]> git.lizzy.rs Git - minetest.git/blob - src/environment.cpp
Some progress on transitioning from MapBlockObject to ActiveObject.
[minetest.git] / src / environment.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "environment.h"
21 #include "filesys.h"
22 #include "porting.h"
23
24 Environment::Environment()
25 {
26         m_daynight_ratio = 0.5;
27 }
28
29 Environment::~Environment()
30 {
31         // Deallocate players
32         for(core::list<Player*>::Iterator i = m_players.begin();
33                         i != m_players.end(); i++)
34         {
35                 delete (*i);
36         }
37 }
38
39 void Environment::addPlayer(Player *player)
40 {
41         DSTACK(__FUNCTION_NAME);
42         /*
43                 Check that peer_ids are unique.
44                 Also check that names are unique.
45                 Exception: there can be multiple players with peer_id=0
46         */
47         // If peer id is non-zero, it has to be unique.
48         if(player->peer_id != 0)
49                 assert(getPlayer(player->peer_id) == NULL);
50         // Name has to be unique.
51         assert(getPlayer(player->getName()) == NULL);
52         // Add.
53         m_players.push_back(player);
54 }
55
56 void Environment::removePlayer(u16 peer_id)
57 {
58         DSTACK(__FUNCTION_NAME);
59 re_search:
60         for(core::list<Player*>::Iterator i = m_players.begin();
61                         i != m_players.end(); i++)
62         {
63                 Player *player = *i;
64                 if(player->peer_id != peer_id)
65                         continue;
66                 
67                 delete player;
68                 m_players.erase(i);
69                 // See if there is an another one
70                 // (shouldn't be, but just to be sure)
71                 goto re_search;
72         }
73 }
74
75 Player * Environment::getPlayer(u16 peer_id)
76 {
77         for(core::list<Player*>::Iterator i = m_players.begin();
78                         i != m_players.end(); i++)
79         {
80                 Player *player = *i;
81                 if(player->peer_id == peer_id)
82                         return player;
83         }
84         return NULL;
85 }
86
87 Player * Environment::getPlayer(const char *name)
88 {
89         for(core::list<Player*>::Iterator i = m_players.begin();
90                         i != m_players.end(); i++)
91         {
92                 Player *player = *i;
93                 if(strcmp(player->getName(), name) == 0)
94                         return player;
95         }
96         return NULL;
97 }
98
99 Player * Environment::getRandomConnectedPlayer()
100 {
101         core::list<Player*> connected_players = getPlayers(true);
102         u32 chosen_one = myrand() % connected_players.size();
103         u32 j = 0;
104         for(core::list<Player*>::Iterator
105                         i = connected_players.begin();
106                         i != connected_players.end(); i++)
107         {
108                 if(j == chosen_one)
109                 {
110                         Player *player = *i;
111                         return player;
112                 }
113                 j++;
114         }
115         return NULL;
116 }
117
118 Player * Environment::getNearestConnectedPlayer(v3f pos)
119 {
120         core::list<Player*> connected_players = getPlayers(true);
121         f32 nearest_d = 0;
122         Player *nearest_player = NULL;
123         for(core::list<Player*>::Iterator
124                         i = connected_players.begin();
125                         i != connected_players.end(); i++)
126         {
127                 Player *player = *i;
128                 f32 d = player->getPosition().getDistanceFrom(pos);
129                 if(d < nearest_d || nearest_player == NULL)
130                 {
131                         nearest_d = d;
132                         nearest_player = player;
133                 }
134         }
135         return nearest_player;
136 }
137
138 core::list<Player*> Environment::getPlayers()
139 {
140         return m_players;
141 }
142
143 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
144 {
145         core::list<Player*> newlist;
146         for(core::list<Player*>::Iterator
147                         i = m_players.begin();
148                         i != m_players.end(); i++)
149         {
150                 Player *player = *i;
151                 
152                 if(ignore_disconnected)
153                 {
154                         // Ignore disconnected players
155                         if(player->peer_id == 0)
156                                 continue;
157                 }
158
159                 newlist.push_back(player);
160         }
161         return newlist;
162 }
163
164 void Environment::printPlayers(std::ostream &o)
165 {
166         o<<"Players in environment:"<<std::endl;
167         for(core::list<Player*>::Iterator i = m_players.begin();
168                         i != m_players.end(); i++)
169         {
170                 Player *player = *i;
171                 o<<"Player peer_id="<<player->peer_id<<std::endl;
172         }
173 }
174
175 void Environment::setDayNightRatio(u32 r)
176 {
177         m_daynight_ratio = r;
178 }
179
180 u32 Environment::getDayNightRatio()
181 {
182         return m_daynight_ratio;
183 }
184
185 /*
186         ServerEnvironment
187 */
188
189 ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
190         m_map(map),
191         m_server(server),
192         m_random_spawn_timer(0)
193 {
194 }
195
