]> git.lizzy.rs Git - minetest.git/blob - src/environment.cpp
updated scripting api a bit
[minetest.git] / src / environment.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "environment.h"
21 #include "filesys.h"
22 #include "porting.h"
23
24 Environment::Environment()
25 {
26         m_daynight_ratio = 0.5;
27 }
28
29 Environment::~Environment()
30 {
31         // Deallocate players
32         for(core::list<Player*>::Iterator i = m_players.begin();
33                         i != m_players.end(); i++)
34         {
35                 delete (*i);
36         }
37 }
38
39 void Environment::addPlayer(Player *player)
40 {
41         DSTACK(__FUNCTION_NAME);
42         /*
43                 Check that peer_ids are unique.
44                 Also check that names are unique.
45                 Exception: there can be multiple players with peer_id=0
46         */
47         // If peer id is non-zero, it has to be unique.
48         if(player->peer_id != 0)
49                 assert(getPlayer(player->peer_id) == NULL);
50         // Name has to be unique.
51         assert(getPlayer(player->getName()) == NULL);
52         // Add.
53         m_players.push_back(player);
54 }
55
56 void Environment::removePlayer(u16 peer_id)
57 {
58         DSTACK(__FUNCTION_NAME);
59 re_search:
60         for(core::list<Player*>::Iterator i = m_players.begin();
61                         i != m_players.end(); i++)
62         {
63                 Player *player = *i;
64                 if(player->peer_id != peer_id)
65                         continue;
66                 
67                 delete player;
68                 m_players.erase(i);
69                 // See if there is an another one
70                 // (shouldn't be, but just to be sure)
71                 goto re_search;
72         }
73 }
74
75 Player * Environment::getPlayer(u16 peer_id)
76 {
77         for(core::list<Player*>::Iterator i = m_players.begin();
78                         i != m_players.end(); i++)
79         {
80                 Player *player = *i;
81                 if(player->peer_id == peer_id)
82                         return player;
83         }
84         return NULL;
85 }
86
87 Player * Environment::getPlayer(const char *name)
88 {
89         for(core::list<Player*>::Iterator i = m_players.begin();
90                         i != m_players.end(); i++)
91         {
92                 Player *player = *i;
93                 if(strcmp(player->getName(), name) == 0)
94                         return player;
95         }
96         return NULL;
97 }
98
99 Player * Environment::getRandomConnectedPlayer()
100 {
101         core::list<Player*> connected_players = getPlayers(true);
102         u32 chosen_one = myrand() % connected_players.size();
103         u32 j = 0;
104         for(core::list<Player*>::Iterator
105                         i = connected_players.begin();
106                         i != connected_players.end(); i++)
107         {
108                 if(j == chosen_one)
109                 {
110                         Player *player = *i;
111                         return player;
112                 }
113                 j++;
114         }
115         return NULL;
116 }
117
118 Player * Environment::getNearestConnectedPlayer(v3f pos)
119 {
120         core::list<Player*> connected_players = getPlayers(true);
121         f32 nearest_d = 0;
122         Player *nearest_player = NULL;
123         for(core::list<Player*>::Iterator
124                         i = connected_players.begin();
125                         i != connected_players.end(); i++)
126         {
127                 Player *player = *i;
128                 f32 d = player->getPosition().getDistanceFrom(pos);
129                 if(d < nearest_d || nearest_player == NULL)
130                 {
131                         nearest_d = d;
132                         nearest_player = player;
133                 }
134         }
135         return nearest_player;
136 }
137
138 core::list<Player*> Environment::getPlayers()
139 {
140         return m_players;
141 }
142
143 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
144 {
145         core::list<Player*> newlist;
146         for(core::list<Player*>::Iterator
147                         i = m_players.begin();
148                         i != m_players.end(); i++)
149         {
150                 Player *player = *i;
151                 
152                 if(ignore_disconnected)
153                 {
154                         // Ignore disconnected players
155                         if(player->peer_id == 0)
156                                 continue;
157                 }
158
159                 newlist.push_back(player);
160         }
161         return newlist;
162 }
163
164 void Environment::printPlayers(std::ostream &o)
165 {
166         o<<"Players in environment:"<<std::endl;
167         for(core::list<Player*>::Iterator i = m_players.begin();
168                         i != m_players.end(); i++)
169         {
170                 Player *player = *i;
171                 o<<"Player peer_id="<<player->peer_id<<std::endl;
172         }
173 }
174
175 void Environment::setDayNightRatio(u32 r)
176 {
177         m_daynight_ratio = r;
178 }
179
180 u32 Environment::getDayNightRatio()
181 {
182         return m_daynight_ratio;
183 }
184
185 /*
186         ServerEnvironment
187 */
188
189 ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
190         m_map(map),
191         m_server(server),
192         m_random_spawn_timer(0)
193 {
194 }
195
196 ServerEnvironment::~ServerEnvironment()
