints)
804                 {
805                         // Get node that is at BS/4 under player
806                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
807                         try{
808                                 MapNode n = m_map->getNode(bottompos);
809                                 if(n.d == CONTENT_GRASS)
810                                 {
811                                         n.d = CONTENT_GRASS_FOOTSTEPS;
812                                         m_map->setNode(bottompos, n);
813                                         // Update mesh on client
814                                         if(m_map->mapType() == MAPTYPE_CLIENT)
815                                         {
816                                                 v3s16 p_blocks = getNodeBlockPos(bottompos);
817                                                 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
818                                                 b->updateMesh(m_daynight_ratio);
819                                         }
820                                 }
821                         }
822                         catch(InvalidPositionException &e)
823                         {
824                         }
825                 }
826         }
827         
828         /*
829                 Step active objects
830         */
831         for(core::map<u16, ClientActiveObject*>::Iterator
832                         i = m_active_objects.getIterator();
833                         i.atEnd()==false; i++)
834         {
835                 ClientActiveObject* obj = i.getNode()->getValue();
836                 // Step object
837                 obj->step(dtime);
838         }
839 }
840
841 void ClientEnvironment::updateMeshes(v3s16 blockpos)
842 {
843         m_map->updateMeshes(blockpos, m_daynight_ratio);
844 }
845
846 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
847 {
848         m_map->expireMeshes(only_daynight_diffed);
849 }
850
851 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
852 {
853         core::map<u16, ClientActiveObject*>::Node *n;
854         n = m_active_objects.find(id);
855         if(n == NULL)
856                 return NULL;
857         return n->getValue();
858 }
859
860 bool isFreeClientActiveObjectId(u16 id,
861                 core::map<u16, ClientActiveObject*> &objects)
862 {
863         if(id == 0)
864                 return false;
865         
866         for(core::map<u16, ClientActiveObject*>::Iterator
867                         i = objects.getIterator();
868                         i.atEnd()==false; i++)
869         {
870                 if(i.getNode()->getKey() == id)
871                         return false;
872         }
873         return true;
874 }
875
876 u16 getFreeClientActiveObjectId(
877                 core::map<u16, ClientActiveObject*> &objects)
878 {
879         u16 new_id = 1;
880         for(;;)
881         {
882                 if(isFreeClientActiveObjectId(new_id, objects))
883                         return new_id;
884                 
885                 if(new_id == 65535)
886                         return 0;
887
888                 new_id++;
889         }
890 }
891
892 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
893 {
894         assert(object);
895         if(object->getId() == 0)
896         {
897                 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
898                 if(new_id == 0)
899                 {
900                         dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
901                                         <<"no free ids available"<<std::endl;
902                         delete object;
903                         return 0;
904                 }
905                 object->setId(new_id);
906         }
907         if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
908         {
909                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
910                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
911                 delete object;
912                 return 0;
913         }
914         dstream<<"INGO: ClientEnvironment::addActiveObject(): "
915                         <<"added (id="<<object->getId()<<")"<<std::endl;
916         m_active_objects.insert(object->getId(), object);
917         object->addToScene(m_smgr);
918         return object->getId();
919 }
920
921 void ClientEnvironment::addActiveObject(u16 id, u8 type)
922 {
923         ClientActiveObject* obj = ClientActiveObject::create(type);
924         if(obj == NULL)
925         {
926                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
927                                 <<"id="<<id<<" type="<<type<<": Couldn't create object"
928                                 <<std::endl;
929                 return;
930         }
931         
932         obj->setId(id);
933
934         addActiveObject(obj);
935 }
936
937 void ClientEnvironment::removeActiveObject(u16 id)
938 {
939         dstream<<"ClientEnvironment::removeActiveObject(): "
940                         <<"id="<<id<<std::endl;
941         ClientActiveObject* obj = getActiveObject(id);
942         if(obj == NULL)
943         {
944                 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
945                                 <<"id="<<id<<" not found"<<std::endl;
946                 return;
947         }
948         obj->removeFromScene();
949         delete obj;
950         m_active_objects.remove(id);
951 }
952
953 void ClientEnvironment::processActiveObjectMessage(u16 id,
954                 const std::string &data)
955 {
956         ClientActiveObject* obj = getActiveObject(id);
957         if(obj == NULL)
958         {
959                 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
960                                 <<" got message for id="<<id<<", which doesn't exist."
961                                 <<std::endl;
962                 return;
963         }
964         obj->processMessage(data);
965 }
966
967 #endif // #ifndef SERVER
968
969