196 ServerEnvironment::~ServerEnvironment()
197 {
198         // Drop/delete map
199         m_map->drop();
200 }
201
202 void ServerEnvironment::serializePlayers(const std::string &savedir)
203 {
204         std::string players_path = savedir + "/players";
205         fs::CreateDir(players_path);
206
207         core::map<Player*, bool> saved_players;
208
209         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
210         for(u32 i=0; i<player_files.size(); i++)
211         {
212                 if(player_files[i].dir)
213                         continue;
214                 
215                 // Full path to this file
216                 std::string path = players_path + "/" + player_files[i].name;
217
218                 //dstream<<"Checking player file "<<path<<std::endl;
219
220                 // Load player to see what is its name
221                 ServerRemotePlayer testplayer;
222                 {
223                         // Open file and deserialize
224                         std::ifstream is(path.c_str(), std::ios_base::binary);
225                         if(is.good() == false)
226                         {
227                                 dstream<<"Failed to read "<<path<<std::endl;
228                                 continue;
229                         }
230                         testplayer.deSerialize(is);
231                 }
232
233                 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
234                 
235                 // Search for the player
236                 std::string playername = testplayer.getName();
237                 Player *player = getPlayer(playername.c_str());
238                 if(player == NULL)
239                 {
240                         dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
241                         continue;
242                 }
243
244                 //dstream<<"Found matching player, overwriting."<<std::endl;
245
246                 // OK, found. Save player there.
247                 {
248                         // Open file and serialize
249                         std::ofstream os(path.c_str(), std::ios_base::binary);
250                         if(os.good() == false)
251                         {
252                                 dstream<<"Failed to overwrite "<<path<<std::endl;
253                                 continue;
254                         }
255                         player->serialize(os);
256                         saved_players.insert(player, true);
257                 }
258         }
259
260         for(core::list<Player*>::Iterator i = m_players.begin();
261                         i != m_players.end(); i++)
262         {
263                 Player *player = *i;
264                 if(saved_players.find(player) != NULL)
265                 {
266                         /*dstream<<"Player "<<player->getName()
267                                         <<" was already saved."<<std::endl;*/
268                         continue;
269                 }
270                 std::string playername = player->getName();
271                 // Don't save unnamed player
272                 if(playername == "")
273                 {
274                         //dstream<<"Not saving unnamed player."<<std::endl;
275                         continue;
276                 }
277                 /*
278                         Find a sane filename
279                 */
280                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
281                         playername = "player";
282                 std::string path = players_path + "/" + playername;
283                 bool found = false;
284                 for(u32 i=0; i<1000; i++)
285                 {
286                         if(fs::PathExists(path) == false)
287                         {
288                                 found = true;
289                                 break;
290                         }
291                         path = players_path + "/" + playername + itos(i);
292                 }
293                 if(found == false)
294                 {
295                         dstream<<"WARNING: Didn't find free file for player"<<std::endl;
296                         continue;
297                 }
298
299                 {
300                         /*dstream<<"Saving player "<<player->getName()<<" to "
301                                         <<path<<std::endl;*/
302                         // Open file and serialize
303                         std::ofstream os(path.c_str(), std::ios_base::binary);
304                         if(os.good() == false)
305                         {
306                                 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
307                                 continue;
308                         }
309                         player->serialize(os);
310                         saved_players.insert(player, true);
311                 }
312         }
313
314         //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
315 }
316
317 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
318 {
319         std::string players_path = savedir + "/players";
320
321         core::map<Player*, bool> saved_players;
322
323         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
324         for(u32 i=0; i<player_files.size(); i++)
325         {
326                 if(player_files[i].dir)
327                         continue;
328                 
329                 // Full path to this file
330                 std::string path = players_path + "/" + player_files[i].name;