197 {
198         // Drop/delete map
199         m_map->drop();
200 }
201
202 void ServerEnvironment::serializePlayers(const std::string &savedir)
203 {
204         std::string players_path = savedir + "/players";
205         fs::CreateDir(players_path);
206
207         core::map<Player*, bool> saved_players;
208
209         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
210         for(u32 i=0; i<player_files.size(); i++)
211         {
212                 if(player_files[i].dir)
213                         continue;
214                 
215                 // Full path to this file
216                 std::string path = players_path + "/" + player_files[i].name;
217
218                 //dstream<<"Checking player file "<<path<<std::endl;
219
220                 // Load player to see what is its name
221                 ServerRemotePlayer testplayer;
222                 {
223                         // Open file and deserialize
224                         std::ifstream is(path.c_str(), std::ios_base::binary);
225                         if(is.good() == false)
226                         {
227                                 dstream<<"Failed to read "<<path<<std::endl;
228                                 continue;
229                         }
230                         testplayer.deSerialize(is);
231                 }
232
233                 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
234                 
235                 // Search for the player
236                 std::string playername = testplayer.getName();
237                 Player *player = getPlayer(playername.c_str());
238                 if(player == NULL)
239                 {
240                         dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
241                         continue;
242                 }
243
244                 //dstream<<"Found matching player, overwriting."<<std::endl;
245
246                 // OK, found. Save player there.
247                 {
248                         // Open file and serialize
249                         std::ofstream os(path.c_str(), std::ios_base::binary);
250                         if(os.good() == false)
251                         {
252                                 dstream<<"Failed to overwrite "<<path<<std::endl;
253                                 continue;
254                         }
255                         player->serialize(os);
256                         saved_players.insert(player, true);
257                 }
258         }
259
260         for(core::list<Player*>::Iterator i = m_players.begin();
261                         i != m_players.end(); i++)
262         {
263                 Player *player = *i;
264                 if(saved_players.find(player) != NULL)
265                 {
266                         /*dstream<<"Player "<<player->getName()
267                                         <<" was already saved."<<std::endl;*/
268                         continue;
269                 }
270                 std::string playername = player->getName();
271                 // Don't save unnamed player
272                 if(playername == "")
273                 {
274                         //dstream<<"Not saving unnamed player."<<std::endl;
275                         continue;
276                 }
277                 /*
278                         Find a sane filename
279                 */
280                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
281                         playername = "player";
282                 std::string path = players_path + "/" + playername;
283                 bool found = false;
284                 for(u32 i=0; i<1000; i++)
285                 {
286                         if(fs::PathExists(path) == false)
287                         {
288                                 found = true;
289                                 break;
290                         }
291                         path = players_path + "/" + playername + itos(i);
292                 }
293                 if(found == false)
294                 {
295                         dstream<<"WARNING: Didn't find free file for player"<<std::endl;
296                         continue;
297                 }
298
299                 {
300                         /*dstream<<"Saving player "<<player->getName()<<" to "
301                                         <<path<<std::endl;*/
302                         // Open file and serialize
303                         std::ofstream os(path.c_str(), std::ios_base::binary);
304                         if(os.good() == false)
305                         {
306                                 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
307                                 continue;
308                         }
309                         player->serialize(os);
310                         saved_players.insert(player, true);
311                 }
312         }
313
314         //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
315 }
316
317 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
318 {
319         std::string players_path = savedir + "/players";
320
321         core::map<Player*, bool> saved_players;
322
323         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
324         for(u32 i=0; i<player_files.size(); i++)
325         {
326                 if(player_files[i].dir)
327                         continue;
328                 
329                 // Full path to this file
330                 std::string path = players_path + "/" + player_files[i].name;
331
332                 dstream<<"Checking player file "<<path<<std::endl;
333
334                 // Load player to see what is its name
335                 ServerRemotePlayer testplayer;
336                 {
337                         // Open file and deserialize
338                         std::ifstream is(path.c_str(), std::ios_base::binary);
339                         if(is.good() == false)
340                         {
341                                 dstream<<"Failed to read "<<path<<std::endl;
342                                 continue;
343                         }
344                         testplayer.deSerialize(is);
345                 }
346
347                 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
348                 
349                 // Search for the player
350                 std::string playername = testplayer.getName();
351                 Player *player = getPlayer(playername.c_str());
352                 bool newplayer = false;
353                 if(player == NULL)
354                 {
355                         dstream<<"Is a new player"<<std::endl;
356                         player = new ServerRemotePlayer();
357                         newplayer = true;
358                 }
359
360                 // Load player
361                 {
362                         dstream<<"Reading player "<<testplayer.getName()<<" from "
363                                         <<path<<std::endl;
364                         // Open file and deserialize
365                         std::ifstream is(path.c_str(), std::ios_base::binary);
366                         if(is.good() == false)
367                         {
368                                 dstream<<"Failed to read "<<path<<std::endl;
369                                 continue;
370                         }
371                         player->deSerialize(is);
372                 }
373
374                 if(newplayer)
375                         addPlayer(player);
376         }
377 }
378
379 void ServerEnvironment::step(float dtime)
380 {
381         DSTACK(__FUNCTION_NAME);
382
383         // Get some settings
384         //bool free_move = g_settings.getBool("free_move");
385         bool footprints = g_settings.getBool("footprints");
386
387         {
388                 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
389                 m_map->timerUpdate(dtime);
390         }
391
392         /*
393                 Handle players
394         */
395         for(core::list<Player*>::Iterator i = m_players.begin();
396                         i != m_players.end(); i++)
397         {
398                 Player *player = *i;
399                 v3f playerpos = player->getPosition();
400                 
401                 // Move
402                 player->move(dtime, *m_map, 100*BS);
403                 
404                 /*
405                         Add footsteps to grass
406                 */
407                 if(footprints)
408                 {
409                         // Get node that is at BS/4 under player
410                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
411                         try{
412                                 MapNode n = m_map->getNode(bottompos);
413                                 if(n.d == CONTENT_GRASS)
414                                 {
415                                         n.d = CONTENT_GRASS_FOOTSTEPS;
416                                         m_map->setNode(bottompos, n);
417                                 }
418                         }
419                         catch(InvalidPositionException &e)
420                         {
421                         }
422                 }
423         }
424         
425         if(g_settings.getBool("enable_experimental"))
426         {
427
428         /*
429                 Step active objects
430         */
431         for(core::map<u16, ServerActiveObject*>::Iterator
432                         i = m_active_objects.getIterator();
433                         i.atEnd()==false; i++)
434         {
435                 ServerActiveObject* obj = i.getNode()->getValue();
436                 // Step object, putting messages directly to the queue
437                 obj->step(dtime, m_active_object_messages);
438         }
439
440         /*
441                 Remove (m_removed && m_known_by_count==0) objects
442         */
443         {
444                 core::list<u16> objects_to_remove;
445                 for(core::map<u16, ServerActiveObject*>::Iterator
446                                 i = m_active_objects.getIterator();
447                                 i.atEnd()==false; i++)
448                 {
449                         u16 id = i.getNode()->getKey();
450                         ServerActiveObject* obj = i.getNode()->getValue();
451                         // This shouldn't happen but check it
452                         if(obj == NULL)
453                         {
454                                 dstream<<"WARNING: NULL object found in ServerEnvironment"
455                                                 <<" while finding removed objects. id="<<id<<std::endl;
456                                 // Id to be removed from m_active_objects
457                                 objects_to_remove.push_back(id);
458                                 continue;
459                         }
460                         else
461                         {
462                                 // If not m_removed, don't remove.