331
332                 dstream<<"Checking player file "<<path<<std::endl;
333
334                 // Load player to see what is its name
335                 ServerRemotePlayer testplayer;
336                 {
337                         // Open file and deserialize
338                         std::ifstream is(path.c_str(), std::ios_base::binary);
339                         if(is.good() == false)
340                         {
341                                 dstream<<"Failed to read "<<path<<std::endl;
342                                 continue;
343                         }
344                         testplayer.deSerialize(is);
345                 }
346
347                 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
348                 
349                 // Search for the player
350                 std::string playername = testplayer.getName();
351                 Player *player = getPlayer(playername.c_str());
352                 bool newplayer = false;
353                 if(player == NULL)
354                 {
355                         dstream<<"Is a new player"<<std::endl;
356                         player = new ServerRemotePlayer();
357                         newplayer = true;
358                 }
359
360                 // Load player
361                 {
362                         dstream<<"Reading player "<<testplayer.getName()<<" from "
363                                         <<path<<std::endl;
364                         // Open file and deserialize
365                         std::ifstream is(path.c_str(), std::ios_base::binary);
366                         if(is.good() == false)
367                         {
368                                 dstream<<"Failed to read "<<path<<std::endl;
369                                 continue;
370                         }
371                         player->deSerialize(is);
372                 }
373
374                 if(newplayer)
375                         addPlayer(player);
376         }
377 }
378
379 void ServerEnvironment::step(float dtime)
380 {
381         DSTACK(__FUNCTION_NAME);
382
383         // Get some settings
384         //bool free_move = g_settings.getBool("free_move");
385         bool footprints = g_settings.getBool("footprints");
386
387         {
388                 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
389                 m_map->timerUpdate(dtime);
390         }
391
392         /*
393                 Handle players
394         */
395         for(core::list<Player*>::Iterator i = m_players.begin();
396                         i != m_players.end(); i++)
397         {
398                 Player *player = *i;
399                 v3f playerpos = player->getPosition();
400                 
401                 // Move
402                 player->move(dtime, *m_map, 100*BS);
403                 
404                 /*
405                         Add footsteps to grass
406                 */
407                 if(footprints)
408                 {
409                         // Get node that is at BS/4 under player
410                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
411                         try{
412                                 MapNode n = m_map->getNode(bottompos);
413                                 if(n.d == CONTENT_GRASS)
414                                 {
415                                         n.d = CONTENT_GRASS_FOOTSTEPS;
416                                         m_map->setNode(bottompos, n);
417                                 }
418                         }
419                         catch(InvalidPositionException &e)
420                         {
421                         }
422                 }
423         }
424         
425         if(g_settings.getBool("enable_experimental"))
426         {
427
428         /*
429                 Step active objects
430         */
431         for(core::map<u16, ServerActiveObject*>::Iterator
432                         i = m_active_objects.getIterator();
433                         i.atEnd()==false; i++)
434         {
435                 ServerActiveObject* obj = i.getNode()->getValue();
436                 // Step object, putting messages directly to the queue
437                 obj->step(dtime, m_active_object_messages);
438         }
439
440         /*
441                 Remove (m_removed && m_known_by_count==0) objects
442         */
443         {
444                 core::list<u16> objects_to_remove;
445                 for(core::map<u16, ServerActiveObject*>::Iterator
446                                 i = m_active_objects.getIterator();
447                                 i.atEnd()==false; i++)
448                 {
449                         u16 id = i.getNode()->getKey();
450                         ServerActiveObject* obj = i.getNode()->getValue();
451                         // This shouldn't happen but check it
452                         if(obj == NULL)
453                         {
454                                 dstream<<"WARNING: NULL object found in ServerEnvironment"
455                                                 <<" while finding removed objects. id="<<id<<std::endl;
456                                 // Id to be removed from m_active_objects
457                                 objects_to_remove.push_back(id);
458                                 continue;
459                         }
460                         else
461                         {
462                                 // If not m_removed, don't remove.