463                                 if(obj->m_removed == false)
464                                         continue;
465                                 // Delete
466                                 delete obj;
467                                 // Id to be removed from m_active_objects
468                                 objects_to_remove.push_back(id);
469                         }
470                 }
471                 // Remove references from m_active_objects
472                 for(core::list<u16>::Iterator i = objects_to_remove.begin();
473                                 i != objects_to_remove.end(); i++)
474                 {
475                         m_active_objects.remove(*i);
476                 }
477         }
478
479         /*
480                 TEST CODE
481         */
482         m_random_spawn_timer -= dtime;
483         if(m_random_spawn_timer < 0)
484         {
485                 m_random_spawn_timer += myrand_range(2.0, 20.0);
486
487                 /*TestSAO *obj = new TestSAO(0,
488                                 v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));*/
489
490                 /*
491                         Find some position
492                 */
493
494                 /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
495                 s16 y = 1 + getServerMap().findGroundLevel(p2d);
496                 v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
497                 
498                 Player *player = getRandomConnectedPlayer();
499                 v3f pos(0,0,0);
500                 if(player)
501                         pos = player->getPosition();
502                 pos += v3f(
503                         myrand_range(-3,3)*BS,
504                         0,
505                         myrand_range(-3,3)*BS
506                 );
507
508                 /*
509                         Create a LuaSAO (ServerActiveObject)
510                 */
511
512                 LuaSAO *obj = new LuaSAO(this, 0, pos);
513                 
514                 /*
515                         Select a random type for it
516                 */
517                 std::string objectdir = porting::getDataPath("scripts/objects");
518                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(objectdir);
519                 if(dirlist.size() > 0)
520                 {
521                         u32 selected_i = myrand_range(0, dirlist.size()-1);
522                         std::string selected_name = "";
523                         selected_name = dirlist[selected_i].name;
524                         /*for(u32 i=0; i<dirlist.size(); i++)*/
525                         
526                         dstream<<"ServerEnvironment: Selected script name \""<<selected_name
527                                         <<"\" for new lua object"<<std::endl;
528
529                         /*
530                                 Load the scripts for the type
531                         */
532                         obj->initializeFromNothing(selected_name.c_str());
533
534                         // Add the object to the environment
535                         addActiveObject(obj);
536                 }
537         }
538
539         } // enable_experimental
540 }
541
542 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
543 {
544         core::map<u16, ServerActiveObject*>::Node *n;
545         n = m_active_objects.find(id);
546         if(n == NULL)
547                 return NULL;
548         return n->getValue();
549 }
550
551 bool isFreeServerActiveObjectId(u16 id,
552                 core::map<u16, ServerActiveObject*> &objects)
553 {
554         if(id == 0)
555                 return false;
556         
557         for(core::map<u16, ServerActiveObject*>::Iterator
558                         i = objects.getIterator();
559                         i.atEnd()==false; i++)
560         {
561                 if(i.getNode()->getKey() == id)
562                         return false;
563         }
564         return true;
565 }
566
567 u16 getFreeServerActiveObjectId(
568                 core::map<u16, ServerActiveObject*> &objects)
569 {
570         u16 new_id = 1;
571         for(;;)
572         {
573                 if(isFreeServerActiveObjectId(new_id, objects))
574                         return new_id;
575                 
576                 if(new_id == 65535)
577                         return 0;
578
579                 new_id++;
580         }
581 }
582
583 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
584 {
585         assert(object);
586         if(object->getId() == 0)
587         {
588                 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
589                 if(new_id == 0)
590                 {
591                         dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
592                                         <<"no free ids available"<<std::endl;
593                         delete object;
594                         return 0;
595                 }
596                 object->setId(new_id);
597         }
598         if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
599         {
600                 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
601                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
602                 delete object;
603                 return 0;
604         }
605         dstream<<"INGO: ServerEnvironment::addActiveObject(): "
606                         <<"added (id="<<object->getId()<<")"<<std::endl;
607         m_active_objects.insert(object->getId(), object);
608         return object->getId();
609 }
610
611 /*
612         Finds out what new objects have been added to
613         inside a radius around a position
614 */
615 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
616                 core::map<u16, bool> &current_objects,
617                 core::map<u16, bool> &added_objects)
618 {
619         v3f pos_f = intToFloat(pos, BS);
620         f32 radius_f = radius * BS;
621         /*
622                 Go through the object list,
623                 - discard m_removed objects,
624                 - discard objects that are too far away,
625                 - discard objects that are found in current_objects.