463                                 if(obj->m_removed == false)
464                                         continue;
465                                 // Delete
466                                 delete obj;
467                                 // Id to be removed from m_active_objects
468                                 objects_to_remove.push_back(id);
469                         }
470                 }
471                 // Remove references from m_active_objects
472                 for(core::list<u16>::Iterator i = objects_to_remove.begin();
473                                 i != objects_to_remove.end(); i++)
474                 {
475                         m_active_objects.remove(*i);
476                 }
477         }
478
479         /*
480                 TEST CODE
481         */
482         m_random_spawn_timer -= dtime;
483         if(m_random_spawn_timer < 0)
484         {
485                 //m_random_spawn_timer += myrand_range(2.0, 20.0);
486                 m_random_spawn_timer += 2.0;
487
488                 /*
489                         Find some position
490                 */
491
492                 /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
493                 s16 y = 1 + getServerMap().findGroundLevel(p2d);
494                 v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
495                 
496                 Player *player = getRandomConnectedPlayer();
497                 v3f pos(0,0,0);
498                 if(player)
499                         pos = player->getPosition();
500                 pos += v3f(
501                         myrand_range(-3,3)*BS,
502                         0,
503                         myrand_range(-3,3)*BS
504                 );
505
506                 /*
507                         Create a ServerActiveObject
508                 */
509
510                 //TestSAO *obj = new TestSAO(this, 0, pos);
511                 ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
512
513                 // Add the object to the environment
514                 addActiveObject(obj);
515         }
516
517         } // enable_experimental
518 }
519
520 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
521 {
522         core::map<u16, ServerActiveObject*>::Node *n;
523         n = m_active_objects.find(id);
524         if(n == NULL)
525                 return NULL;
526         return n->getValue();
527 }
528
529 bool isFreeServerActiveObjectId(u16 id,
530                 core::map<u16, ServerActiveObject*> &objects)
531 {
532         if(id == 0)
533                 return false;
534         
535         for(core::map<u16, ServerActiveObject*>::Iterator
536                         i = objects.getIterator();
537                         i.atEnd()==false; i++)
538         {
539                 if(i.getNode()->getKey() == id)
540                         return false;
541         }
542         return true;
543 }
544
545 u16 getFreeServerActiveObjectId(
546                 core::map<u16, ServerActiveObject*> &objects)
547 {
548         u16 new_id = 1;
549         for(;;)
550         {
551                 if(isFreeServerActiveObjectId(new_id, objects))
552                         return new_id;
553                 
554                 if(new_id == 65535)
555                         return 0;
556
557                 new_id++;
558         }
559 }
560
561 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
562 {
563         assert(object);
564         if(object->getId() == 0)
565         {
566                 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
567                 if(new_id == 0)
568                 {
569                         dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
570                                         <<"no free ids available"<<std::endl;
571                         delete object;
572                         return 0;
573                 }
574                 object->setId(new_id);
575         }
576         if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
577         {
578                 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
579                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
580                 delete object;
581                 return 0;
582         }
583         dstream<<"INGO: ServerEnvironment::addActiveObject(): "
584                         <<"added (id="<<object->getId()<<")"<<std::endl;
585         m_active_objects.insert(object->getId(), object);
586         return object->getId();
587 }
588
589 /*
590         Finds out what new objects have been added to
591         inside a radius around a position
592 */
593 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
594                 core::map<u16, bool> &current_objects,
595                 core::map<u16, bool> &added_objects)
596 {
597         v3f pos_f = intToFloat(pos, BS);
598         f32 radius_f = radius * BS;
599         /*
600                 Go through the object list,
601                 - discard m_removed objects,
602                 - discard objects that are too far away,
603                 - discard objects that are found in current_objects.
604                 - add remaining objects to added_objects
605         */
606         for(core::map<u16, ServerActiveObject*>::Iterator
607                         i = m_active_objects.getIterator();
608                         i.atEnd()==false; i++)
609         {
610                 u16 id = i.getNode()->getKey();
611                 // Get object
612                 ServerActiveObject *object = i.getNode()->getValue();
613                 if(object == NULL)
614                         continue;
615                 // Discard if removed
616                 if(object->m_removed)
617                         continue;
618                 // Discard if too far
619                 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
620                 if(distance_f > radius_f)
621                         continue;
622                 // Discard if already on current_objects
623                 core::map<u16, bool>::Node *n;
624                 n = current_objects.find(id);
625                 if(n != NULL)
626                         continue;
627                 // Add to added_objects
628                 added_objects.insert(id, false);
629         }
630 }
631
632 /*
633         Finds out what objects have been removed from
634         inside a radius around a position
635 */
636 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
637                 core::map<u16, bool> &current_objects,
638                 core::map<u16, bool> &removed_objects)
639 {
640         v3f pos_f = intToFloat(pos, BS);
641         f32 radius_f = radius * BS;
642         /*
643                 Go through current_objects; object is removed if:
644                 - object is not found in m_active_objects (this is actually an
645                   error condition; objects should be set m_removed=true and removed
646                   only after all clients have been informed about removal), or
647                 - object has m_removed=true, or
648                 - object is too far away
649         */
650         for(core::map<u16, bool>::Iterator
651                         i = current_objects.getIterator();
652                         i.atEnd()==false; i++)
653         {
654                 u16 id = i.getNode()->getKey();
655                 ServerActiveObject *object = getActiveObject(id);
656                 if(object == NULL)
657                 {
658                         dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
659                                         <<" object in current_objects is NULL"<<std::endl;
660                 }
661                 else if(object->m_removed == false)
662                 {
663                         f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
664                         /*dstream<<"removed == false"
665                                         <<"distance_f = "<<distance_f
666                                         <<", radius_f = "<<radius_f<<std::endl;*/
667                         if(distance_f < radius_f)
668                         {
669                                 // Not removed
670                                 continue;
671                         }
672                 }
673                 removed_objects.insert(id, false);
674         }
675 }
676
677 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
678 {
679         if(m_active_object_messages.size() == 0)
680                 return ActiveObjectMessage(0);
681         
682         return m_active_object_messages.pop_front();
683 }
684
685 #ifndef SERVER
686
687 /*
688         ClientEnvironment
689 */
690
691 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
692         m_map(map),
693         m_smgr(smgr)
694 {
695         assert(m_map);
696         assert(m_smgr);
697 }
698
699 ClientEnvironment::~ClientEnvironment()
700 {
701         // delete active objects
702         for(core::map<u16, ClientActiveObject*>::Iterator
703                         i = m_active_objects.getIterator();
704                         i.atEnd()==false; i++)
705         {
706                 delete i.getNode()->getValue();
707         }
708
709         // Drop/delete map
710         m_map->drop();
711 }
712
713 void ClientEnvironment::addPlayer(Player *player)
714 {
715         DSTACK(__FUNCTION_NAME);
716         /*
717                 It is a failure if player is local and there already is a local
718                 player
719         */
720         assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
721
722         Environment::addPlayer(player);
723 }
724
725 LocalPlayer * ClientEnvironment::getLocalPlayer()
726 {
727         for(core::list<Player*>::Iterator i = m_players.begin();
728                         i != m_players.end(); i++)
729         {
730                 Player *player = *i;
731                 if(player->isLocal())
732                         return (LocalPlayer*)player;
733         }
734         return NULL;
735 }
736
737 void ClientEnvironment::step(float dtime)
738 {
739         DSTACK(__FUNCTION_NAME);
740
741         // Get some settings
742         bool free_move = g_settings.getBool("free_move");
743         bool footprints = g_settings.getBool("footprints");
744
745         {
746                 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
747                 m_map->timerUpdate(dtime);
748         }
749
750         /*
751                 Get the speed the player is going
752         */
753         f32 player_speed = 0.001; // just some small value
754         LocalPlayer *lplayer = getLocalPlayer();
755         if(lplayer)
756                 player_speed = lplayer->getSpeed().getLength();
757         
758         /*
759                 Maximum position increment
760         */
761         //f32 position_max_increment = 0.05*BS;
762         f32 position_max_increment = 0.1*BS;
763
764         // Maximum time increment (for collision detection etc)