626                 - add remaining objects to added_objects
627         */
628         for(core::map<u16, ServerActiveObject*>::Iterator
629                         i = m_active_objects.getIterator();
630                         i.atEnd()==false; i++)
631         {
632                 u16 id = i.getNode()->getKey();
633                 // Get object
634                 ServerActiveObject *object = i.getNode()->getValue();
635                 if(object == NULL)
636                         continue;
637                 // Discard if removed
638                 if(object->m_removed)
639                         continue;
640                 // Discard if too far
641                 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
642                 if(distance_f > radius_f)
643                         continue;
644                 // Discard if already on current_objects
645                 core::map<u16, bool>::Node *n;
646                 n = current_objects.find(id);
647                 if(n != NULL)
648                         continue;
649                 // Add to added_objects
650                 added_objects.insert(id, false);
651         }
652 }
653
654 /*
655         Finds out what objects have been removed from
656         inside a radius around a position
657 */
658 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
659                 core::map<u16, bool> &current_objects,
660                 core::map<u16, bool> &removed_objects)
661 {
662         v3f pos_f = intToFloat(pos, BS);
663         f32 radius_f = radius * BS;
664         /*
665                 Go through current_objects; object is removed if:
666                 - object is not found in m_active_objects (this is actually an
667                   error condition; objects should be set m_removed=true and removed
668                   only after all clients have been informed about removal), or
669                 - object has m_removed=true, or
670                 - object is too far away
671         */
672         for(core::map<u16, bool>::Iterator
673                         i = current_objects.getIterator();
674                         i.atEnd()==false; i++)
675         {
676                 u16 id = i.getNode()->getKey();
677                 ServerActiveObject *object = getActiveObject(id);
678                 if(object == NULL)
679                 {
680                         dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
681                                         <<" object in current_objects is NULL"<<std::endl;
682                 }
683                 else if(object->m_removed == false)
684                 {
685                         f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
686                         /*dstream<<"removed == false"
687                                         <<"distance_f = "<<distance_f
688                                         <<", radius_f = "<<radius_f<<std::endl;*/
689                         if(distance_f < radius_f)
690                         {
691                                 // Not removed
692                                 continue;
693                         }
694                 }
695                 removed_objects.insert(id, false);
696         }
697 }
698
699 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
700 {
701         if(m_active_object_messages.size() == 0)
702                 return ActiveObjectMessage(0);
703         
704         return m_active_object_messages.pop_front();
705 }
706
707 #ifndef SERVER
708
709 /*
710         ClientEnvironment
711 */
712
713 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
714         m_map(map),
715         m_smgr(smgr)
716 {
717         assert(m_map);
718         assert(m_smgr);
719 }
720
721 ClientEnvironment::~ClientEnvironment()
722 {
723         // delete active objects
724         for(core::map<u16, ClientActiveObject*>::Iterator
725                         i = m_active_objects.getIterator();
726                         i.atEnd()==false; i++)
727         {
728                 delete i.getNode()->getValue();
729         }
730
731         // Drop/delete map
732         m_map->drop();
733 }
734
735 void ClientEnvironment::addPlayer(Player *player)
736 {
737         DSTACK(__FUNCTION_NAME);
738         /*
739                 It is a failure if player is local and there already is a local
740                 player
741         */
742         assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
743
744         Environment::addPlayer(player);
745 }
746
747 LocalPlayer * ClientEnvironment::getLocalPlayer()
748 {
749         for(core::list<Player*>::Iterator i = m_players.begin();
750                         i != m_players.end(); i++)
751         {
752                 Player *player = *i;
753                 if(player->isLocal())
754                         return (LocalPlayer*)player;
755         }
756         return NULL;
757 }
758
759 void ClientEnvironment::step(float dtime)
760 {
761         DSTACK(__FUNCTION_NAME);
762
763         // Get some settings
764         bool free_move = g_settings.getBool("free_move");
765         bool footprints = g_settings.getBool("footprints");
766
767         {
768                 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
769                 m_map->timerUpdate(dtime);
770         }
771
772         /*
773                 Get the speed the player is going
774         */
775         f32 player_speed = 0.001; // just some small value