765         // time = distance / speed
766         f32 dtime_max_increment = position_max_increment / player_speed;
767         
768         // Maximum time increment is 10ms or lower
769         if(dtime_max_increment > 0.01)
770                 dtime_max_increment = 0.01;
771         
772         // Don't allow overly huge dtime
773         if(dtime > 0.5)
774                 dtime = 0.5;
775         
776         f32 dtime_downcount = dtime;
777
778         /*
779                 Stuff that has a maximum time increment
780         */
781
782         u32 loopcount = 0;
783         do
784         {
785                 loopcount++;
786
787                 f32 dtime_part;
788                 if(dtime_downcount > dtime_max_increment)
789                 {
790                         dtime_part = dtime_max_increment;
791                         dtime_downcount -= dtime_part;
792                 }
793                 else
794                 {
795                         dtime_part = dtime_downcount;
796                         /*
797                                 Setting this to 0 (no -=dtime_part) disables an infinite loop
798                                 when dtime_part is so small that dtime_downcount -= dtime_part
799                                 does nothing
800                         */
801                         dtime_downcount = 0;
802                 }
803                 
804                 /*
805                         Handle local player
806                 */
807                 
808                 {
809                         Player *player = getLocalPlayer();
810
811                         v3f playerpos = player->getPosition();
812                         
813                         // Apply physics
814                         if(free_move == false)
815                         {
816                                 // Gravity
817                                 v3f speed = player->getSpeed();
818                                 if(player->swimming_up == false)
819                                         speed.Y -= 9.81 * BS * dtime_part * 2;
820
821                                 // Water resistance
822                                 if(player->in_water_stable || player->in_water)
823                                 {
824                                         f32 max_down = 2.0*BS;
825                                         if(speed.Y < -max_down) speed.Y = -max_down;
826
827                                         f32 max = 2.5*BS;
828                                         if(speed.getLength() > max)
829                                         {
830                                                 speed = speed / speed.getLength() * max;
831                                         }
832                                 }
833
834                                 player->setSpeed(speed);
835                         }
836
837                         /*
838                                 Move the player.
839                                 This also does collision detection.
840                         */
841                         player->move(dtime_part, *m_map, position_max_increment);
842                 }
843         }
844         while(dtime_downcount > 0.001);
845                 
846         //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
847         
848         /*
849                 Stuff that can be done in an arbitarily large dtime
850         */
851         for(core::list<Player*>::Iterator i = m_players.begin();
852                         i != m_players.end(); i++)
853         {
854                 Player *player = *i;
855                 v3f playerpos = player->getPosition();
856                 
857                 /*
858                         Handle non-local players
859                 */
860                 if(player->isLocal() == false)
861                 {
862                         // Move
863                         player->move(dtime, *m_map, 100*BS);
864
865                         // Update lighting on remote players on client
866                         u8 light = LIGHT_MAX;
867                         try{
868                                 // Get node at head
869                                 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
870                                 MapNode n = m_map->getNode(p);
871                                 light = n.getLightBlend(m_daynight_ratio);
872                         }
873                         catch(InvalidPositionException &e) {}
874                         player->updateLight(light);
875                 }
876                 
877                 /*
878                         Add footsteps to grass
879                 */
880                 if(footprints)
881                 {
882                         // Get node that is at BS/4 under player
883                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
884                         try{
885                                 MapNode n = m_map->getNode(bottompos);
886                                 if(n.d == CONTENT_GRASS)
887                                 {
888                                         n.d = CONTENT_GRASS_FOOTSTEPS;
889                                         m_map->setNode(bottompos, n);
890                                         // Update mesh on client
891                                         if(m_map->mapType() == MAPTYPE_CLIENT)
892                                         {
893                                                 v3s16 p_blocks = getNodeBlockPos(bottompos);
894                                                 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
895                                                 //b->updateMesh(m_daynight_ratio);
896                                                 b->setMeshExpired(true);