776         LocalPlayer *lplayer = getLocalPlayer();
777         if(lplayer)
778                 player_speed = lplayer->getSpeed().getLength();
779         
780         /*
781                 Maximum position increment
782         */
783         //f32 position_max_increment = 0.05*BS;
784         f32 position_max_increment = 0.1*BS;
785
786         // Maximum time increment (for collision detection etc)
787         // time = distance / speed
788         f32 dtime_max_increment = position_max_increment / player_speed;
789         
790         // Maximum time increment is 10ms or lower
791         if(dtime_max_increment > 0.01)
792                 dtime_max_increment = 0.01;
793         
794         // Don't allow overly huge dtime
795         if(dtime > 0.5)
796                 dtime = 0.5;
797         
798         f32 dtime_downcount = dtime;
799
800         /*
801                 Stuff that has a maximum time increment
802         */
803
804         u32 loopcount = 0;
805         do
806         {
807                 loopcount++;
808
809                 f32 dtime_part;
810                 if(dtime_downcount > dtime_max_increment)
811                         dtime_part = dtime_max_increment;
812                 else
813                         dtime_part = dtime_downcount;
814                 dtime_downcount -= dtime_part;
815                 
816                 /*
817                         Handle local player
818                 */
819                 
820                 {
821                         Player *player = getLocalPlayer();
822
823                         v3f playerpos = player->getPosition();
824                         
825                         // Apply physics
826                         if(free_move == false)
827                         {
828                                 // Gravity
829                                 v3f speed = player->getSpeed();
830                                 if(player->swimming_up == false)
831                                         speed.Y -= 9.81 * BS * dtime_part * 2;
832
833                                 // Water resistance
834                                 if(player->in_water_stable || player->in_water)
835                                 {
836                                         f32 max_down = 2.0*BS;
837                                         if(speed.Y < -max_down) speed.Y = -max_down;
838
839                                         f32 max = 2.5*BS;
840                                         if(speed.getLength() > max)
841                                         {
842                                                 speed = speed / speed.getLength() * max;
843                                         }
844                                 }
845
846                                 player->setSpeed(speed);
847                         }
848
849                         /*
850                                 Move the player.
851                                 This also does collision detection.
852                         */
853                         player->move(dtime_part, *m_map, position_max_increment);
854                 }
855         }
856         while(dtime_downcount > 0.001);
857                 
858         //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
859         
860         /*
861                 Stuff that can be done in an arbitarily large dtime
862         */
863         for(core::list<Player*>::Iterator i = m_players.begin();
864                         i != m_players.end(); i++)
865         {
866                 Player *player = *i;
867                 v3f playerpos = player->getPosition();
868                 
869                 /*
870                         Handle non-local players
871                 */
872                 if(player->isLocal() == false)
873                 {
874                         // Move
875                         player->move(dtime, *m_map, 100*BS);
876
877                         // Update lighting on remote players on client
878                         u8 light = LIGHT_MAX;
879                         try{
880                                 // Get node at head
881                                 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
882                                 MapNode n = m_map->getNode(p);
883                                 light = n.getLightBlend(m_daynight_ratio);
884                         }
885                         catch(InvalidPositionException &e) {}
886                         player->updateLight(light);
887                 }
888                 
889                 /*
890                         Add footsteps to grass
891                 */
892                 if(footprints)
893                 {
894                         // Get node that is at BS/4 under player
895                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
896                         try{
897                                 MapNode n = m_map->getNode(bottompos);
898                                 if(n.d == CONTENT_GRASS)
899                                 {
900                                         n.d = CONTENT_GRASS_FOOTSTEPS;
901                                         m_map->setNode(bottompos, n);
902                                         // Update mesh on client
903                                         if(m_map->mapType() == MAPTYPE_CLIENT)
904                                         {