897                                         }
898                                 }
899                         }
900                         catch(InvalidPositionException &e)
901                         {
902                         }
903                 }
904         }
905         
906         /*
907                 Step active objects
908         */
909         for(core::map<u16, ClientActiveObject*>::Iterator
910                         i = m_active_objects.getIterator();
911                         i.atEnd()==false; i++)
912         {
913                 ClientActiveObject* obj = i.getNode()->getValue();
914                 // Step object
915                 obj->step(dtime);
916         }
917 }
918
919 void ClientEnvironment::updateMeshes(v3s16 blockpos)
920 {
921         m_map->updateMeshes(blockpos, m_daynight_ratio);
922 }
923
924 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
925 {
926         m_map->expireMeshes(only_daynight_diffed);
927 }
928
929 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
930 {
931         core::map<u16, ClientActiveObject*>::Node *n;
932         n = m_active_objects.find(id);
933         if(n == NULL)
934                 return NULL;
935         return n->getValue();
936 }
937
938 bool isFreeClientActiveObjectId(u16 id,
939                 core::map<u16, ClientActiveObject*> &objects)
940 {
941         if(id == 0)
942                 return false;
943         
944         for(core::map<u16, ClientActiveObject*>::Iterator
945                         i = objects.getIterator();
946                         i.atEnd()==false; i++)
947         {
948                 if(i.getNode()->getKey() == id)
949                         return false;
950         }
951         return true;
952 }
953
954 u16 getFreeClientActiveObjectId(
955                 core::map<u16, ClientActiveObject*> &objects)
956 {
957         u16 new_id = 1;
958         for(;;)
959         {
960                 if(isFreeClientActiveObjectId(new_id, objects))
961                         return new_id;
962                 
963                 if(new_id == 65535)
964                         return 0;
965
966                 new_id++;
967         }
968 }
969
970 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
971 {
972         assert(object);
973         if(object->getId() == 0)
974         {
975                 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
976                 if(new_id == 0)
977                 {
978                         dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
979                                         <<"no free ids available"<<std::endl;
980                         delete object;
981                         return 0;
982                 }
983                 object->setId(new_id);
984         }
985         if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
986         {
987                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
988                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
989                 delete object;
990                 return 0;
991         }
992         dstream<<"INGO: ClientEnvironment::addActiveObject(): "
993                         <<"added (id="<<object->getId()<<")"<<std::endl;
994         m_active_objects.insert(object->getId(), object);
995         object->addToScene(m_smgr);
996         return object->getId();
997 }
998
999 void ClientEnvironment::addActiveObject(u16 id, u8 type,
1000                 const std::string &init_data)
1001 {
1002         ClientActiveObject* obj = ClientActiveObject::create(type);
1003         if(obj == NULL)
1004         {
1005                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1006                                 <<"id="<<id<<" type="<<type<<": Couldn't create object"
1007                                 <<std::endl;
1008                 return;
1009         }
1010         
1011         obj->setId(id);
1012
1013         addActiveObject(obj);
1014
1015         obj->initialize(init_data);
1016 }
1017
1018 void ClientEnvironment::removeActiveObject(u16 id)
1019 {
1020         dstream<<"ClientEnvironment::removeActiveObject(): "
1021                         <<"id="<<id<<std::endl;
1022         ClientActiveObject* obj = getActiveObject(id);
1023         if(obj == NULL)
1024         {
1025                 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
1026                                 <<"id="<<id<<" not found"<<std::endl;
1027                 return;
1028         }
1029         obj->removeFromScene();
1030         delete obj;
1031         m_active_objects.remove(id);
1032 }
1033
1034 void ClientEnvironment::processActiveObjectMessage(u16 id,
1035                 const std::string &data)
1036 {
1037         ClientActiveObject* obj = getActiveObject(id);
1038         if(obj == NULL)
1039         {
1040                 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
1041                                 <<" got message for id="<<id<<", which doesn't exist."
1042                                 <<std::endl;
1043                 return;
1044         }
1045         obj->processMessage(data);
1046 }
1047
1048 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
1049                 core::array<DistanceSortedActiveObject> &dest)
1050 {
1051         for(core::map<u16, ClientActiveObject*>::Iterator
1052                         i = m_active_objects.getIterator();
1053                         i.atEnd()==false; i++)
1054         {
1055                 ClientActiveObject* obj = i.getNode()->getValue();
1056
1057                 f32 d = (obj->getPosition() - origin).getLength();
1058
1059                 if(d > max_d)
1060                         continue;
1061
1062                 DistanceSortedActiveObject dso(obj, d);
1063
1064                 dest.push_back(dso);
1065         }
1066 }
1067
1068
1069 #endif // #ifndef SERVER
1070
1071