905                                                 v3s16 p_blocks = getNodeBlockPos(bottompos);
906                                                 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
907                                                 b->updateMesh(m_daynight_ratio);
908                                         }
909                                 }
910                         }
911                         catch(InvalidPositionException &e)
912                         {
913                         }
914                 }
915         }
916         
917         /*
918                 Step active objects
919         */
920         for(core::map<u16, ClientActiveObject*>::Iterator
921                         i = m_active_objects.getIterator();
922                         i.atEnd()==false; i++)
923         {
924                 ClientActiveObject* obj = i.getNode()->getValue();
925                 // Step object
926                 obj->step(dtime);
927         }
928 }
929
930 void ClientEnvironment::updateMeshes(v3s16 blockpos)
931 {
932         m_map->updateMeshes(blockpos, m_daynight_ratio);
933 }
934
935 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
936 {
937         m_map->expireMeshes(only_daynight_diffed);
938 }
939
940 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
941 {
942         core::map<u16, ClientActiveObject*>::Node *n;
943         n = m_active_objects.find(id);
944         if(n == NULL)
945                 return NULL;
946         return n->getValue();
947 }
948
949 bool isFreeClientActiveObjectId(u16 id,
950                 core::map<u16, ClientActiveObject*> &objects)
951 {
952         if(id == 0)
953                 return false;
954         
955         for(core::map<u16, ClientActiveObject*>::Iterator
956                         i = objects.getIterator();
957                         i.atEnd()==false; i++)
958         {
959                 if(i.getNode()->getKey() == id)
960                         return false;
961         }
962         return true;
963 }
964
965 u16 getFreeClientActiveObjectId(
966                 core::map<u16, ClientActiveObject*> &objects)
967 {
968         u16 new_id = 1;
969         for(;;)
970         {
971                 if(isFreeClientActiveObjectId(new_id, objects))
972                         return new_id;
973                 
974                 if(new_id == 65535)
975                         return 0;
976
977                 new_id++;
978         }
979 }
980
981 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
982 {
983         assert(object);
984         if(object->getId() == 0)
985         {
986                 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
987                 if(new_id == 0)
988                 {
989                         dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
990                                         <<"no free ids available"<<std::endl;
991                         delete object;
992                         return 0;
993                 }
994                 object->setId(new_id);
995         }
996         if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
997         {
998                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
999                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
1000                 delete object;
1001                 return 0;
1002         }
1003         dstream<<"INGO: ClientEnvironment::addActiveObject(): "
1004                         <<"added (id="<<object->getId()<<")"<<std::endl;
1005         m_active_objects.insert(object->getId(), object);
1006         object->addToScene(m_smgr);
1007         return object->getId();
1008 }
1009
1010 void ClientEnvironment::addActiveObject(u16 id, u8 type,
1011                 const std::string &init_data)
1012 {
1013         ClientActiveObject* obj = ClientActiveObject::create(type);
1014         if(obj == NULL)
1015         {
1016                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1017                                 <<"id="<<id<<" type="<<type<<": Couldn't create object"
1018                                 <<std::endl;
1019                 return;
1020         }
1021         
1022         obj->setId(id);
1023
1024         addActiveObject(obj);
1025
1026         obj->initialize(init_data);
1027 }
1028
1029 void ClientEnvironment::removeActiveObject(u16 id)
1030 {
1031         dstream<<"ClientEnvironment::removeActiveObject(): "
1032                         <<"id="<<id<<std::endl;
1033         ClientActiveObject* obj = getActiveObject(id);
1034         if(obj == NULL)
1035         {
1036                 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
1037                                 <<"id="<<id<<" not found"<<std::endl;
1038                 return;
1039         }
1040         obj->removeFromScene();
1041         delete obj;
1042         m_active_objects.remove(id);
1043 }
1044
1045 void ClientEnvironment::processActiveObjectMessage(u16 id,
1046                 const std::string &data)
1047 {
1048         ClientActiveObject* obj = getActiveObject(id);
1049         if(obj == NULL)
1050         {
1051                 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
1052                                 <<" got message for id="<<id<<", which doesn't exist."
1053                                 <<std::endl;
1054                 return;
1055         }
1056         obj->processMessage(data);
1057 }
1058
1059 #endif // #ifndef SERVER
1060
1061